Level 50 item decompiler

24 posts · 2008-12-26 18:07:43 to 2009-01-01 18:00:12

#36300531822 12/26/2008 18:24:00 Re:Level 50 item decompiler

For what it's worth, the timer should probably just be taken off, as, as far as I can see, it serves no purpose.

I mean, god forbid you decompile everything within a minute.

#36300531824 12/26/2008 18:36:58 Re:Level 50 item decompiler

Agreed there shouldnt be a timer at all... after a long misison grind or doing a box you shouldnt have to stand there for 5 mins decompiling.

TBH alot of things could be improved with coding but most have already been discussed.. this however is a quick fix that wouldnt effect the dev workload and would benefit all.

#36300531825 12/26/2008 18:44:04 Re:Level 50 item decompiler

100% Support this as I personally have spent far too much of my life decompiling.

#36300531826 12/26/2008 18:57:57 Re:Level 50 item decompiler

Thats what I'm trying to think of Zenom. Ideas that would be quick to edit / fix so that the devs has time to look at these ideas, I'm sure some have been suggested in the past but never hurts to throw the idea ball around SMILEY

#36300531838 12/26/2008 22:48:41 Re:Level 50 item decompiler

Agreed.  I think making a lvl 50 item decompiler is pointless, just move the timer from 8 seconds (i belive that what is is now) down to one or two, saying you even want to keep a timer on it at all.

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#36300531841 12/27/2008 00:19:56 Re:Level 50 item decompiler

I think the official reason for their being a reuse timer on the decompiler is that decompiling earns you xp and there has to be a timer to limit the rate at which you can gain this xp. I'm not saying I agree with this reason, just that this is why it's there.

If you are reading this my sig didn't work T_T
#36300531843 12/27/2008 00:52:41 Re:Re:Level 50 item decompiler

ZaneZavin wrote:

100% Support this as I personally have spent far too much of my life decompiling.

#36300531844 12/27/2008 00:55:58 Re:Re:Level 50 item decompiler

Pylat wrote:

I think the official reason for their being a reuse timer on the decompiler is that decompiling earns you xp and there has to be a timer to limit the rate at which you can gain this xp. I'm not saying I agree with this reason, just that this is why it's there.

It's a very measly amount of XP, and I seriously doubt anyone has the time or funds (even with a reduced or removed timer) to level a character through decompiling.

#36300531851 12/27/2008 02:38:03 Re:Level 50 item decompiler

If it needs a timer, then have it at one second.

#36300531854 12/27/2008 03:10:57 Re:Re:Re:Level 50 item decompiler

Bayamos wrote:

ZaneZavin wrote:

100% Support this as I personally have spent far too much of my life decompiling.

#36300531871 12/27/2008 06:24:07 Re:Level 50 item decompiler

I can't say much more than /sign

The xp as someone said isnt really amazing and the only time it is is when you decmpile things far above your level which doesnt last long 40k is the highest i've ever recieved.

Eventually you run out of items too... So remove it please for what its worth... which isn't alot.

It takes a good hour or so to decompile a good list of items which is kinda ridiculous when you think about it. I mean its annoying if you actually want to use it for its purpose and not xp.

#36300531872 12/27/2008 07:32:12 Re:Re:Level 50 item decompiler

Danger_Frog1471 wrote:

I can't say much more than /sign

But you do it anyway =D

#36300531874 12/27/2008 08:01:30 Re:Re:Re:Level 50 item decompiler

Syna wrote:

Danger_Frog1471 wrote:

I can't say much more than /sign

But you do it anyway =D

Naturally 

#36300532032 12/28/2008 09:41:34 Re:Level 50 item decompiler

I tend to stockpile "to decomp" emails, and while the luggable's useful, it's nowhere near "everything that coders want." All the luggable does is halve the timer. 5 seconds is still a long time when you've got thousands of things to decompile. 1 second reuse decomp tool would be nice. Don't care about how hard it is to get.


EDIT: Actually, had an idea. What if there was, in the vein of old "Coding grandmaster" ideas, sort of a tier system: The devs make progressively better and better non tradeable decompile tools, in terms of reuse timer. The recipes are "taught" to your character luggable style when you reach a certain codestructs benchmark, say, 4-5 thousand items decomped for the best one. This way, there's already a time sink to get the item -- the time that avid coders have put in already. And the benefit of this item would go directly to the people who need it.

Only thing is, I don't know if the database stores a "size" number for how many recipes a player has learned. If it does already, that's swell, and it shouldn't be that hard to do some sort of OnEvent(size == requiredForItem) teach(). But, if not, it'd require the server to cycle through all players' codestructs at least once to generate a number, and I really don't see a field being added to the database to store such a value.

#36300532071 12/28/2008 14:50:11 Re:Level 50 item decompiler

i say get rid of the timer.

#36300532079 12/28/2008 15:41:09 Re:Level 50 item decompiler

I think it needs a timer since it saves data when you learn new code, but I bet it could be lowered to two seconds.

#36300532113 12/28/2008 19:26:24 Re:Level 50 item decompiler

atleast a reducd timer >.>

#36300532233 12/29/2008 12:03:39 Re:Re:Level 50 item decompiler

ZaneZavin wrote:

I think it needs a timer since it saves data when you learn new code, but I bet it could be lowered to two seconds.


I was going to say, Im pretty sure the timer exists to allow the system to keep up with updating your library as you add new codes. That being said, the fact that there is a luggable that reduces the time by 50% means that this is at least feasible. The question is more what the minimum amount of time the system needs to record the data is. I for one would not want to zip through my decomp, onyl to find that the system had lost half the codes.

So... yeah, a shortening of the timer would be nice. And that luggable is about worthless, other than the 50% decomp rate bonus. I mean, come on, 1 pt bonuses of the crafts? woowoo. 5pts on decomp? I have two clothing items that give me a combined decomp bonus of 24PTS!! Im sure with a few more i could decmop a lvl 90 item! YES!!!

seriously, what a waste of code. A level50 decomper with the maximum possible decomp rate, and just remove that silly lugg from the game.

I mean, financially i know SOE wants us to spend our whole lives in here, but this seems pretty ridiculous.

#36300532562 12/31/2008 08:07:47 Re:Re:Level 50 item decompiler

EndlessVoid wrote:

Although technically if they made an 'Advanced Decompiler Tool' and limited it to lvl 50 characters, the XP argument would be null, because there's no way to level past 50 at the moment.

- Void


heh. the make it 40... it'd be better than what we have now...

#36300532845 01/01/2009 18:00:12 Re:Level 50 item decompiler

I did some digging.

Comment by Rarebit

Doozie - Multiple items you say?

My old B-ess link.

To sum up, Dracomet would be the one to develop this, if he wants to.


I propose the following:

Item Decompiler 2.0
Re-Use Timer 1 Second
Minimum Character Level 50

Item Decompiler 3.0
Re-Use Timer 1 Second
Minimum Character Level 50
Decompiles 2 items or less

Item Decompiler 4.0
Re-Use Timer 1 Second
Minimum Character Level 50
Decompiles 4 items or less

Item Decompiler 5.0
Re-Use Timer 1 Second
Minimum Character Level 50
Decompiles 8 items or less

I would be would be willing to farm the heck out of these permanent tools.

Also, a lvl 20-something that decompiles a lvl 50 item gets 30k xp. That's like defeating a high level npc. So exploits can be done, but they are finite. Think of how many items it will take to farm to be able to exploit decompiling. Very time consuming, etc, etc, etc.