As development idea...
Make the matrix online into a single player offline game. Keep the graphics, keep the engine, make the archived missions into a single player long game. Make a toon levable to 50 in 2 a 4 weeks (increase XP), and increase info drops. Make the constructs accessible at any level.
Most of the stuff is already there. The "only" thing that would need to be done is to convert the server part into a local server. I don't think the server is doing that much... keeping track off inventory and the non-fixed things in your region.
SOE can hand it to a small company at fixed price and they can already guess their profit-margins... take the active people of the last 2 months and multiply that by the price of a game (make a it high priced game for all I care), subtract the price for the conversion and you've got your profit margin. SOE doesn't need big advertisements for it, just send e-mails to the old subscribers. They get money now, and if successful they could make money with extensions, new windows versions... and possibly reopen their Matrix online version 
The local client just has the content and processes the interactions. Anything to do with choosing and serving content and dealing with the consequences of interactions is handled by the server.
. What I do know is: