Buffed item creation.

3 posts · 2009-02-09 03:05:02 to 2009-02-12 07:01:38

#36300542286 02/09/2009 03:05:02 Buffed item creation.

1.

Hi, my most important question is, can I choose each buff that I want to implement when I create an item? Or is it possible to create ONLY an item with the exact same set of buffs of that item that I have succesfully decompiled in the past?

2.

When I have a few decompiled item ready to be made by the compiler tool, is there any way to transfer these to another of my characters on the same server? Should I e-mail the item code, and then the char can compile it afterwards just by possessing the item code once?

Or maybe, can I just receive by email and decompile the "item code", by the new char, to be able to get it to the compile list?

#36300542288 02/09/2009 03:15:36 Re:Buffed item creation.

Edvin76 wrote:

1. Or is it possible to create ONLY an item with the exact same set of buffs of that item that I have succesfully decompiled in the past?

This (Unfortunately. We have a static clothing database)

2. When I have a few decompiled item ready to be made by the compiler tool, is there any way to transfer these to another of my characters on the same server? Should I e-mail the item code, and then the char can compile it afterwards just by possessing the item code once?

You can send the item code to other characters on the same server. They'll be able to compile it (assuming they have the compile capability), but they won't have it in their database, so when the carges run out they won't be able to code it again.

Or maybe, can I just receive by email and decompile the "item code", by the new char, to be able to get it to the compile list?

You can't decompile an item code (as far as I'm aware) so in order for that character to learn the item code (have in their database) and be able to write the code, they'll have to compile a copy then decompile it.

You can always compile the item, send it to your other character and let them decompile it. They should then be able to compile it. Of course it depends on the characters coding level vs. the item's comp/decomp difficulty.

#36300543142 02/12/2009 07:01:38 Re:Re:Buffed item creation.

Croesis wrote:

Edvin76 wrote:

1. Or is it possible to create ONLY an item with the exact same set of buffs of that item that I have succesfully decompiled in the past?

This (Unfortunately. We have a static clothing database)

2. When I have a few decompiled item ready to be made by the compiler tool, is there any way to transfer these to another of my characters on the same server? Should I e-mail the item code, and then the char can compile it afterwards just by possessing the item code once?

You can send the item code to other characters on the same server. They'll be able to compile it (assuming they have the compile capability)(You can compile anything in the loading area by selecting the code and hitting compile), but they won't have it in their database, so when the carges run out they won't be able to code it again.

Or maybe, can I just receive by email and decompile the "item code", by the new char, to be able to get it to the compile list?

You can't decompile an item code (as far as I'm aware) so in order for that character to learn the item code (have in their database) and be able to write the code, they'll have to compile a copy then decompile it.

You can always compile the item, send it to your other character and let them decompile it. They should then be able to compile it(it will be needed to be coded using a code analyzer first then compiled) . Of course it depends on the characters coding level vs. the item's comp/decomp difficulty.