Please don't roll your eyes at me...I know you are...I see you doing it!
Anywho, some of us remember them and I recall several reasons why they would not be implemented in the future. Other than bugs, I remember two as "grinding for reputation" and "balancing" . The first one with new approach is semi disputable at this point, but I thought other than going "OMG BRING THEM BACK" etc etc, those of us with knowledge of builds and abilities could take the time to examine a set of organization abilities at a time like any other ability if we had it, and see what kind ideas we could come up with to balance them (the hard and delicate part).
First set to be discussed (hopefully reasonably) are the level 10. These abilities have the same buffs for all organizations. It is also a passive buff.

My first and real only issue with these, are that they are Bonus types. Bonus type of buffs especially like this are semi-exploitable. I figure making them a set point value would be the way to go on this particular set.
Please...share your wisdom.
It was super early after launch...got my 127 max rep easily within a month on a 1:1 basis. I figured it was always that way, so later maybe six months after launch I got bored and ran the Mech intro missions, figuring I could just run a handful of Mero missions and get back to 127 in a snap. 
And Rare how do they stack? I need a little extra kick on Vector
for the lulz. 