Seriously, popping one of these pretty much ruins the vector tree. I've had mkts pop one while in IL with me after i've put 5 Dots on them, and they lose about 500 health from it, when that should nearly kill them. Mkts have enough advantages already without taking away pretty much the only thing that can kill them with any ease.
Remove Antibiotics Please
20 posts · 2008-10-11 12:51:03 to 2008-10-11 14:54:25
Just like most other things....in Mxo it will never happen.
Sometimes it does, sometimes it doesn't.
Maybe change your loadout if you're frustrated at your opponents sweeping your DoTs?
EDIT: Delete upgrades is fine too.
Maybe change your loadout if you're frustrated at your opponents sweeping your DoTs?
EDIT: Delete upgrades is fine too.
Or keep them Powerlessed for longer. Either way is good.
Weirdly enough, lately I've been experiencing antibiotics this way: It has a chance to remove 1 debuff or all DOTS (well, even if I say all at once, it feels like all dots get removed simultaneously with 1 sweep, I've seen it remove 3-4 dots simultaneously, but I can't say if it does it everytime with each sweep) each second. That's kind of weird.
I think some of them run around with anti's on the whole time, as i've kept people powerlessed with vector and hit them with stun as soon as it wore off, and still swept.
And yeh GG, i've noticed that too, it seems like the Dots are disappearing as soon as you hit them with them it used to take nearly the full lengh of the Dot for it to be swept, and wouldn't even sweep all of them.
And yeh GG, i've noticed that too, it seems like the Dots are disappearing as soon as you hit them with them it used to take nearly the full lengh of the Dot for it to be swept, and wouldn't even sweep all of them.
Lol No. Antibiotics are either useful, or useless. Sometimes they work, or sometimes they do nothing. Without antibiotics in interlock a vector's spam would be ridiculous.
And with antibiotics, a vector does pretty much nothing in interlock, its like an MA trying to kill someone 1on1 without interlocking them.
Brommerz77 wrote:
To be fair, Mkt's spam is just as bad given the right circumstances.
Without antibiotics in interlock a vector's spam would be ridiculous.Not just Vector's Spam.
To be fair, Mkt's spam is just as bad given the right circumstances.
That's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.
Oh and given we can only have one hyper activated, Anti's are an amazing asset to have sometimes.
Oh and given we can only have one hyper activated, Anti's are an amazing asset to have sometimes.
Brommerz77 wrote:
That's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.It makes up for it with most of the Debuffs.
NEVAHHHHHH!!!
HutchieJNR wrote:
Brommerz77 wrote:You cant debuff in interlock, which is where vector spam comes into effect. Seeing as out of interlock you can deflect a lot of it if you're luckyThat's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.It makes up for it with most of the Debuffs.
Brommerz77 wrote:
If your using ballista you can use over load 1.0, Stun 1.0, Stun 2.0 And UI Lag 1.0.
All you need for spam to go through, Is Accuracy, The ability to click over and over again hoping to win and more accuracy. Anyone can do it.
HutchieJNR wrote:Depends what your using with Vector really.Brommerz77 wrote:You cant debuff in interlock, which is where vector spam comes into effect. Seeing as out of interlock you can deflect a lot of it if you're luckyThat's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.It makes up for it with most of the Debuffs.
If your using ballista you can use over load 1.0, Stun 1.0, Stun 2.0 And UI Lag 1.0.
All you need for spam to go through, Is Accuracy, The ability to click over and over again hoping to win and more accuracy. Anyone can do it.
HutchieJNR wrote:
Brommerz77 wrote:Anyone can break it as well, all it takes is a punch reversal or pistol barrage and it will end.HutchieJNR wrote:Depends what your using with Vector really.Brommerz77 wrote:You cant debuff in interlock, which is where vector spam comes into effect. Seeing as out of interlock you can deflect a lot of it if you're luckyThat's if the antibiotic works. Not to mention the tiny IS cost for launching a dot.It makes up for it with most of the Debuffs.
If your using ballista you can use over load 1.0, Stun 1.0, Stun 2.0 And UI Lag 1.0.
All you need for spam to go through, Is Accuracy, The ability to click over and over again hoping to win and more accuracy. Anyone can do it.
I dont use antibiotics I just put on alot of Viral resist I throw in concentration and I buff myself with Firewall As long as I either get a suplex or a Staggering its 100% game over for the hacker. Granted Im UM buffed to all hell though and have nearly max health at any given time so I guess its alot different for someone else.
Im tempted to start trying antibioticsbut theres not really a point usually the things I die from are just continual straight free fire damage or non sweepable damage from zergs outside of interlock at Mara.
Im tempted to start trying antibioticsbut theres not really a point usually the things I die from are just continual straight free fire damage or non sweepable damage from zergs outside of interlock at Mara.
I use them once in a while, but the only time they've worked accurately was clearing up that zombie virus during the Hallowe'en shenanigans...
MatrixRefugee wrote:
clearing up that zombie virus during the Halloween shenanigans...Yeah thats when I use them most.
Just put 3 Dots on an MA, he swept them and lost a total of 200 health.
-_-
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pyro20 wrote:
Just put 3 Dots on an MA, he swept them and lost a total of 200 health.Ouch...Bet that P'd you off.
-_-