Update 44 Hotfix Discussion Thread
44 posts · 2006-06-14 11:05:27 to 2006-07-01 21:56:55

Thanks for this hotfix, fixes some annoying exploits like the Q-Gun and Paralyzing Throw. Still waiting for something on Neuro-Dart, but I suppose that's with Update 45?


Yeah i have to agree with Sym here.
Symmetric wrote:
Good to see a nice patch like this come out before Update 45. Would still like to see something done about Neuro-Dart though.
What the dancing lady fellow here said.
Symmetric wrote:
Good to see a nice patch like this come out before Update 45. Would still like to see something done about Neuro-Dart though.
PBlade wrote:
What the dancing lady fellow here said.
Symmetric wrote:
Good to see a nice patch like this come out before Update 45. Would still like to see something done about Neuro-Dart though.
What the anchorman watchin drunk here said. :p Jk...
Nice and informative 1000'th post Wally.
:p

DevilsArms(MxO) wrote:Lots of bugs fixed. What i like to see
Btw congrats on your 1000th Post Walrus!!!!
DevilsArms
DevilsArms is a bore.
Samito90 wrote:
DevilsArms(MxO) wrote:
Lots of bugs fixed. What i like to see
Btw congrats on your 1000th Post Walrus!!!!
DevilsArms
DevilsArms is a bore.
What the hell. Time for some Modular justice for you, man.
I like the Patcher fixes. And the Viral attack stuff, maybe those still hanging on to the "Hacker got nerfed too much" idea will let go now.
Thanks for that Walrus, good to see these things being fixed.
Just a question about..
Accuracy bonuses are now more balanced between the different special moves designed to get a player out of Interlock.
Meaning Side Roll Escape wont always win roll out right? (for example)

RemagDiv wrote:
If that's what he means, then MA's finally have a chance against an MKT.
...maybe

Good that they've got some more emotes broadcasting on system chat. Esp. /tiphat. Overall- a nice little update we've got here.
Message Edited by Tarrega on 06.14.2006 03:43 PM
Looks
Tarrega wrote:
Question: Is the change to the Find Weakness ability going to cause a spy to inflict more or less damage?Message Edited by Tarrega on 06.14.2006 03:43 PM
like much less to me. Only .5 per level which is 25 before bonuses are
applied so probably wont be much than 30 maybe max. Probably render it
pretty much useless. Im hopeing Im wrong
And to be honest MKT is kinda strapped for IS anyway, especially loosing IS from evade attacks.
With spamming heals and bugged passive code this was the last thing we needed.
No nuero dart fix makes me want to go on vacation for a bit
Even though I agree that sideroll was a little insane.

- Void
If you are going to put a system message for them, at least make them last A LOT longer.
Message Edited by Roukan on 06.14.2006 09:42 PM
months ago. Whoo for CR 2.0 being finished freeing up dev time, 'ey?

Good work, especially changing that /bangbang emote text.
ZippydaSquirl wrote:I like the Patcher fixes. And the Viral attack stuff, maybe those still hanging on to the "Hacker got nerfed too much" idea will let go now.
Nope, we just gotta work on lowering the cast time a smigent and add 3.75 seconds to stun. According to my stat, that would make stun effective but not overpowering like in CR2.0.
I want to experiment to see how much denerf they put to the DOT for viruses. I do like the upped reuse timers for hackers. They may offset the casting times I have been calling for.
Hooked up system chat messages for the following emotes: backflop, backflop1, backflop2, bang, cough, cutitout, drinkbottle, duh, examine, giddiyup, horns, kickdoor, mimeelbow, mimerope, mimewall, picknose, pickup, plugnose, righton, sleep, takepill, timeout, tiphat, whichway.
Noooo! This is not cool. People have emotes like /mimeelbow in macro'd loops. Now they're gonna get done for spamming system chat.
Or does the system text only appear for the player performing the emote? Even then, my chat logs's gonna get more bloated than it is now.Its about god dam time spies got a taste of the nerf bat,, my only complaint is why did it take so long?
Good fixes on this patch devs and I hope this is the start to fixing the hacker trees and bringing us back in balance with the rest...... as well as nerfing neuro dart,, lol I cant wait to see all the complaints from the players who thought there abs were fine the way they were........
Message Edited by Tzahrkiya on 06.15.2006 01:07 PM
Yeah that is gonna be a LAUGH!!!
Tzahrkiya wrote:
Its about god dam time spies got a taste of the nerf bat,, my only complaint is why did it take so long?
Good fixes on this patch devs and I hope this is the start to fixing the hacker trees and bringing us back in balance with the rest...... as well as nerfing neuro dart,, lol I cant wait to see all the complaints from the players who thought there abs were fine the way they were........
Message Edited by Tzahrkiya on 06.15.2006 01:07 PM
Like I talked to one of the devs. I told him that CR2.0 is a great combat mechanic, but they still need to eliminate crutches or "win" buttons to give that true zero sum combat setting. I was told that they are working feverishly on getting the game to that state.
I and 3 other Vectors hackers are eager to see how this small tweak will bring us back to balance.
Should be interesting.
Yep.....there were other things that needed to be fixed. But no.... Ignorance has one this round. Like I stated in other threads. Crusade time.
Tytanya_MxO wrote:The change to find weakness is completely wrong and stems from complete ignorance, every other tree can debuff its own damage type except spy, knives comsume serious IS which can only be justifed through the damage when they land........and three nerfs to one tree in one patch...I'm disgusted!
Yep.....there were other things that needed to be fixed. But no.... Ignorance has won this round. Like I stated in other threads. Crusade time.
Tytanya_MxO wrote:The change to find weakness is completely wrong and stems from complete ignorance, every other tree can debuff its own damage type except spy, knives comsume serious IS which can only be justifed through the damage when they land........and three nerfs to one tree in one patch...I'm disgusted!
Tytanya_MxO wrote:The change to find weakness is completely wrong and stems from complete ignorance, every other tree can debuff its own damage type except spy, knives comsume serious IS which can only be justifed through the damage when they land........and three nerfs to one tree in one patch...I'm disgusted!
I hare that disgust, how did yo umanage to nerf spy while not actually fixing one of the serious bugs, omg the escape move thats supposed to greatly increase my ability to escape worked, omg my punt did THAT much damage, nerf that because stacking of PT and nuerodart was way less important to contend with
deviljonny wrote:
wooo, my Load out is still gonna pwn!!,
Right i take that bk!!!!, after realsing how bad Rolling is nered its annoyed me, assassin is about doing Dm and gettin out of there!, MKT is about using accracy and disabling target, so when i doa punt i expect to be ableto get out but no, instead roll Fails like all the time now, and im gettin killed. and if it fails it has a re-use timer *CENSORED*!, byt the time i get out im dead, and i can only have killed a lvl 50 target to about 1/5 of there HP left, which annoys me!
Find Weakness is still broken. You nerfed an ability that won't even activate right.
Good job on fixing Crippling Throw though. As it turns out, Paralyzing Throw is now suffering the same old effects of Crippling Throw.
Keep tuned in for updates on how this patch is doing.
Message Edited by MrMagno on 06.16.2006 06:50 AM
Its always a good idea to call devs ignorant.............MA/Hacker/Gun moves also consume IS whether they land or not and yes some of those special abilities have a high IS cost. I frequently use MKT and I find these changes to be appropriate. I can no longer totally dominate an opponent at will. These changes have forced me to actually redefine my load and think more along the lines of tactics rather then a few simple moves to render my opponent totally unable to counterattack me. Also I am glad I can no longer plainly sideroll out of interlock every time after punting someone. Punt does enough damage on its own if used correctly even after the fix. MKT is still a dominating tree when used correctly. Frankly the only reason any of you are complaining is simply because your easy load isn't so easy any more. Actually learn your MKT trees instead of spamming knives and punting. There are so many different tactics with the MKT tree other then knife > sneak >break shield >Punt >Sideroll >Run (then hyper-jump if you're feeling a bit scared) Rinse and repeat. If your knives are not hitting like you want them to it could be due to few different things; improper load, improper clothing, unfamiliar with the load you are using, Your opponents load, your opponents clothing and lastly i could be just your mindset thinking "if I throw it, it should land". Players using any given tree do not hit their opponents with every punch/kick/hack or what have you whether it be free fire or during IL so why should MKTs be any different? Honestly if you are using MKT to totally kill players on your own then you have no understanding of how the tree is meant to be used. MKT is meant to assist in killing the opponent and it does just that and very effectively I might add. If you choose to interlock an opponent then that is a risk and you need to think of the concequences. Again its all about understanding what you are doing and it seems there are a few who use this tree improperly.
Message Edited by QUICKlN on 06.17.2006 12:43 AM
Message Edited by QUICKlN on 06.17.2006 12:58 AM
almost guaruntees my escape.

QUICKlN wrote:
At this point I can only suggest you re-read the Cr2 guide and/or ask Rarebit to explain the MKT to you. I'm not sure why you decided to reference fictional characters as I don't feel this is a "one man saves the world" type of game. If that were true then we would all be "The One". Lastly, "any broken tree or ability can work as a support class"; I'm not sure how to offer an opinion on this remark because that statement is simply not true. In fact I'd be hardpressed to see anyone use MA/Guns/Hacker with only a partial tree and effectively support anything or anyone. Just didn't make much sense to me.
Hmm the topic is being derailed - apologies - but my reference was a general one to spy (to which I offered archtypal examples which I hoped would be universally recognised to illustrate why a spy cannot be regarded purely as a support class)... personally I prefer the Assassin label and that gets the shortest stick of all. My reference to a broken tree is one performing less than 100% in relation to other comparable trees.... assassin and mkt imo should be comparable with MA and gunman (in 1 on1...the spy suffering more if outnumbered) and as of this moment it has been made inferior to both, all other aspects being equal, because the typical IS needed to kill in the spys case exceeds what is available.
Well I said I was waiting for the complaints to come from the spies etc and darn wasnt I right,, although personally for me I totally agree with Quickin,, he hit the nail on the head and the following post simply proved his point...
Only want to pick up on a few things reading through the topic:
Some one said that hopefully this fix will stop the hackers requesting fixes,, well I`m sorry but not a chance m8,, thats only a few abilities they have fixed ,, which still need tweaking and theres the rest of the hacker trees also to do. e.g accuracy, dot damage, cast times, reuse timers etc. So thats a big fat NO to hearing the last from hackers.
Next thing, some one said they should be able to punt, roll out and away and that the roll out should basically work everytime and have no re-use timer,, I can only say one thing to that,, you cant win them all as much as you would obviously like to.
Now onto the remark about spy being labelled a support class,, how do you think us hackers feel being labelled as support huh? patchers should be support class coz thats what they are, hackers should be right up there with the operatives, a spy is basically a coward that hits and runs, who can pick locks and disable security stuff etc,, you are not james (mr invincible) bond. I dont even know why your relating to fictional characters as they have absoloutly no bearing on this mmo.
the one last thing was a comment shouting at the people who dont use the trees requesting nerfs. I`m a pure hacker altho I have used all the trees, welcome to our world, I hope the nerf bat continues to fall on the operative classes for the next 3 maybe 4 months, as it has done so heavily with us.
Message Edited by timeframe01 on 06.19.2006 08:09 PM
