Ask the devs an MXO question v.2

131 posts · 2006-08-11 23:52:00 to 2006-11-24 02:18:24

#36300072933 10/15/2006 23:39 Re:Ask the devs an MXO question v.2
Raviola wrote:
Is it true that MxO is merging with another online game?


Where the hell did you hear that? SMILEY
#36300073506 10/17/2006 01:28 Re:Ask the devs an MXO question v.2
MxO-PhanthomZtryker wrote:
EndlessVoid wrote:
In case that's not an answerable question for some reason...

A bunch of "us guys" were looking at various screenshots of Ghost, Flood, some NPCs, etc. And we've been commenting that those models seem to be wearing Arisiki driving gloves. Now, these gloves come only in one color (a very sexy black), and are available (as near as I can tell) in all three body types. Plus, and perhaps the best point of all, they already exist as a player-wearable item, but only for females.

Since you've been cleaning up textures and working on items in your spare time (which is an awesome thing to do, by the way), is there any chance you'd work up a wearable version of those gloves for us?

The Hosh gauntlets are nice and all, but I can't help but feel like I'm playing hockey... SMILEY

- Void


Seconded! SMILEY
Thirded! (If that's a word.)
#36300073576 10/17/2006 05:56 Re:Ask the devs an MXO question v.2
Chuui wrote:
I oppose the request for the gloves to be looked at under the premise that females need to have some clothing items dug up from somewhere and polished first. The guys already got the Void shades. Now it's the girls' turn.



And you have the Ninja Mask.
#36300073597 10/17/2006 06:42 Re:Ask the devs an MXO question v.2
Chuui wrote:
Which doesn't count as it's been in game as an available female model since the start. So if you want to use that as an argument, I can counter it with suits.



Although I'd say that's a pretty weak argument, the male bandana has been available since day 1 of live in the form of the Sakura Bandana.
#36300075897 10/20/2006 05:17 Re:Ask the devs an MXO question v.2
Yahweh wrote:
Well...they are supposedly working on something that was intended for launch and never made it in. SMILEY

Well there's a fair few things that were being worked on and never made it for launch. Team duel anyone?
#36300075922 10/20/2006 06:09 Re:Ask the devs an MXO question v.2
lithium wrote:

Er, yes. Back on topic, what about them screenshots Traxada posted? SMILEY
#36300077721 10/23/2006 01:32 Re:Ask the devs an MXO question v.2
Here's an extreme long shot, will there ever be some LE that take place at more Euro friendly times?
#36300087585 11/02/2006 23:58 Re:Ask the devs an MXO question v.2
I've been wondering, Rarebit... have you ever been struck speechless during an event? If so, what happened? And what character/s were you playing? SMILEY

#36300087632 11/03/2006 01:06 Re:Ask the devs an MXO question v.2
jl10899 wrote:
Llywela wrote:
I've been wondering, Rarebit... have you ever been struck speechless during an event? If so, what happened? And what character/s were you playing? SMILEY

when hostileintention and mathalos on syntax won perma code eyes i sent veil a /t which said " if hostile gets his right eye and mathalos gets his left eye can i have his brown eye"

Veils response was " EW!"

i laughed so hard i almost cried



Er.. wow.

#36300088804 11/05/2006 05:43:09 Re:Ask the devs an MXO question v.2
Oh thank god I wasn't the only one thinking it was Trinity looking at Neo's code...

And I always knew she was a 'gold digga'

- Ð
#36300088832 11/05/2006 07:44:11 Ask the devs an MXO question v.2
Rarebit wrote:
4) The answer to most "why isn't [feature] in the game" questions is "because we don't have the budget for it." So you might not want to waste your chance at an answer on a question like that.

Yeah i can under stand this.  But recenly I seen Lots of PPL leave the game becase its boring and there tired of the game.   I play a lot of MMOs, my favorite right now it CoV.  Why becase the keep up with content.  Not just with Mission. With Ingame Idems temp powers, and speical content.  they also alow us to download update before the go live, and down load them after we play. not before.  Now NCsort newest thing is "Veteran Rewards program" Every three months i have a acctive account i get "STUFF".  

To me sounds like SOE is to cheep!

What i'm saying is MxO need more stuff...  What do You think?




#36300088847 11/05/2006 08:21:12 Re:Ask the devs an MXO question v.2
woah deja vu, 200 pages

i wonder will this aska  dev thread start lagging like the the last one
#36300088849 11/05/2006 08:25:40 Re:Ask the devs an MXO question v.2
About now.
Yup.
About now.
>.>
#36300088865 11/05/2006 09:16:50 Re:Ask the devs an MXO question v.2
Something i noticed with the Blooddrinker Mask, maybe someone could answer this for me as well. Is it the demon army trench but only black? The tribal designs on it looked similar. My question is this black version available? If its a complete different coat, would it be made as an available archive item down the road?
#36300088880 11/05/2006 09:33:39 Re:Ask the devs an MXO question v.2
SokudaBlade wrote:
Something i noticed with the Blooddrinker Mask, maybe someone could answer this for me as well. Is it the demon army trench but only black? The tribal designs on it looked similar. My question is this black version available? If its a complete different coat, would it be made as an available archive item down the road?
Actually, the Demon Army trench is the Blooddrinker coat in red. ;)
#36300088894 11/05/2006 09:45:59 Re:Ask the devs an MXO question v.2
ZippyTheSquirrel wrote:
SokudaBlade wrote:
Something i noticed with the Blooddrinker Mask, maybe someone could answer this for me as well. Is it the demon army trench but only black? The tribal designs on it looked similar. My question is this black version available? If its a complete different coat, would it be made as an available archive item down the road?
Actually, the Demon Army trench is the Blooddrinker coat in red. SMILEY

HAXORZZZ!!!!! I thought about going for the coat because i like the design, but a black would much more fit my style.
#36300088963 11/05/2006 11:57:32 Re:Ask the devs an MXO question v.2
cloudwolf wrote:

Oh, oh, real question... real question... aha!

Since i do love bringing this up every now and then, any word on the 'this item may not be given to...' formatting fix?

Don't know. As far as I know it's still a fairly low-priority engineering bug in our bug tracking database.
#36300088964 11/05/2006 11:59:51 Re:Ask the devs an MXO question v.2

Thx for the dev fun on halloween night.

Are there any RSI skins that were meant to be put in but were never used? Like i never new the cat model exsisted.

#36300089032 11/05/2006 14:47:37 Re:Ask the devs an MXO question v.2
Seperioth wrote:

Thx for the dev fun on halloween night.

Are there any RSI skins that were meant to be put in but were never used? Like i never new the cat model exsisted.

As far as unique meshes go, the only one springing to mind at the moment is Link, who sort of got in recently as a training simulacrum. And the Twins didn't show up for a while, I guess. The cat I think was made specifically as the model that shows up when an object has appeared without a valid model, ie a "glitch," playing off the deja-vu scene in the first movie. Before we had the cat, the model used for that was a pigeon. Come to think of it, if I admin-clip over to a neighborhood mission contact and stay there without landing (at which point the server would tell my client to load the real object data), the contact is a floating pigeon.
#36300089036 11/05/2006 14:50:35 Re:Ask the devs an MXO question v.2
Who, other than Cryptos and Agent Pace, has more than one model?
#36300089040 11/05/2006 14:54:40 Re:Ask the devs an MXO question v.2
Ghost: w or w/o glasses
#36300089068 11/05/2006 15:57:47 Re:Ask the devs an MXO question v.2
And the twins: Normal, and Tranpearant. 
Starschwar
#36300089069 11/05/2006 15:58:55 Re:Ask the devs an MXO question v.2

Oooh, didn't the blue sky security guards have a model that had both a hat AND bandana?

 And Anome comes in both pre and post unlimit flavors.

Starschwar
#36300089208 11/05/2006 22:59:42 Re:Ask the devs an MXO question v.2
What the heck is Rare's new avatar?
#36300089234 11/06/2006 00:36:09 Re:Ask the devs an MXO question v.2
ZippyTheSquirrel wrote:
Who, other than Cryptos and Agent Pace, has more than one model?
Heh, looks like the others answered this better than I would have remembered myself.

I'd love to make more versions of some of the main characters, even just clothing tint jobs--like Merv with a black cravat, Persephone in different dress colors (black, cream), Niobe in dark red or black leather, and so forth. Maybe I'll have time to do that one of these days.
#36300089236 11/06/2006 00:39:04 Re:Ask the devs an MXO question v.2

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?


^VS^
#36300089241 11/06/2006 00:52:11 Re:Ask the devs an MXO question v.2
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
#36300089243 11/06/2006 00:55:26 Re:Ask the devs an MXO question v.2
Is it possible we'll see dynamically scalable clothing in the future (such as that of the Demon Army Trench)?
#36300089246 11/06/2006 00:59:21 Re:Ask the devs an MXO question v.2
Shadow-SK wrote:
Is it possible we'll see dynamically scalable clothing in the future (such as that of the Demon Army Trench)?
Probably not with actual high-end buffs, which I imagine is what you're thinking of, 'cause then we'd have a case where you could get one of the best items of clothing at some low level, and never have to upgrade, which would kill one of the major motivations that MMOs need to exploit, ie a hunger for better and better loot.
#36300089249 11/06/2006 01:07:46 Re:Ask the devs an MXO question v.2
Rarebit wrote:
Shadow-SK wrote:
Is it possible we'll see dynamically scalable clothing in the future (such as that of the Demon Army Trench)?
Probably not with actual high-end buffs, which I imagine is what you're thinking of, 'cause then we'd have a case where you could get one of the best items of clothing at some low level, and never have to upgrade, which would kill one of the major motivations that MMOs need to exploit, ie a hunger for better and better loot.


Funky avvy you've got there...

When can we expect to see the full picture in RSI? SMILEY

#36300089254 11/06/2006 01:32:50 Re:Ask the devs an MXO question v.2
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.

^VS^
#36300089333 11/06/2006 05:31:53 Re:Ask the devs an MXO question v.2
Abigor666 wrote:
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.
Agreed.
#36300089350 11/06/2006 06:37:55 Re:Ask the devs an MXO question v.2
Walrus, Rarebit, don't forget the image retrieval today SMILEY
#36300089393 11/06/2006 08:03:25 Re:Ask the devs an MXO question v.2
Rarebit have you guys taken "any" ideas from the development forums into consideration or perhaps made a decision to add some idea from there to the game?
#36300089397 11/06/2006 08:10:50 Re:Ask the devs an MXO question v.2
[CoZ wrote:
LostProphet]Abigor666 wrote:
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.

Agreed.
Didn't resub just to say that, did you?
#36300089406 11/06/2006 08:22:51 Re:Ask the devs an MXO question v.2
[CoZ wrote:
LostProphet]Abigor666 wrote:
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.

Agreed.

Aye. Story definin/fleshin out tis always a good thing. Ge-Argh.

#36300089419 11/06/2006 08:41:02 Ask the devs an MXO question v.2
Huzzah! Non-omnipresent evils taking over the Matrix, cueing a "You must unite to defeat [x]" speech from the Oracle? Huzzah!

Other than general bugs, if there was something you could have improved this Halloween, what would you have done? (ie, I loved the event. Just wondering what, if you had more time etc, you'd add/fix)
#36300089614 11/06/2006 14:03:37 Re:Ask the devs an MXO question v.2
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.

THANK YOU!

#36300089622 11/06/2006 14:28:38 Re:Ask the devs an MXO question v.2

Finally! Inter-org tension is the BEST thing about the storyline.  And  yeah, untill now, the relationships with the subgroubs have been (as far as I understood them):

 Zion: military doesn't like epn for violating the truce / disobeying orders, but doesn't take action because the majority of the population of zion support them. 

 Epn: likes zion, but dislikes its relationships with the other organizations (abiding by the truce, making deals with exiles) and for not making a greater effort to wake people up and get neo's corpse back.

 Machines: Against cypherite activites that endanger the system (sleepwalkers, enmascerdo, etc), Cryptos and Veil are wanted for questioning.  Will re-insert humans who request it.  Won't interfere with the Cypherites for the most part, unless they endager the system or truce.  Won't assist the Cypherites either.

 Cypherites: won't endanger the system or damage machine programs.  Machinist redpills are sort of a grey area, but overall have not been hostile to them since the Gemaskeered / Enmascerdo days (who, according to Veil, were disobeying orders).

Starschwar
#36300089936 11/07/2006 03:13:52 Re:Ask the devs an MXO question v.2
Ha, whoops, inadvertent new page.

Nothing to see here, move along.
#36300090033 11/07/2006 07:09:38 Re:Ask the devs an MXO question v.2
Hey, now you get to say "I own page 202 of the 'Ask the devs' thread."

Moreover, I agree that inter-org conflict is what makes the story. We don't need a League of Nations dumbing us down...

#36300090036 11/07/2006 07:15:46 Re:Ask the devs an MXO question v.2

Yes, EPN and Cypherites do need their dose of story attention from time to time since they started out promising. Inter-org relationships or tension is an equally interesting aspect as elements (particularly threats) "from outside" in my opinion, and have already played some role in the past storyline -- glad it gets focus once again.

#36300090068 11/07/2006 07:58:39 Re:Ask the devs an MXO question v.2
PBlade wrote:
[CoZ wrote:
LostProphet]Abigor666 wrote:
Rarebit wrote:
Abigor666 wrote:

What changes are you looking forward to make as far as execution of Live Events or story in general  with the larger freedom of creativity you will be receiving in the story?

Uhh well that is by no means a certain thing yet. I didn't have much from Paul story-wise that needed to get done in 6.2, though, so with the next batch of crits I've been taking the opportunity to get back to some of the old fashioned Zion-Machine tension that hasn't really been seen since...oh, maybe since Morpheus was killed. Oh, and also working on defining the relationships between Zion/EPN and Machine/CYPH, which I think have been left too vague up to this point. Ah, also fleshing out some of the neighborhood mission contacts a bit more.
Thats sweet man definitely has been way to vague.
Agreed.
Didn't resub just to say that, did you?
Nope SMILEY
#36300090170 11/07/2006 09:58:22 Re:Ask the devs an MXO question v.2
Rarebit, i know this may have been brought up before. I wanted you to check this post out and see if these changes to the Faction window could be implimented without totally making it a big change for you to work on.

Also with the email, would an address book ever be implimented so we can make group emails a lil bit easier?
#36300090389 11/07/2006 14:51:55 Re:Ask the devs an MXO question v.2
SokudaBlade wrote:
Rarebit, i know this may have been brought up before. I wanted you to check this post out and see if these changes to the Faction window could be implimented without totally making it a big change for you to work on.

Also with the email, would an address book ever be implimented so we can make group emails a lil bit easier?
Heh I've been hounding the devs for that since the game started. I might have even asked it in here once. Seems that it's a low priority on the list if it's even there.
#36300091193 11/08/2006 01:34:53 Re:Ask the devs an MXO question v.2
For future quotage:

Rarebit, are there any plans to review or update the Eula/ToS/etc or any other 'permissions' documents related to the Matrix in any or all of it's forms?
#36300092397 11/09/2006 10:50:54 Ask the devs an MXO question v.2
Do you have any plans of reverting the cinematics to ingame cinematics?

Also if youve read on the Dev Roundtable, is there any plans or possibiltiys of improving the loading area?
#36300092979 11/10/2006 08:31:07 Re:Ask the devs an MXO question v.2

When will this game become remotely like the films?

The Combat is nothing like the films and it seems its more based of a horror film the Matrix with all the Zombies, Vampires etc, that was only hinted at in the film, not a dominant part of it.

#36300092982 11/10/2006 08:39:10 Re:Ask the devs an MXO question v.2

Hmm...the ghostly Twins...the vampires and lupines in the movies/Enter the Matrix...the Oracle saying that vampires, werewolves, aliens, etc was all programs doing what they weren't supposed to do.

Yeah, that's a bit more than a hint.