I know this is a hot topic and has been debated many times but this is my idea. Why not disable hyperjump during combat. This would allow people to use hyperjump to access building tops and to move freely in missions but stop the problem of people rolling out and jumping seconds from dieing. I know there is alot of people on both camps so i dont know how such a change would work but i thought i would throw out the idea.
Personally I dont see the need for it in pvp. The way i see it, if you willing to attack someone you have to be prepared to die and give up your cq if you lose. Otherwise there is no point in pvping at all really. I roll out and run in pvp but i see that as something totally different. Running doesnt deny someone cq or a kill because its extremely easy to chase and reinterlock before they can get their shield back up. Its more of a team pvp tactic of drawing one or more reds away from the main body of pvp for the "easy cq" while your friends have a chance to win the main battle. I die most times i run so denying cq is not the reason i do it.
Anyway i know this topic has been talked alot about in the past. Just bringing it back up in a new thread cause we aint supposed to necro old ones. I dunno if my specific idea has been mentioned before, ive read thru alot of discussions on this topic but not all.


Hits about a quarter of the time, prob would go up if we were wearing ball acc gear (think i'v been hitting more with ninja gloves and wireframes.)
