Passive Code bugged?

2 posts ยท 2006-05-26 16:53:00 to 2006-06-03 01:20:00

#35300002251 05/26/2006 16:53 Passive Code bugged?
I was trying out the patcher tree the other day and I noticed that "Passive Code" (like firearms or Prowess) should last only 20 seconds with a re-use timer of 90 seconds, but in this case. Passive Code will boost your healing permanently, like having a permanent MA Prowess.
#35300002548 06/03/2006 01:20 Re: Passive Code bugged?
Yeah, it's been like that since CR2.0 release.

A Passive Code, if you're spec'd for it will only add 150-160pts per Heal, if you aren't, then around 100 (for group heals, divide by 2 for single-targets, and 4 for instants). It isn't as big a difference as it may seem, but it is still quite noticable.

Someone rolling a Gunman with some Patcher isn't getting those heals for free. Their radius and IS effeciency suck, they don't have any IS cost reductions, and they of course lose a ton of utility from their main tree. In duels it's pretty good (although not as impossible to beat like a pure Patcher) but in mass PvP (at least on Recursion) they get eaten for lunch.

Way too much of a utility loss for a bad heal.