I think they meant the in-game trashing in PVP, not here.

80 posts · 2009-05-28 16:26:22 to 2009-06-09 06:39:41
I think they meant the in-game trashing in PVP, not here.

MotorZ wrote:
I think they meant the in-game trashing in PVP, not here.
pvp is serious business!

MxO_Neopill wrote:
"Only in the End, do they see what they have lost."
-yahweh
That simple. To you Mr. Walrus I won't bash you, you know yourself what you could have/should have done over the past 4 years to spice up the game- rehire a LET dev to look at the database comes to mind.... but I can tell you this, SOE is blacked out from my future online purchases... to remedy the situation just a bit - Why don't you let one of those three DELL's stay active cause right now the whole "SOE will never shut down a game as long as people plays it" sounds a bit hollow now, and yes... I'm disappointed and pissed off at the way we've been treated by SOE as a community and ultimately that lands on your table... I do find it interesting how you did remove yourself from MxO years ago though... so blaming it on Keith just isn't going to cut it. That is all.
Synapse777 wrote:
MxO_Neopill wrote:
"Only in the End, do they see what they have lost."
-yahweh
That simple. To you Mr. Walrus I won't bash you, you know yourself what you could have/should have done over the past 4 years to spice up the game- rehire a LET dev to look at the database comes to mind.... but I can tell you this, SOE is blacked out from my future online purchases... to remedy the situation just a bit - Why don't you let one of those three DELL's stay active cause right now the whole "SOE will never shut down a game as long as people plays it" sounds a bit hollow now, and yes... I'm disappointed and pissed off at the way we've been treated by SOE as a community and ultimately that lands on your table... I do find it interesting how you did remove yourself from MxO years ago though... so blaming it on Keith just isn't going to cut it. That is all.
Yes, as the producer, it does ultimately land on me when things go wrong for MxO. I won't argue that fact or point fingers in other directions. If I inject a bit of humor at this point, it's because I'm disappointed as well--both in the ending of MxO and in not finding ways to change the direction of the game.
Is there more I could have done? I'm sure there was. Hindsight can bring things into unfortunate and painful clarity at times. So I try to remember all the good things about this game and it's community and hope to learn from past mistakes so I can do better in the future. Too late for MxO, sadly. But not too late for any future projects I'm responsible for.
I wish we could keep at least one server open. The option was looked into, but it wasn't feasible. So we have to retire the game and that makes me immensely sad. I understand the anger completely.
Now we just need Keith01 to log on and say "I blame Walrus" to complete the circle.

Did you guys look into possibly selling the server binary? Or are there SOE chat/network dependencies, license issues from Lith tools, IP issues, or other problems that would make that a flat out no?
Walrus wrote:
Yes, as the producer, it does ultimately land on me when things go wrong for MxO. I won't argue that fact or point fingers in other directions. If I inject a bit of humor at this point, it's because I'm disappointed as well--both in the ending of MxO and in not finding ways to change the direction of the game.Is there more I could have done? I'm sure there was. Hindsight can bring things into unfortunate and painful clarity at times. So I try to remember all the good things about this game and it's community and hope to learn from past mistakes so I can do better in the future. Too late for MxO, sadly. But not too late for any future projects I'm responsible for.
I wish we could keep at least one server open. The option was looked into, but it wasn't feasible. So we have to retire the game and that makes me immensely sad. I understand the anger completely.
Now we just need Keith01 to log on and say "I blame Walrus" to complete the circle.
What would it take to leave one server as is?
Walrus, its ok, we just dispointed, we lost the thing we loved, they finally beat us all the way down. A lack of honesty in recent months is horrible way to go, I am sure I saw post saying we were still going be here, its just lie after lie with this game.
RetroX wrote:
Walrus, its ok, we just dispointed, we lost the thing we loved, they finally beat us all the way down. A lack of honesty in recent months is horrible way to go, I am sure I saw post saying we were still going be here, its just lie after lie with this game.
This....so this.
I think what SOE and people on the Station Access forums not getting is that we're not upset just because we're coming to an end. We're upset because of the way we're coming to an end. We're upset because of SOE treatment of us, we're upset about the Wall of Silence that existed before the announcement of MxO closure. We just feel like if SOE actually communicated with us, if we had an actual dialogue going on, then the closure wouldn't have caused such an uproar. However, with SOE it was just one lie after another, it was just one kick after another, it was just a cycle of abuse that'll end in the death of one of the best MMO's out there.
The first Matrix film grossed over $460 million dollars. You have, quite literally, killed the franchise. That's quite an achievement. Congratulations. I won't be around to see how you handle your future projects, so good luck I guess.
If you couldn't see ways to help improve this game, then I'm sorry, you weren't fit to be a producer. Maybe some advertising? Maybe actually poking your head in here more than once a year? In my opinion, you sold us out for bluer pastures (lulz get it?). You helped make the awesome game that the Matrix Online was, and then it's like you ditched us without a second thought and have focused everything on the Agency.
Sorry if I'm being harsh, but I loved this game and this franchise, and it infuriates me to see what SOE has done (or rather, HASN'T done) to it.
Remember, as fun as MXO is it still remains a timesink... maybe we should be glad SOE removes one of our timesinks. I would still love this thing as dumbed down single player game, but that's just me dreaming.
For the future... next one to go down is Planetside (lack of customers), followed by SWG (lack of customers after SWTOR goes live).... and from what I heard SOE is going to get the shock of a lifetime whenever the agency goes live
, I'm kind of looking forward to it... the shock, not the agency 
Ogham wrote:
Remember, as fun as MXO is it still remains a timesink... maybe we should be glad SOE removes one of our timesinks. I would still love this thing as dumbed down single player game, but that's just me dreaming.
For the future... next one to go down is Planetside (lack of customers), followed by SWG (lack of customers after SWTOR goes live).... and from what I heard SOE is going to get the shock of a lifetime whenever the agency goes live
, I'm kind of looking forward to it... the shock, not the agency
Why would they get the shock of a lifetime?
Ogham wrote:
Remember, as fun as MXO is it still remains a timesink... maybe we should be glad SOE removes one of our timesinks. I would still love this thing as dumbed down single player game, but that's just me dreaming.
For the future... next one to go down is Planetside (lack of customers), followed by SWG (lack of customers after SWTOR goes live).... and from what I heard SOE is going to get the shock of a lifetime whenever the agency goes live
, I'm kind of looking forward to it... the shock, not the agency
I agree with pretty much everything you've said.
Ogham wrote:
Remember, as fun as MXO is it still remains a timesink... maybe we should be glad SOE removes one of our timesinks. I would still love this thing as dumbed down single player game, but that's just me dreaming.
For the future... next one to go down is Planetside (lack of customers), followed by SWG (lack of customers after SWTOR goes live).... and from what I heard SOE is going to get the shock of a lifetime whenever the agency goes live
, I'm kind of looking forward to it... the shock, not the agency
From what I've heard, Vanguard is actually the next one on the chopping block. I have no idea why SOE continues to keep Planetside around, but whatever. And SOE will definitely get a shock with the Agency, and I look forward to it as well.
Walrus wrote:
Yes, as the producer, it does ultimately land on me when things go wrong for MxO. I won't argue that fact or point fingers in other directions. If I inject a bit of humor at this point, it's because I'm disappointed as well--both in the ending of MxO and in not finding ways to change the direction of the game.
Is there more I could have done? I'm sure there was. Hindsight can bring things into unfortunate and painful clarity at times. So I try to remember all the good things about this game and it's community and hope to learn from past mistakes so I can do better in the future. Too late for MxO, sadly. But not too late for any future projects I'm responsible for.
I wish we could keep at least one server open. The option was looked into, but it wasn't feasible. So we have to retire the game and that makes me immensely sad. I understand the anger completely.
Now we just need Keith01 to log on and say "I blame Walrus" to complete the circle.
Walrus, thanks for the straight talk. I know it is sincere and genuine. This isn't the first community I've been a part of where the product was cancelled. It's hard on the users who put in so much time, and the developers who put their blood, sweat, and tears into the product. I haven't played in a while, but it's still sad to hear things are shutting down.
I've been debating whether I want to log in for the finale, or just keep the fond memories from the end of beta and afterwards. Apparently, I no longer have the option to resub. I'm ok with that, but it would be SWEET if you gave past subscribers free access for that last few days. Imagine the insanity!
As far as the state of the franchise, that sits squarely on the shoulders of the Wachowski's. As for myself, I will continue to enjoy the movies from time to time. Thanks for everything.
Fen wrote:
Ogham wrote:
Remember, as fun as MXO is it still remains a timesink... maybe we should be glad SOE removes one of our timesinks. I would still love this thing as dumbed down single player game, but that's just me dreaming.
For the future... next one to go down is Planetside (lack of customers), followed by SWG (lack of customers after SWTOR goes live).... and from what I heard SOE is going to get the shock of a lifetime whenever the agency goes live
, I'm kind of looking forward to it... the shock, not the agency
From what I've heard, Vanguard is actually the next one on the chopping block. I have no idea why SOE continues to keep Planetside around, but whatever. And SOE will definitely get a shock with the Agency, and I look forward to it as well.
What suprises?
MetaLogic wrote:
Fen wrote:
Ogham wrote:
Remember, as fun as MXO is it still remains a timesink... maybe we should be glad SOE removes one of our timesinks. I would still love this thing as dumbed down single player game, but that's just me dreaming.
For the future... next one to go down is Planetside (lack of customers), followed by SWG (lack of customers after SWTOR goes live).... and from what I heard SOE is going to get the shock of a lifetime whenever the agency goes live
, I'm kind of looking forward to it... the shock, not the agency
From what I've heard, Vanguard is actually the next one on the chopping block. I have no idea why SOE continues to keep Planetside around, but whatever. And SOE will definitely get a shock with the Agency, and I look forward to it as well.What suprises?
From what I heard at least 1 big lawsuit is in preparation for when the agency comes online for copyright infringement. And on another note... FPS with some add-ons... com'on, at least they won't have lag
. It's clear to me... but apparently SOE must have some very "smart" marketing people
.... I'm willing predict the future... they will do a closed beta, eventually see that it fails to "click" with people... nerve the whole thing, and cancel it within maximum 1 year (maximum peak population between 10.000 and 20.000 right after beta). And probably after that , they can all of their remaining MMO's.
Well, SOE has really been known recently for being the bargain bin of MMO's. There really isn't a high-quality one in the lineup, and for them, with Free Realms just out, and the Agency and DCUO coming out in the near future, it's not surprising to me if they finally decide to off a sizeable chunk of their MMO's. I'll be interested to see if any of the three do well; FR has a lot of registered players but that is a lot different than having paying people that consistently spend more money.
Clearly the wave of the future in MMO's is trading card games. Lol.
Of course there would be a forum error.
Fen wrote:
The first Matrix film grossed over $460 million dollars. You have, quite literally, killed the franchise. That's quite an achievement. Congratulations. I won't be around to see how you handle your future projects, so good luck I guess.
If you couldn't see ways to help improve this game, then I'm sorry, you weren't fit to be a producer. Maybe some advertising? Maybe actually poking your head in here more than once a year? In my opinion, you sold us out for bluer pastures (lulz get it?). You helped make the awesome game that the Matrix Online was, and then it's like you ditched us without a second thought and have focused everything on the Agency.
Sorry if I'm being harsh, but I loved this game and this franchise, and it infuriates me to see what SOE has done (or rather, HASN'T done) to it.
Exactly. There is no glass-half-full, there is no humor, and there is no way for you to justify anything. You should feel terrible for letting not just those of us still here, but everyone who has since quit because "MxO [was] dead" down.
Ogham wrote:
From what I heard at least 1 big lawsuit is in preparation for when the agency comes online for copyright infringement. And on another note... FPS with some add-ons... com'on, at least they won't have lag
. It's clear to me... but apparently SOE must have some very "smart" marketing people
.... I'm willing predict the future... they will do a closed beta, eventually see that it fails to "click" with people... nerve the whole thing, and cancel it within maximum 1 year (maximum peak population between 10.000 and 20.000 right after beta). And probably after that , they can all of their remaining MMO's.
And off-topic but I remember again which game I was thinking of when I read the descriptions of the agency... "Tabula Rasa. Everyone wants to play such a thing, it's a no-brainer".... FPS... guns, snipers, heavy artillery, support toons... vehicles... good AI, vast spaces, smart missions, crafting, ... and TR did have a very responsive development team, but look where it got them.
Walrus wrote:
Synapse777 wrote:
MxO_Neopill wrote:
"Only in the End, do they see what they have lost."
-yahweh
That simple. To you Mr. Walrus I won't bash you, you know yourself what you could have/should have done over the past 4 years to spice up the game- rehire a LET dev to look at the database comes to mind.... but I can tell you this, SOE is blacked out from my future online purchases... to remedy the situation just a bit - Why don't you let one of those three DELL's stay active cause right now the whole "SOE will never shut down a game as long as people plays it" sounds a bit hollow now, and yes... I'm disappointed and pissed off at the way we've been treated by SOE as a community and ultimately that lands on your table... I do find it interesting how you did remove yourself from MxO years ago though... so blaming it on Keith just isn't going to cut it. That is all.
Yes, as the producer, it does ultimately land on me when things go wrong for MxO. I won't argue that fact or point fingers in other directions. If I inject a bit of humor at this point, it's because I'm disappointed as well--both in the ending of MxO and in not finding ways to change the direction of the game.
Is there more I could have done? I'm sure there was. Hindsight can bring things into unfortunate and painful clarity at times. So I try to remember all the good things about this game and it's community and hope to learn from past mistakes so I can do better in the future. Too late for MxO, sadly. But not too late for any future projects I'm responsible for.
I wish we could keep at least one server open. The option was looked into, but it wasn't feasible. So we have to retire the game and that makes me immensely sad. I understand the anger completely.
Now we just need Keith01 to log on and say "I blame Walrus" to complete the circle.
Why Walrus? why is the option not possible to stay one server open ????
Do you have no money for a server ? No Problem, i can provide you a server for hosting mxo...so where is the problem?
Why it is not possible to change the Game to Free2Play Item Mall Subscription , that would at least make more money than other things?
It is what i said a half year ago...SOE only bought the license to build up there DC Comic game. Yes Walrus..you had make many more with MxO , starting with new fresh content (new level ranges, Destricts etc.) ..and not with CR2.0 .
You must said and know : after CR2 came, the most people left the Game.
You had make a lot more than that.
SOE wont see that changes that is disadvantage for the players, are not good for the community. EVERY Gaming Company know that, but SOE doesnt learn this from SWG and not from MxO.
And yes, this was my last SOE Game , be sure!
And Walrus, yes you can do one thing at least: try to sell MxO to an another company that will hold on the services.
AfterWhoruNeo wrote:
Walrus wrote:
Synapse777 wrote:
MxO_Neopill wrote:
"Only in the End, do they see what they have lost."
-yahweh
That simple. To you Mr. Walrus I won't bash you, you know yourself what you could have/should have done over the past 4 years to spice up the game- rehire a LET dev to look at the database comes to mind.... but I can tell you this, SOE is blacked out from my future online purchases... to remedy the situation just a bit - Why don't you let one of those three DELL's stay active cause right now the whole "SOE will never shut down a game as long as people plays it" sounds a bit hollow now, and yes... I'm disappointed and pissed off at the way we've been treated by SOE as a community and ultimately that lands on your table... I do find it interesting how you did remove yourself from MxO years ago though... so blaming it on Keith just isn't going to cut it. That is all.
Yes, as the producer, it does ultimately land on me when things go wrong for MxO. I won't argue that fact or point fingers in other directions. If I inject a bit of humor at this point, it's because I'm disappointed as well--both in the ending of MxO and in not finding ways to change the direction of the game.
Is there more I could have done? I'm sure there was. Hindsight can bring things into unfortunate and painful clarity at times. So I try to remember all the good things about this game and it's community and hope to learn from past mistakes so I can do better in the future. Too late for MxO, sadly. But not too late for any future projects I'm responsible for.
I wish we could keep at least one server open. The option was looked into, but it wasn't feasible. So we have to retire the game and that makes me immensely sad. I understand the anger completely.
Now we just need Keith01 to log on and say "I blame Walrus" to complete the circle.
And Walrus, yes you can do one thing at least: try to sell MxO to an another company that will hold on the services.
That won't happen because SOE won't let the codes go, and they have to get the license from WBIE, and I doubt WBIE will give it up without a soul and virgin blood.
HEy see ya there bud how are things going 
Walrus wrote:
It's all about the memories.
Speaking of...just because I'm obviously not afraid of embarrassing myself for the community's amusement, here's a shot from PAX '04...of my best side.
Scroll down to "A Call for Enforcers"
cloudwolf wrote:
Walrus wrote:
It's all about the memories.
Speaking of...just because I'm obviously not afraid of embarrassing myself for the community's amusement, here's a shot from PAX '04...of my best side.
Scroll down to "A Call for Enforcers"
The things I'd do to have those posters. *sigh*
From what I hear, the licensing expenses from WB were high, and the dwindling subscriber count made it impossible to continue paying that fee. So if anyone's to blame it's WB, not SOE/Walrus.
Bayamos wrote:
From what I hear, the licensing expenses from WB were high, and the dwindling subscriber count made it impossible to continue paying that fee. So if anyone's to blame it's WB, not SOE/Walrus.
Hmm... if Bay's right (and he usually is) then I think I would just have liked to know so from SOE. I mean that's something that would have been an understandable explaination instead of "we're going to shut down, bai!".
Bayamos wrote:
From what I hear, the licensing expenses from WB were high, and the dwindling subscriber count made it impossible to continue paying that fee. So if anyone's to blame it's WB, not SOE/Walrus.
Still, you play the hand youve been dealt. By SOE putting aboslutely nothing into the game, naturally the subscriber base will dwindle away. And I'm not saying they should have spent all kinds of money on the game, but even just a little token marketring on their own sites, getting an intern to assist etc. would have helped. Instead, they were committed to giving exactly zreo percent support to this game. So no wonder the game ends up getting shut down. Neither WB or SOE (or the fickle public for that matter) is blameless.
I dont think its right to suggest any real connection between MxO and the Agency, it seems yet another in an incoming barrage of mmo's that want to label themselves 'action mmo's - which seems to translate as mmos that are dumbed down to the basics a series of loosely connected time sink mechanics functioning for their own sake. Consequently they come accross as bland, generic, lacking any real mood, character or depth, Tabula Rasa and Hellgate are good examples, decent gameplay but really with nothing there to make you care about or feel involved. They are about as unlike MxO as its possible to be and not in any posistive way.
If the hype can be believed - more potential lies in the likes of DCUO and SWKoR, they talk of placing story and character to the forefront much like MxO did in the early days (I dont believe SoE ever understood that and hence why they managed to lose so many dedicated fans along the way). If someone had been around to coordinate MxO's content and story, making sure one didn't go off and damage the other or else wander into and leave the players behind, MXO would probably be recognised as the pioneer of such an approach, an intelligent take on the mmo market.