Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)

58 posts · 2006-01-09 18:17:01 to 2006-02-10 07:44:53

#34900004433 01/23/2006 09:18:19 Re: Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)

The spy tree is not being deleted :smileywink: though some might wish it to be.

But on a serious note it is just the last tree to get revamped for CR 2.0, but because we chose to open the server before all the changes were done some area you will have to wait to be completed.


Zachar1as wrote:
Its cool that the devs answer us some questions, but the first, and for me an importand question, wasnt answered, Whats up with the spy tree?
In every dev yournal we can read something about Karate, KungFu, Sniper, Hacker..... but no word about the spy. Why?
I have the fear that this tree will get deletet :smileysurprised:
I dont hope so....



#34900004434 01/24/2006 01:26:51 Re: Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)


NoRepro wrote:

The spy tree is not being deleted :smileywink: though some might wish it to be.

But on a serious note it is just the last tree to get revamped for CR 2.0, but because we chose to open the server before all the changes were done some area you will have to wait to be completed.


Zachar1as wrote:
Its cool that the devs answer us some questions, but the first, and for me an importand question, wasnt answered, Whats up with the spy tree?
In every dev yournal we can read something about Karate, KungFu, Sniper, Hacker..... but no word about the spy. Why?
I have the fear that this tree will get deletet :smileysurprised:
I dont hope so....





BOOOOOOO

#34900004446 01/27/2006 07:39:50 Re: Combat Revision 2.0 FAQ (Working Document)


NoRepro wrote:

By default players should enter the world with your Speed tactic enabled.

Message Edited by NoRepro on 01-10-200609:39 AM




Does this mean that if you were dragged into IL that you would automatically attack with a speed attack?

If so I would recommend changing the default to block, so that people don't stand around idle and let the npc's attack them...
#34900004454 01/27/2006 10:21:52 Re: Combat Revision 2.0 FAQ (Working Document)
Well the concern you are point out is that folks could just stand around and effectively farm a spawn AFK. Remeber you get hit alot more now and just using the tactics while may get you a few kills the combat system is not zero sum anymore.
Players that sit in the middle of hostile spawns will get dead if they are AFK.
#34900004497 01/28/2006 14:11:21 Re: Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)
I know on the test server you can buy RSI stat hacks off of item vendors.  Will these remain in the game when it goes live?  Considering how much stats figure into the new combat I am sure a lot of people will want to change their stats often to make the best builds.
#34900004517 01/28/2006 18:10:17 Re: Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)
Sounds like some good stuff.
#34900004540 01/28/2006 21:01:03 Re: Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)
/agree
#34900005063 02/10/2006 07:44:53 Re: Combat Revision 2.0 FAQ (Working Document: Updated 1/10@12 Noon PST)
so can someone clarify for me, what exactly will happen to our abilities when cr2.0 goes live?