Dear SOE

24 posts · 2006-07-21 02:52:57 to 2007-03-28 15:16:29

#36300003143 07/21/2006 02:52:57 Dear SOE

I wanted to just post this in hopes that SOE Executives will read it, (Which I highly doubt!).

 Dear SOE,

     I am writing this post in hope to give you some feedback, and reality of your current situation.  I deeply love the forums, and I hope you will be working hard on it over the next few days (as in overtime work).  I just do not see why you couldn't simply purchase VBulletin or something like that.  VBulletin has been tested for basically over 2 years or more and it is very stable and reliable and it is definitely WORTH every penny to purchase instead of trying to code from scratch some forums.  The only reason why I think you didn't is because of Marketing or Human Resources.  I think that something is deeply wrong with SOE when the only influence or basically anything connected to your websites/forums is because they are not SOE employees. 

      I just do not see your employees (Webmasters) putting any effort into the SOE websites.  I think if you gathered up a bunch of paying customers who can code great websites a chance to make a website which should be the OFFICIAL website for a game, and I would guarantee it would be updated.  I have not seen one update on the MxO website since Gosh I don't know how long.  The only thing that EVER gets updated are announcements.  But other than announcements I believe the website now is just a waste of good resources.  I personally don't think paying customers get the quality of communication they should be.  I don't know where to go if I want to ask SOE a question, and since your home website never gets routinely updates it is just amazing that you have the money to purchase games and yet not hire a dedicated webmaster(s). 

    What is the money going toward?  I think if you calculate MxO of having 30,000 members currently active and times it by $15 a month/customer that is a pretty good sized cash amount per month. (Roughly $450,000 per month!)  I do not know exactly what the servers cost per month, but the MxO team needs more manpower in it's grips.  The current team does an excellent job with the resources they are given, but the game needs to just get better than it already is.  The current team knows it needs to get better but they have their time limited with what they can and cannot do.  Now if you have lets say 40 people working on MxO and each get about $60,000 a year salary.  That would be  $2,400,000 a year.  And since MxO has about $450,000/month and times 12 that is $5,400,000 a year.  I don't know how many people are on the MxO team, but if there is/were 40 people working on MxO, I would like to know where the extra $3,000,000 goes?  And if the servers cost $1 Million a year that still leaves $2 Million left.  I just would really like to see SOE's budget and what money is being spent on, because obviously it isn't spent on Forums/Website Updates/Or Expanding Current staff on games.  (I remember when we had a Live Event Team SMILEY  ) 

    But to end it all, I still think SOE is a good company, but it just has to many flaws.  I remember back in Monolith days when SOE was going to buy MxO.  I was like "I love the idea that SOE bought the game, then maybe the team will get bigger since it is SONY.  And I think this will be a great change for MxO to have since SOE sounds like a promising company.".  So please still make this a true statement, because the road we are heading on just keeps getting bumpier and bumpier and I am just seeing a river ahead with no bridge.  So to anyone who reads this please take my concern in thought, I hope that SOE will read my message which is just my own opinions. 

 Sincerely another Customer,

Frink

"All the statements made in this post are by a sole individual, this individual is entitled to his opinion as the 1st Amendment grants him to.  This individual's statement should be represented with the up-most respect and as optimistic as possible.  It is NOT this individual's motive to hurt anyone's feelings, but to rather get his feelings out.  This individual in NO WAY represents any party, group, affiliation, clan, faction, crew, religion, gang, or archivist.  This individual takes full responsibility in which he says.  This is not a /rant but just an /opinion or /feedback to SOE about his personal feelings."  ~ I hope some customers will smile because we see this way to much.

#36300003145 07/21/2006 02:55:23 Re:Dear SOE
Thats a very well thought and typed post, detailing some nice questions. I hope this gets a response.
#36300003782 07/21/2006 15:26:54 Re:Dear SOE
Thanks, I type pretty well at 5 AM SMILEY.
#36300004008 07/21/2006 21:52:54 Re:Dear SOE
vBulletin has been around for much longer than 2 years, but that's really besides the point. We're running a beta version of the next release of vBulletin on Resource, and it's been amazingly solid with absolutely no reported issues whatsoever.

I suppose why SOE chose to go with this heap will forever remain a mystery, but we do know is that there's much better stuff out there, and I invite anyone who has become frustrated with these forums to come check out the Resource + RMC forums. They don't suck.
#36300004158 07/22/2006 01:27:53 Re:Dear SOE

 yeah ive all but given up on this game.. when i read what walrus said about us being used as guinea pigs to test stuff for the games soe actually care about it kinda put everything into perspective...  this game and in particular.. this forum has become an absolute joke..   if it wasnt for the community here i woulda left mxo a long time ago.. cos lets face it.. it seems all those in soe concernced with mxo have either left or never existed

#36300004321 07/22/2006 05:01:34 Re:Dear SOE
Eheh, I think using the number of Registered Users might make for a better estimate, but even then, I don't think that's an accurate representation of active subscribers.
#36300004529 07/22/2006 11:04:00 Re:Dear SOE
Eidolon wrote:
Eheh, I think using the number of Registered Users might make for a better estimate, but even then, I don't think that's an accurate representation of active subscribers.
That and not everyone that plays the game is registered on the forums.
#36300007154 07/26/2006 13:47:57 Re:Dear SOE
QforQ-MxO wrote:
Eidolon wrote:
Eheh, I think using the number of Registered Users might make for a better estimate, but even then, I don't think that's an accurate representation of active subscribers.
That and not everyone that plays the game is registered on the forums.



That's true, I just would like to know how many MxO players there truly is.
#36300007204 07/26/2006 15:03:24 Re:Dear SOE
Frink wrote:
QforQ-MxO wrote:
Eidolon wrote:
Eheh, I think using the number of Registered Users might make for a better estimate, but even then, I don't think that's an accurate representation of active subscribers.
That and not everyone that plays the game is registered on the forums.



That's true, I just would like to know how many MxO players there truly is.

I would guess the original estimate of 30k is a good one. What I want to know is who do we send letters like this to at SOE to actually make it happen. For example, is it Walrus' boss? His boss? His boss? Smedley?

WHO!?
"The heart never speaks, but you must listen to it to know."
-The Oracle

#36300007233 07/26/2006 15:29:10 Dear SOE
Good question Dragonet, I have tried looking on SOE's website and submitting stuff to who ever. And I didn't get any help from SOE. They just said for me to submit it to the Knowledge base, but that doesn't help because people who don't even have any authority over SOE looks over those. I want to know who I can contact, like a supervisor. Because it is against the law I think to not have a supervisor have direct communication to the consumer. And we are the consumers, it is like SOE just shuts us out and does what ever they feel like.
#36300009359 07/28/2006 02:48:09 Re:Dear SOE
The problem here isn't so much that are coding forums from scratch (which incidentally, they aren't. They are just heavily modifying pre-existing, largely unknown ones), it's the fact that they simply didn't bother to test them.

In many cases, if you have the man power and the knowledge, coding forums from scratch is a far better solution than relying on an outside "out of the box" solution. Security-wise, if you know what you are doing, your own custom made boards are going to be far better than a widely available set of boards where pretty much anyone can get their hands on the sorce code.

It really is just down to having people who actually know what they are doing, doing the work that needs doing. Sadly, this is not how it appears to be here.
#36300016625 08/04/2006 21:19:46 Re:Dear SOE
Just have to say to OP:

1)  Well written
2)  Your sig freakin rocks and I'll bet dollars to donut holes we haven't seen the last of Michael and Walt

Sorry, continue. . .
#36300016652 08/04/2006 21:58:58 Re:Dear SOE
noVus wrote:
Just have to say to OP:

1)  Well written
2)  Your sig freakin rocks and I'll bet dollars to donut holes we haven't seen the last of Michael and Walt

Sorry, continue. . .


Ok to noVus.

 1) Thank you for the nice comment.

 2)  LOL!!! You freaking rock for making a comment that only LOST viewers would get!!!

#36300028241 08/18/2006 02:35:50 Dear SOE
Frink wrote:

I wanted to just post this in hopes that SOE Executives will read it, (Which I highly doubt!).

 Dear SOE,

     I am writing... 

    What is the money going toward?  I think if you calculate MxO of having 30,000 members currently active and times it by $15 a month/customer that is a pretty good sized cash amount per month. (Roughly $450,000 per month!)  I do not know exactly what the servers cost per month, but the MxO team needs more manpower in it's grips.  The current team does an excellent job with the resources they are given, but the game needs to just get better than it already is.  The current team knows it needs to get better but they have their time limited with what they can and cannot do.  Now if you have lets say 40 people working on MxO and each get about $60,000 a year salary.  That would be  $2,400,000 a year.  And since MxO has about $450,000/month and times 12 that is $5,400,000 a year.  I don't know how many people are on the MxO team, but if there is/were 40 people working on MxO, I would like to know where the extra $3,000,000 goes?  And if the servers cost $1 Million a year that still leaves $2 Million left.  I just would really like to see SOE's budget and what money is being spent on, because obviously it isn't spent on Forums/Website Updates/Or Expanding Current staff on games.  (I remember when we had a Live Event Team SMILEY  )  ...

Having a look at SONY`s financial report (First quarter consolidated results, FY2006), which can easily be looked up here: http://www.sony.net/SonyInfo/IR/fin...l/fr/index.html

the following number might give you an idea where your calculated $2 Mio MxO budget already went:

Operating loss (Sony game segment) -26,8 (bin yen), a -29,1% change (-5,9 bin yen Q1, FY2005)

greetings

#36300035005 08/28/2006 12:37:49 Re:Dear SOE
SOE=/=Sony. SOE is a private company. No investors, no financial reports that have to be published, etc.

I believe SOE is owned by Sony Pictures. You may be able to find out info about SOE through that information, but I highly doubt you'll find anything relating to SOE in the general Sony filings you linked to.
#36300036331 08/30/2006 05:41:09 Dear SOE
Frink wrote:

I wanted to just post this in hopes that SOE Executives will read it, (Which I highly doubt!).

 Dear SOE,

     I am writing this post in hope to give you some feedback, and reality of your current situation.  I deeply love the forums, and I hope you will be working hard on it over the next few days (as in overtime work).  I just do not see why you couldn't simply purchase VBulletin or something like that.  VBulletin has been tested for basically over 2 years or more and it is very stable and reliable and it is definitely WORTH every penny to purchase instead of trying to code from scratch some forums.  The only reason why I think you didn't is because of Marketing or Human Resources.  I think that something is deeply wrong with SOE when the only influence or basically anything connected to your websites/forums is because they are not SOE employees. 

      I just do not see your employees (Webmasters) putting any effort into the SOE websites.  I think if you gathered up a bunch of paying customers who can code great websites a chance to make a website which should be the OFFICIAL website for a game, and I would guarantee it would be updated.  I have not seen one update on the MxO website since Gosh I don't know how long.  The only thing that EVER gets updated are announcements.  But other than announcements I believe the website now is just a waste of good resources.  I personally don't think paying customers get the quality of communication they should be.  I don't know where to go if I want to ask SOE a question, and since your home website never gets routinely updates it is just amazing that you have the money to purchase games and yet not hire a dedicated webmaster(s). 

    What is the money going toward?  I think if you calculate MxO of having 30,000 members currently active and times it by $15 a month/customer that is a pretty good sized cash amount per month. (Roughly $450,000 per month!)  I do not know exactly what the servers cost per month, but the MxO team needs more manpower in it's grips.  The current team does an excellent job with the resources they are given, but the game needs to just get better than it already is.  The current team knows it needs to get better but they have their time limited with what they can and cannot do.  Now if you have lets say 40 people working on MxO and each get about $60,000 a year salary.  That would be  $2,400,000 a year.  And since MxO has about $450,000/month and times 12 that is $5,400,000 a year.  I don't know how many people are on the MxO team, but if there is/were 40 people working on MxO, I would like to know where the extra $3,000,000 goes?  And if the servers cost $1 Million a year that still leaves $2 Million left.  I just would really like to see SOE's budget and what money is being spent on, because obviously it isn't spent on Forums/Website Updates/Or Expanding Current staff on games.  (I remember when we had a Live Event Team SMILEY  ) 

    But to end it all, I still think SOE is a good company, but it just has to many flaws.  I remember back in Monolith days when SOE was going to buy MxO.  I was like "I love the idea that SOE bought the game, then maybe the team will get bigger since it is SONY.  And I think this will be a great change for MxO to have since SOE sounds like a promising company.".  So please still make this a true statement, because the road we are heading on just keeps getting bumpier and bumpier and I am just seeing a river ahead with no bridge.  So to anyone who reads this please take my concern in thought, I hope that SOE will read my message which is just my own opinions. 

 Sincerely another Customer,

Frink

"All the statements made in this post are by a sole individual, this individual is entitled to his opinion as the 1st Amendment grants him to.  This individual's statement should be represented with the up-most respect and as optimistic as possible.  It is NOT this individual's motive to hurt anyone's feelings, but to rather get his feelings out.  This individual in NO WAY represents any party, group, affiliation, clan, faction, crew, religion, gang, or archivist.  This individual takes full responsibility in which he says.  This is not a /rant but just an /opinion or /feedback to SOE about his personal feelings."  ~ I hope some customers will smile because we see this way to much.

First of all, you do realize that executives get in huge trouble if they were to give any forward-telling statements, like "SOE plans to scavenge all it can from games like MxO and move those resources to its future untitled DC comics project that will take advantage of all the positive features of MxO." 

Second, I doubt that this game has seen 30k active accounts even after it sold 40,000 units.  You must understand WB thought they could hype up a crowd of WoW size without copying what makes WoW...WoW.   Again, just dumping money in the garbage.  I think this game only exists today to recoup the monies invested.  That's it.

Third, MxO isn't a game on its own anymore.    It's a game in a portfolio of games otherwise known as Station Access or Station Pass.  This creates a problem for a game that only targeted matrix fans and found gamers with high-end computers.  It's obvious WB (as usual) didn't do their homework to figure out, "How many matrix fans had high-end computers (which was apparent if they were on the forums at the time, they would have learned that the same ppl who would sit on the forums for hours didn't have a computer that could withstand the game's requirements).   I don't think they figured out how much bandwidth costs as this game's beautiful graphics would come at a cost to the company that maybe the market can't handle i.e. recoup bandwidth costs for the company (esp. if the revenues don't go directly to the game).  I think WB figured they could piggy-back on AOL (not sure, it just makes sense).  As WB investors began to complain about its executives propensity to dump money into "Broadband Operations" (AOL and other operations such MxO), it became quite apparent that this was impossible.   SOE took this license and the licenses of other working titles.

But, this game still has the same computer and bandwidth requirements.  This leaves us with a choice keep the game apart from station pass, if the players get ticked off because their best buddy is kicked off for exploiting the game, (which has happened several times), allow it to die if it never gets fixed.  Or, put it on SOE welfare...cut cost, get rid of devs, and, make sure that this game becomes profitable before the world ends.

And, this is where we are.

Please stop mentioning LET that was a totally different company and situation. Where does all the money go?  I suspect it all goes into operations.  I think what keeps this game afloat with "additional development" is the advertising.  Reasons to not use Vbulletin: increased costs, lack of control.  Of course, many ppl who make websites for a living could make a better website that's not the issue.  A person who could make a better website than most could also put in a "god" module that could be difficult to find for those who are not concerned with web design.  Again, a control issue.

#36300043043 09/06/2006 21:51:59 Re:Dear SOE


Thats an picture from www.mmogchart.com
I had calculatet something.
15$ x 30.000 = 450.000$

Of the team we know Walrus, Raijin, Brenlo, Baelish, Rarebit, TheJurimen, Penguin, Serenity,  Ryujin, TSR-Bill, TSR-DavidK, TSR-CoryS,
Let us say they get each 2500$, thats a nice loan in my eyes.
12 x 2.500$ = 30.000$

So, now to the Servers..... I had looked at Gameserver Hosts and I had found one who sells the servers for any game, 32 players per server and inclusive the traffic for 100$/month.
30.000 / 32 = 937,5 Servers (These are normal Servers, not mmo Servers!)
937,5 x 100 = 93.750$

So, now let us calculate all together.

450.000$ - 30.000$ - 93.750$ = 326.250$

For one Year it is 3.915.000$
I had asked my self too where they realy do spend all the money in..... I mean ok, updates needs time, but it isnt all the updates. It is the small amount of good events, the content and for everyone outside us the high lag.
For me, here in germany I have a Ping of 200-400ms -.-
#36300043044 09/06/2006 21:55:58 Re:Dear SOE
And I had seen something too...... Anarchy Online has only ~12.000 Players.... but you can play it for free, without any extansion....
#36300058399 09/25/2006 15:17:37 Re:Dear SOE
I think that subscription number has one too many zeros.  30k more has to me more like 3k...if that many.
#36300058525 09/25/2006 19:21:56 Re:Dear SOE
Zacharias wrote:


Thats an picture from www.mmogchart.com
I had calculatet something.
15$ x 30.000 = 450.000$

Of the team we know Walrus, Raijin, Brenlo, Baelish, Rarebit, TheJurimen, Penguin, Serenity,  Ryujin, TSR-Bill, TSR-DavidK, TSR-CoryS,
Let us say they get each 2500$, thats a nice loan in my eyes.
12 x 2.500$ = 30.000$

So, now to the Servers..... I had looked at Gameserver Hosts and I had found one who sells the servers for any game, 32 players per server and inclusive the traffic for 100$/month.
30.000 / 32 = 937,5 Servers (These are normal Servers, not mmo Servers!)
937,5 x 100 = 93.750$

So, now let us calculate all together.

450.000$ - 30.000$ - 93.750$ = 326.250$

For one Year it is 3.915.000$
I had asked my self too where they realy do spend all the money in..... I mean ok, updates needs time, but it isnt all the updates. It is the small amount of good events, the content and for everyone outside us the high lag.
For me, here in germany I have a Ping of 200-400ms -.-
The mods aren't paid, so you can take all of them off of there. Plus, there are developers that work on MxO that aren't represented on the forums.  Who knows how many though.
#36300058547 09/25/2006 20:18:03 Re:Dear SOE
Considering how its almost october i wouldnt mind seeing an updated graph. The current one is what, 3-4 months old?
#36300199540 03/28/2007 13:34:07 Re:Dear SOE
GeoThermal wrote:
SOE=/=Sony. SOE is a private company. No investors, no financial reports that have to be published, etc.

I believe SOE is owned by Sony Pictures. You may be able to find out info about SOE through that information, but I highly doubt you'll find anything relating to SOE in the general Sony filings you linked to.
Sony Corporation of America, based in New York City, is the U.S. subsidiary of Sony Corporation, headquartered in Tokyo. Sony is a leading manufacturer of audio, video, communications, and information technology products for the consumer and professional markets. Its music, motion picture, television, computer entertainment, and online businesses make Sony one of the most comprehensive entertainment companies in the world. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Pictures Entertainment Inc., Sony Computer Entertainment America Inc., and a 50% interest in Sony BMG Music Entertainment, one of the largest recorded music companies in the world. Sony recorded consolidated annual sales of approximately $64 billion for the fiscal year ended March 31, 2006, and it employs 158,500 people worldwide. Sony's consolidated sales in the U.S. for the fiscal year ended March 31, 2006 were $16.7 billion.

Note: i didn't actually necro, it was halfway down the page SMILEY (remember, this is where people go to discuss SoE, and there isn't much to say.)
#36300199655 03/28/2007 15:16:29 Re:Dear SOE

I'm thinking the talent charged with making these games make a few bucks more than 60k.  That may seem like a lot to some but it's really not.  As I understood it, the forums were changed into order to be able to take control of it themselves and be able to to upgrades as they want... changes as they want.