Zachar1as wrote:
How many players has mxo actually?
We have a ton of awesome players!
But exactly how many, we're not allowed to say. It is SOE policy not to divulge subscriber numbers.

1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36
Zachar1as wrote:
How many players has mxo actually?

Viscidos wrote:
Digital or Analog?

Abigor666 wrote:Is there any specific reason vector is given slightly less interaction than the non hostile servers? I know it’s a pvp server but there is still a pretty descent sized RP community that kind of feels left out compared to recursion and syntax.

Konvertor wrote:
So is misplaced NavMesh what caused the invisible wall issues early in the release?

Tseng. wrote:
is there and hope of a highlander styley churches. ie no fighting on holyground

bonopi wrote:
I figured I'd get back into posting questions...hehe
How has events changed since SOE took over in terms of the rewriting of the storyline with Paul Chadwick approach...

bonopi wrote:
this is for QforQ:
Did you ever play a character in one of the promo vids/ads/Matrix Revolutions Extra?
btw...it makes it really hard to manage a faction knowing that people are listening into your conversations all the time. Really the faction leader should be able to know how many people are actually in their faction...
but even if you could know who's in your faction doesn't restrict people from joining as a spy...if they are a good spy...Message Edited by bonopi on 12-22-2005 01:59 AM

Chuui wrote:
Did you ever play a character in one of the promo vids/ads/Matrix Revolutions Extra?


Braids-Omega wrote:
hey rarebit whats up wwith that release of hacker style? a early christmas gift or an honest goof?

Braids-Omega wrote:
Ok another ...... cake, pie, or ice-cream, or ..... drum roll please ................ CRANBERRY SAUCE?!

Porphy wrote:
Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied. *CENSORED*???

a word on increasing out inventory size? hardly any changes to the UI
http://mxoboards.station.sony.com/matrix/board/message?board.id=dev_roundtable&message.id=3173
Once again....
Please answer this Rarebit!!
Ok... one i have been dying to know!
Is the fixing the "take all" loot bug in discussion??
Because you can only take all and not loot just one item... that gets really annoying and I would love if this was fixed
so yea.. Are you guy's discussing a fix to this or no?
AmbrielSyntax wrote:Will new buildings ever be introduced?for example: Gas station, convention center, hospital, mechanic, police or fire station, pet store, library, a monument we can enter (like the Statue of Liberty, but maybe instaed make it the Statue of Walrus), the Aquaduct (already on the map!), hotels, museums, a walkable sewer system, a candlemaking factory, a dairy farm, sports arena, gym, power plant, harbor, airport, casino (a good one, not onw of thoses cheesy hideouts), a steel mill, and uh.......more apratments!
cloudwol wrote:
Will the mission archive tokens be re-usable?
stuporfluous wrote:
no matter wot kind of storage u give us we'll fill it up lol. hmm. how implementable are things like "magical bags o holding" or in matrix parlance something like "compressed data storage" hard drive sort of things that we could keep things in?
zeroone5069 wrote:
That would be really awesome, because all the mission texts and audio files are just too great to end up somewhere in computer archives or in forum threads that are forgotten long ago.
We'll be able to replay the old missions when the historical missions hit the live servers.
Rarebit wrote:
TheTaxidermist wrote:
2 player dance emotes, what do you think of the idea?
Alll right I'll skip to yours. :p
It's not a bad idea, certainly, although I'm not sure we have any looping two-player emotes right now (do we? I'm not really up on my two-player emotes, what with playing solo most of the time *sniff*), so there may be some technical issues involved in doing that.
It would also probably take a lot more time to animate than most regular emotes.
I
PyRo_X1 wrote:
Are the rumors I am hearing
true about how Sony Online Entertainment is basically "riding a dead
horse" with this game, and are planning on dumping it at an opportune
time? Say it isn't true! Is there some sort of clear cut plan for the
future of MxO as opposed to this pessimistic view?
Message Edited by Zimb on 12-23-2005 12:26 PM
Chuui wrote:
Question: With that Morph mission which gave the XP tool, is that tool being removed as a reward? If it isn't you see, I think we got a major XP 'sploit...
shauntaylor88 wrote:
Chuui wrote:
Question: With that Morph mission which gave the XP tool, is that tool being removed as a reward? If it isn't you see, I think we got a major XP 'sploit...
hm ok what morph missions?
am i missing something here?
lol i cant use the XP Tool or wotever anyway as im already capped at 50 but......i want the morph missions
Rarebit wrote:
Siros7 wrote:
Ok...
What's your favorite mob?
ps Awsome job on the Jeweler, one of my favorite contacts
One I didn't make, actually! I like the gang of guys that dresses in bright green, kind of like poisonous frogs. I think their leader even has a pierced nose or something. :j I always forget their name, though.

Message Edited by Zimb on 12-24-2005 10:24 PM

Message Edited by 0nslaught on 12-26-2005 04:18 PM
0nslaught wrote:
Are there any plans to add alot of the type of fighting moves and techniques to this game, that were seen in Path of Neo? That is one heck of a game. And the content in there in terms of fighting was amazing. In my opinion, I think the fighting moves/techniques/styles that were used in Path of Neo should be implemented. I know some thing only Neo could do, but what about all the different fighting styles? The animations for them and such? Especially the multi fighting. To the guys behind CR2.0, please, borrow a page or 2 from The Path of Neo.
Message Edited by 0nslaught on 12-26-2005 04:18 PM
Never suggest the devs steal stuff from a title by a different set of people. Madness. 1* for you.
It was an entirely different genre/style/concept of gaming goodness. Like sex is good, but so is chocolate. Taking bits of one into the other is just errrr.... bad example.... blap.
What is the best way (like post on forums, RP alot, Do different missions like recuitment and currier, solve puzzles) to get interaction through dialog with matrix characters, being aproached by matrix characters, and being chosen for special storylines? ( ie: the player cypherites chosen back in the good ole day).
OH P.S. Congrats on getting the box set, you inspired me to run a marathon of my own box set!
lol no editing, but i remember the hardware requisition was after the hunt for morpheus, we got it for destroying the complete corrupted
and my question is 1 question i just broke it down. there should be ( ) around the different interaction types 
Message Edited by Mercio on 12-27-2005 11:42 AM
Who makes the cinematics? Because i have heard there are some facial differences in morpheus' face in the two cinematics he was in.
Is the idea of org controlled clubs a plausible idea? forum discussion found here : http://mxoboards.station.sony.com/matrix/board/message?board.id=dev_roundtable&message.id=133
yay,
are there constantly puzzles in the matrix? ( the delphi oracle puzzle) also i doubt this would be future content because im talking about past and present 
Have the devs ever blacklisted players for events? like a list of people who spam or generally try to disrupt an event or interupt interactons?
bah finally beat.....
Message Edited by Mercio on 12-27-2005 11:53 AM
Have the devs ever blacklisted players for events? like a list of people who spam or generally try to disrupt an event or interupt interactons?