Phrack wrote:
zeroone506 wrote:
Phrack wrote:
A long time ago, back when you had to exploit to get into the White Hallways, there was a group of people (myself included) who would go there any chance we got. There were horror stories about how people would exploit themselves into the White Hallways, be right in the middle of taking a screenshot of themselves there, and a CSR would come walking out of one of the doors.
Those stories scared the crap out of a lot of us, so we would go late at night, or early in the morning... times we knew that were outside of typical SOE office hours. Once we reached the hallways, 5-10 of us would gather in the middle, /sit, and just talk.
You know how people typically gather around a campfire and tell ghost stories to one another?
This was like that... except the stories we told were of the strange and often unexplainable things we'd encountered in the game. From Assassin sightings, to whatever.
It occurred to me last night that this is one of the things I'm going to miss the most. That sense of awe and mystery... the perception that anything really was possible, and could happen at any time, when you least expect it.
Now that it doesn't matter anymore - could you tell me how exactly such exploits were done?
In my entire time here, I NEVER got any grasp on any kind of exploit, or how you find out such things at all. It's been a mystery to me all along.
We used to exploit our way to the White Hallways by making ourselves spawn under the Downtown map.
You could do it by going into the Subway at Lamar North, making a /sit macro, using the Subway interface to go to Center Park, and right after you clicked "accept" and your character started running into the train, hitting your /sit macro.
You would sit inside the train, then you would spawn under the Center Park subway.
Eventually they put a lock on our ability to move around, once you're off-map, though. Now you just rubber-band back to the same spot and can't move. I imagine that there's a way around that if you talk to the right person, though. 
If you use the subway method as Phrack mentioned, you'll be rubberbanded; you need to desync from server position updating to move. To do so, invite a teammate in a different district to the team, and then teleport them with Team Recall. When the Team Recall cast bar approaches the 'b' in member, start running. You should desync from rubberbanding, and will be able to run everywhere. However, you'll need to resync if you want to go anywhere serverside. When you find the place you want to go, sit down, and you will appear to appear out of thin air for anyone present there. But, the server doesn't like large jumps, which will cause you to play the "Local Area Recompiling" animation endlessly (this can sometimes be fixed by /jackout). You have to run a bit, sit down to resync, and then desync again, repeating the process in steps until you reach your destination. If you reach a point and you get stuck or run onto some navmesh, sometimes /jackout will shoot you back to your last synched location.
Alternatively, you can find a chair with its back to the building exterior either above or below ground depending on your intent. Hit tab to sit in the chair, and just as you do, equip a gun. It's best if you start in a different stance (no Self Defense). You will sit down and then automatically begin to stand back up. Once that happens, hold W to run backwards through the back of the building. You will float in midair with the sitting effect; this occurs serverside and you don't need to desync/resync constantly. However, once you reach the place you want to be, you need to /jackout to leave the sitting animation.
In both cases: if you "run" on the same Z-axis as ground, you will adhere to that navmesh because your client recognizes that you are standing on navmesh, despite your lack of server sync, and you will no longer be able to run through things. You don't need to start from the perfect Z-vantage point; if you float high above, you can use /stuck to position you back on the ground below you. If you are below ground, you can use barrel rolls (put back ingame with the process explained in the Guide) to jump upwards.
And the server height cap is 10,000, Alphaea. Speed up MXO's process speed and doubletap w while floating in midair and you can shoot up thousands of meters at a time if performed correctly.