Is there any other ways that players can help you devs out?

1 posts ยท 2006-01-24 20:06:00 to 2006-01-24 20:06:00

#34700002103 01/24/2006 20:06 Is there any other ways that players can help you devs out?
This has probably been asked a hundred times already, but I wanted to propose something as well...

In what ways can we help you devs out with new game content?

I know we can test out CR2 and other stuff on the test server, we can send you /bug's for problems we find, make some recommendations here, and respond to posts and questions you guys ask.

I doubt you would do this... but I was wondering if there is a way we can help create physical content for the game. Looking through the threads it seems to be folks want alot of really simple stuff, but if you spent the time doing it, you would'nt be able to give us the good stuff (CR2, advanced features, etc.).

My idea is that perhaps a special team of players could be setup to work with the devs for creating content such as new clothes, weapons, emotes, graphics, etc.

I of course don't know how your tools work, and I know you could never give us access to actually make changes to the code etc. But if your item, and emote tools allow for you to export a single item (The mesh, skins, and stats) this team of "Dev Players" (For lack of a better term) could be given these tools and allowed to create the new items, etc.

When the item is finished we can send you a file that contains the mesh, skins, etc. and you can use the tool on your end to import them.

Now the trick here (and what I think is the most likely killing factor for you guys, politics, etc.) would be to have it so only these "Dev Players" can submit new items, instead of everyone and their mother. Doing this would prevent it from being spamed with Neo coats that have +10231 DR. Members of our community who have shown over and over that they are serious about helping improve the game can be approved to be in this group.

Now the awesome part about this, is lets say I am browsing this forum, and see a post about how someone wants jacket X in the game to also have a brown version. I could open up the tool, and see that indeed jacket X does not have a brown version. So I export the mesh, textures, etc. Edit the texture as needed, and send the new item your way. Tomorrow you come in to work and review the new player items that were sent in, and can approve them as appropriate.

Of course there is a downside to this, lets say I see that there are no vests in the game as outerware, so being the helpful pest that I am, I make 50 different vests with different colors, stats, styles, etc. I then submit these to you. You come in tomorrow morning to a "HOLY @#@#!" by your co-workers who just found the barage of new items I left for them to bring in.

The work arounds for this problem is to either spend X amount of time reviewing player items each day, limit the team members to submitting one item per day, or to review X number of player items each day

You can think of it a bit as an open source project, that is'nt so... open.

So what do the Dev's and everyone else think about this?