Mission dialogue soundbits?

12 posts · 2009-06-01 04:04:11 to 2009-06-04 00:33:44

#36300561276 06/01/2009 04:04:11 Mission dialogue soundbits?

I once read all these voice recordings were somewhere in the game folder (just like the in-game music is).

Does anyone know where?

#36300561277 06/01/2009 04:15:08 Re:Mission dialogue soundbits?

zeroone506 wrote:

I once read all these voice recordings were somewhere in the game folder (just like the in-game music is).

Does anyone know where?

   Oh yeah, they're in the dialog.pkb and dialog_1a.pkb under the packmaps folder.  I've used a program called dofrag to extract them at one point.

#36300561283 06/01/2009 04:22:40 Re:Mission dialogue soundbits?

Thanks!

Is it pretty much ALL the spoken dialogue, during missions or on mission items?

#36300561297 06/01/2009 05:00:13 Re:Re:Mission dialogue soundbits?

zeroone506 wrote:

Thanks!

Is it pretty much ALL the spoken dialogue, during missions or on mission items?

   All of them from what I can tell.

   Edit: I do approve of extracting the spoken dialogue files.  There's a lot of interested and unused stuff there, such as a lenghty conversation between the Oracle and Sati about Neo, where he is, whether he's coming back, his purpose, etc.  Plus some dialogue from Nona Gaye (who played Zee in the sequels).

   Plenty of interesting stuff, and I highly suggest that people hold on to the MxO files.  You never know when you may need them.

   Edit 2: Oh, it also includes the Cryptos box dialogue.

#36300561345 06/01/2009 06:52:57 Re:Mission dialogue soundbits?

Many thanks!

Is it easy to acquire that dofrag program? Expensive / free, easy to use, etc.?

#36300561356 06/01/2009 07:18:35 Re:Re:Mission dialogue soundbits?

zeroone506 wrote:

Many thanks!

Is it easy to acquire that dofrag program? Expensive / free, easy to use, etc.?

   I haven't used it in a long time, and this is just my opinion, but I found it fairly easy to use.  It was free, but I can't remember where I found it. SMILEY

#36300561432 06/01/2009 09:24:29 Re:Mission dialogue soundbits?

DoFrag by mdsy works, I haven't tried this page but it looks like it is it:

http://www.planet-source-code.com/v...59&lngWId=1

Use the header RIFF to split the wav files.

#36300562301 06/02/2009 15:03:19 Re:Re:Mission dialogue soundbits?

Bayamos wrote:

DoFrag by mdsy works, I haven't tried this page but it looks like it is it:

http://www.planet-source-code.com/v...59&lngWId=1

Use the header RIFF to split the wav files.


Well I downloaded the code from that site, but I can't figure out how to use it. It has no .exe files or anything, and I'm not familiar with any advanced technologies...

#36300562320 06/02/2009 15:12:31 Re:Re:Re:Mission dialogue soundbits?

deimoslvov wrote:

Bayamos wrote:

DoFrag by mdsy works, I haven't tried this page but it looks like it is it:

http://www.planet-source-code.com/v...59&lngWId=1

Use the header RIFF to split the wav files.


Well I downloaded the code from that site, but I can't figure out how to use it. It has no .exe files or anything, and I'm not familiar with any advanced technologies...

I used Dragon UnPACKer to pull out the audio files from those .pkb's.  Its pretty easy and intuitive.  Install, go to File -> HyperRipper, and select the pkb's you want to pull audio from.  It will list the ones it finds, then all you gotta do is save the .wav files to wherever you want them.  Some neat bits of unused dialog.

#36300562345 06/02/2009 15:53:08 Re:Re:Re:Re:Mission dialogue soundbits?

Villemar_MxO wrote:

deimoslvov wrote:

Bayamos wrote:

DoFrag by mdsy works, I haven't tried this page but it looks like it is it:

http://www.planet-source-code.com/v...59&lngWId=1

Use the header RIFF to split the wav files.


Well I downloaded the code from that site, but I can't figure out how to use it. It has no .exe files or anything, and I'm not familiar with any advanced technologies...

I used Dragon UnPACKer to pull out the audio files from those .pkb's.  Its pretty easy and intuitive.  Install, go to File -> HyperRipper, and select the pkb's you want to pull audio from.  It will list the ones it finds, then all you gotta do is save the .wav files to wherever you want them.  Some neat bits of unused dialog.

That worked. Thank you.

#36300562744 06/03/2009 10:19:45 Re:Re:Re:Re:Mission dialogue soundbits?

Villemar_MxO wrote:

deimoslvov wrote:

Bayamos wrote:

DoFrag by mdsy works, I haven't tried this page but it looks like it is it:

http://www.planet-source-code.com/v...59&lngWId=1

Use the header RIFF to split the wav files.


Well I downloaded the code from that site, but I can't figure out how to use it. It has no .exe files or anything, and I'm not familiar with any advanced technologies...

I used Dragon UnPACKer to pull out the audio files from those .pkb's.  Its pretty easy and intuitive.  Install, go to File -> HyperRipper, and select the pkb's you want to pull audio from.  It will list the ones it finds, then all you gotta do is save the .wav files to wherever you want them.  Some neat bits of unused dialog.

"and select the pkb's you want to pull audio from."


Sorry, but how do I do that? Which tab of the program (HyperRipper) do I use to find the files?

I kinda don't get anything there...

#36300563179 06/04/2009 00:33:44 Re:Re:Re:Mission dialogue soundbits?

deimoslvov wrote:

Bayamos wrote:

DoFrag by mdsy works, I haven't tried this page but it looks like it is it:

http://www.planet-source-code.com/v...59&lngWId=1

Use the header RIFF to split the wav files.


Well I downloaded the code from that site, but I can't figure out how to use it. It has no .exe files or anything, and I'm not familiar with any advanced technologies...

Hardly 'advanced' but yeah, it's source code you need to compile in Visual Basic. Luckily, thanks to being on a Computer Science degree, I have every IDE under the sun so was able to getting it working. I'll upload all the files in some sort of archive for download if they aren't too large.