So, speaking of the Lith Halcyon Days, I found a neat little AP atricle I saved in .html format for some reason, that I thought you'd get a kick out of. Its dated April 5th, 2005:
Digital Actors Shine in 'Matrix Online'
By DERRIK J. LANG, Associated Press Writer
NEW YORK - Laurence Fishburne and Jada Pinkett Smith should be afraid for their jobs. In "The Matrix Online," a new massively multiplayer online game, the cast of the sci-fi film trilogy has been reprised — and replaced — by digital actors.
"Essentially what we did was build `The Matrix,'" Jason Hall, senior vice president for Warner Bros. Interactive Entertainment, told The Associated Press. "The only difference between `The Matrix Online' and what you saw in the movies is you can't access it through a jack in the back of your head."
Although some actors from the films provide their voices for the game's cinematic sequences, surviving "Matrix" characters are also played in real time by about 25 real people called live event implementers, also known as imps, from developer Monolith's Seattle offices.
"It's not a gimmick," said Hall. "It's a real function of a new type of gameplay experience. It's clear that human-to-human interaction is paramount in gameplay of the future. This group of people is much smarter than any artificial intelligence."
In the game, players assume a unique avatar and team up with other live players to do battle or complete missions. If lucky enough, they can mingle with Fishburne's brooding Morpheus, Pinkett Smith's feisty Niobe and others in certain crevices of the game's sprawling digital cityscape.
"These guys are actually speaking to players," said "Matrix Online" community events manager Troy Hewitt. "When Niobe's in-game, she's Niobe. She's not dumping out a prefab script. She is speaking in a way that interacts directly with that player."
Hewitt leads the imps, whose sole job it is to advance the nontraditional narrative, written by comic book scribe Paul Chadwick and approved by "Matrix" creators Andy and Larry Wachowski. Currently, the characters from the trilogy's three factions — humans, machines and exiles — are tasked with recruiting live players to join their various causes.
"We are setting up a stage play and telling a story," said Hall. "The difference is the audience is able to jump onto the stage and control the outcome."
Hewitt, who's donned the digital mask of such characters as haughty exile The Merovingian and his right-hand man Flood, said a good imp understands "the importance of players being able to interact with these characters." Fittingly, Hewitt's professional background is in human services — not video game development. Before working on "Matrix Online," Hewitt was an avid amateur gamer who worked on political and community-building campaigns.
"Being an actor in an online environment is a dream job," said Hewitt. "We have as much fun with this as our players do."
The digital actors work from character sheets, which detail everything from their persona's appearance to catch phrases. Although the interaction is live, imps are required to stay within the boundaries of their character's personality.
"The character sheets are very important because it allows us to narrow down the scope of what this character may react to or say and keeps us from having The Merovingian hug a player," said Hewitt. "That just wouldn't happen." *
Not only have the live actor's been replaced by digital actors, but this online theater could be the end of the line for some "Matrix" thespians. According to Hall, everything that happens in the game is deemed official by Warner Bros. and the Wachowski brothers. If a character from the films perishes in "Matrix Online," it's game over for that actor's role if there's ever another "Matrix" film.
"When major characters die inside of our game, they die in the fiction," said Hall.
As Neo would say, "Whoa."
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On the Net:
http://thematrixonline.warnerbros.com/
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* LOL!