What is EJP? How does it work?
I've thought about those question long and hard, even worked out several concepts inolving network strategies, "RSI buffering", firewalls, "RSI-cloning", etc. but sadly never came around to write them down anywhere. However over the last few month those questions have changed, the concepts of "how" suddenly stopped having a meaning in constrast to the much more substantial question "why"?
Why does EJP exist? And more importantly: Why does the concept of the EJP not affect us at all?
Naturally the first answer to those questions is "because it's a game; if we died so easily just after 10 minutes into the game why begin anew?" That answer has always satisfied us, though some have indeed thought about it more than that, found the problem behind the concept: Immortalism, god complex.
Of course the EJP is meant to make us immortal, making a new character after each death has no meaning in an MMORPG ... and yet that is also the fatal flaw in the system, of the whole storyline up to now, of each and every choice we, the players, have made. The EJP is something every roleplayer has seen as a hindrance to roleplaying at some point, even if they more or less successfully included the concept into their roleplay the most fundamental effects have been mostly ignored.
I don't say that I've considered everything the EJP involves, most likely many things I'm going to mention next could be considered complete bull****, but even so, I write this so that you may reflect upon what I say and add your own experience (no flaming plz T_T). Naturally I try to consider all things from a roleplaying point of view, but inevitably I will include game mechanics and the decision made by the devs because this is ultimately what defines the very basis of our roleplay, our very game.
Mhm ... where to begin. I'd say to understand the flaw we need to understand the consequences of the EJP on both body and soul. Even though nobody knows how EJP works, it is however more or less generally excepted that each and every virtual death we experience is preceded and followed by a near-death experience that does affect our psyche and thus transcends the security of the EJP, even if it's only for a short while.
Generally we could say from the standpoint we've had up to now that the more you die, the less you'll be affected by it. Seasoned operatives no longer "fear death" (nobody wants to die, but even if we did, it wouldn't matter, we'd be "knocked out" for a few minutes and that's all). That experience is what drives all of us and our decisions. That lack of ... can we call it "sense of self-preservation"? ... lets us consider making decisions and actions normally any normal human being would consider suicide, crazy. Most situations, even in times of peace, can easily end up in a massacre with no real losses on either sides, except for those in between, the very people we swore to dedicate our lives to.
How can we possible decide the future of those who are affected by our actions, if we gradually lose the connection we have with them? In the end our fake immortality granted to us by the EJP makes us develop a god complex, where all who others a mere cattle. I'm sure most of you disagree about this, but that's where I believe that you are wrong. No matter how much we try to relate to those people (namely bluepills primarily), in the end their death remains only of little importance to us. Sure their death affects us, however the effect is much smaller than what it would be if we really would give our lives to them but we cannot. How can we dedicate our lives to them if we are immortal, if they are like ants, living and dieing, while we are the little boys and girls with the magnifieing glasses watching them from above? There is no threat to our lives, we are save, they die, we continue.
Heh, I know what you're thinking right now, (most) probably (not). Right about now I try to reflect upon what I said up until now and try to make sure I myself know what I was thinking what I wrote there, if I myself understand it. I'm bad at expressing my thoughts, but I guess replies will uncover the many errors I made up until now and till the end of this.
In any case, back to the "I know what you're thinking right now" part. There is one more thing to consider and that is "the Real". "The Real" is yet another topic of importance to the EJP. We may be immortal in the Matrix, but not so in the Real. We die in the Real, we really die. Sadly this is another limitation given to us by the game. The Real does not exist, what happens there mostly out of our hands (there are a few occasions where we did affect it, yes). Exactly because of this the factor of mortality in the real is of no importance to us. How believable can we display it anyways? There are and were many roleplays that included actions in the real, even LEs and cinematics, crucial parts of the story-line. Ultimately that doesn't change anything, sadly.
Which is why because of this inability to reflect of what happens in this other world, the Real, where each and every one of our actions would have much more live-crucial outcomes, that the storyline has begun to take turns to the worst. The Real is static and nobody can or should be allowed to change it and yet this static enviroment, if changed, would need to affect our very personalities, our very actions. Peace, the enviroment in which nothing happens, in which nothing affects us in the Matrix, the world we practically dedicated our lives to, to preserve that peace, has been changed. A simple action, a declaration of war, which inevitably needs to affect both worlds, ours and the static one, couldn't possibly affect either in the end. How can we be in a state of turmoil, life and death, if we can't do anything about it? Even in the Matrix a state of war is impossible, wether it be done through story-line or game mechanics. This game is not made for war, it's made for peace. Nobody of us has changed, how can we?
What does this have to do with the EJP? Without the possiblity of our very own death, especially ones not decided by our own, which is the only possible decision any of us choose in roleplay, but by outside forces, none of our actions have any affect (with the exception of a few very lucky or talented roleplayers). Otherwise the declaration of war would have affected us, because the probability that we will be killed would be extreme, just like in the movies and that change would have also affected on how we see the other world purely depicted by roleplay and some story-line aspects, the Real. But that is a thing impossible for an MMORPG. The very thing that is so crucial to the game is the fatal weakness of the roleplay and storyline we love.
We can't change the fact, but there is one thing that we could have done from the very beginning. Actually no, not we, but the makers of this game and the universe we play in: A detailed description for both role- and non-roleplayers for all things that I have mentioned up to now. What is the EJP? How does it work? How does it affect our bodies, RSI and especially the very psyche of those using it in both short- and longterms. How, for a realistic display of roleplay, should it affect us? What is the real? How can we possible include it into our roleplay and therefore what are dos and don'ts? There are so many other questions that still linger around that wait to be answered. All of those questions may have at some point been explained individually by someone somewhere, but there is no generally acceptable basis. Although I do blame the devs and such for this, I'm being incredibly idealistic here.
All those questions are so very essential to our very lives in the Matrix, yet all of them stay unanswered. All those actions, decisions, choices we made were made purely from a standpoint we decided for ourselves, without broad knowledge of the actual facts, which for all we know don't exist. After all we decided for ourselves what the Matrix is within in the limitations of what was given to us and yet nowadays I can't help but think that it's no longer a Matrix related to the one we loved so much, a realisation that took 3 years, and which is somewhat painful.
I actually wanted to include my very own description of how the EJP affects our bodies and psyche, where the limitations of RSI reconstruction lie and how we should have behaved, if we really wanted to include a basis of knowledge that is acceptable for the community and can be used for active roleplay. To be honest, right now I'm a little exhausted, it's been some time I have written something like this and the whole text is so very "me" (plus I don't think I could have done it very well anyways, much like this very text); incoherent, made up of words that sometimes make no sense in the context they were put in, I admit I'm bad at this, but I think it's something that has to be said by someone at some point, even though I guess ... it's nearly 3 and a half years too late.
Mfg, GG
P.S.: Any bad grammar or sentences that make no sense are purely coincidential, you could say bad translation of thoughs?





