As it stands now, the most powerful ability in Zen Master is the first one... this allows builds like:
Expert Riflemen
Karate Master
Technique from Zen
With:
In addition, little is dependent on attributes (although males can eliminate one Deflection item if they're Focus whores).
Of course, with Deflection being such a all or nothing issue in PvP, if
you lower Technique's buff to something like 1.5pts/level or even
1:1... it just isn't useful and we'll revert to the standard Deflection
builds. It's an odd act to balance and that's probably why they're
pulling it rather then leaving it in and then balancing it. Only thing
I can think of to make this useful is to either nerf the Resist
abilities or make a sort of Zen GM and have the bonuses split (would
take the Karate Master part away and make the person load only Zen GM's
first ability and the Expert Rifles).
Expert Riflemen
Karate Master
Technique from Zen
With:
- Solid Combat ability in/out of IL.
- Max Deflection (Bandana w/ 3 Deflection Items or Ninja Mask w/ 2).
- Easily Maxed Melee/Ranged Resistances
- Little sacrifice for Awakened abilities.
In addition, little is dependent on attributes (although males can eliminate one Deflection item if they're Focus whores).
Of course, with Deflection being such a all or nothing issue in PvP, if
you lower Technique's buff to something like 1.5pts/level or even
1:1... it just isn't useful and we'll revert to the standard Deflection
builds. It's an odd act to balance and that's probably why they're
pulling it rather then leaving it in and then balancing it. Only thing
I can think of to make this useful is to either nerf the Resist
abilities or make a sort of Zen GM and have the bonuses split (would
take the Karate Master part away and make the person load only Zen GM's
first ability and the Expert Rifles).

i
