Loose Threads in the Storyline

29 posts · 2008-10-09 12:15:13 to 2008-10-29 08:49:23

#36300508112 10/09/2008 12:15:13 Loose Threads in the Storyline

So I did a search and cannot find anything on this. Does a thread already exist that catalogues and discusses all the unsolved and unfinished stuff from the storyline?

Here is a list from the posts in this thread so far. I'll keep it updated as often as anyone wants to post something.

  • Neo's Remains
  • Sarah Edmontons
  • Morpheus: Dead or Alive?
  • Smith Virus Resurgence
  • The Trainman's fate
  • The Kid's killcode
  • Gemaskeerd's true fate
  • Trinity's cranial jack attachment
  • Justice for Toorima's many murders
  • The Cheat Code Vials true fate
  • The two frags the Oracle gave EPN and Cyphs
  • Why the Oracle allowed to herself to be killed
  • Why Sati is so special
#36300508113 10/09/2008 12:19:18 Re:Loose Threads in the Storyline
ShiXinFeng wrote:

So I did a search and cannot find anything on this. Does a thread already exist that catalogues and discusses all the unsolved and unfinished stuff from the storyline?

An example of such would be the meaning of the codes in the details of the Morpheus Sim.


The details didn't have any meaning they were just fragments from the General's network.

Sarah Edmontons
The thing in Trinity's neck the Assassin saw
Morpheus Death
Neo's body
The two frags the Oracle gave EPN and Cyphs
Why the Oracle killed herself
Why Sati is so special

That's all I got atm.


#36300508118 10/09/2008 12:29:21 Re:Loose Threads in the Storyline
RSI Frags.
#36300508120 10/09/2008 12:36:12 Re:Re:Loose Threads in the Storyline
KanoR wrote:
RSI Frags.
The first set was used to recompile Neo's RSI to keep the General from useing them for some form of MAtrix domination or whatever. They were Neo's final thoughts before he "died"
The second set was used to identify Vashuo's killer Torima.

#36300508161 10/09/2008 13:22:21 Re:Loose Threads in the Storyline
ShiXinFeng wrote:

So I did a search and cannot find anything on this. Does a thread already exist that catalogues and discusses all the unsolved and unfinished stuff from the storyline?

An example of such would be the meaning of the codes in the details of the Morpheus Sim.



   I believe Rarebit said that the Morpheus sim's old details were supposed to hint that he was created by the General.  Something to do with frequences on computers in mission areas that were related to the commandos?
#36300508186 10/09/2008 13:52:01 Re:Re:Loose Threads in the Storyline
GamiSB wrote:
Sarah Edmontons
This one may never be solved, Rarebit said at fan faire Paul Chadwick didnt leave any notes on where he was going with the Sarah Edmontons mini-story.
#36300508204 10/09/2008 14:06:48 Re:Loose Threads in the Storyline
How is Morpheus's death a loose thread? Maybe the only thing I can think of is, who switched the Merovingian's anti-jack-in codes with the kill-codes the Assassin ended up with?
.
#36300508211 10/09/2008 14:11:54 Re:Re:Loose Threads in the Storyline
GodTier wrote:
How is Morpheus's death a loose thread? Maybe the only thing I can think of is, who switched the Merovingian's anti-jack-in codes with the kill-codes the Assassin ended up with?
Oh I dont know the entire live event arch regarding look alikes of him showing up afterwards not to mention the un indentified signal as seen in a rescent Machine Critical who has broken communications sent to the player by a Morpheus character wearing different clothing than the Sim.
#36300508215 10/09/2008 14:16:11 Re:Re:Re:Loose Threads in the Storyline
privaronT wrote:
GodTier wrote:
How is Morpheus's death a loose thread? Maybe the only thing I can think of is, who switched the Merovingian's anti-jack-in codes with the kill-codes the Assassin ended up with?
Oh I dont know the entire live event arch regarding look alikes of him showing up afterwards not to mention the un indentified signal as seen in a rescent Machine Critical who has broken communications sent to the player by a Morpheus character wearing different clothing than the Sim.
I don't know what you're talking about in regards to the "recent crit" but I thought it was plainly obvious that those Morpheus wannabes were just wannabes, and normal operatives (Morpheus followers, played by LE team) dressed in player clothes trying to look like Morpheus. Some of them even had the wrong clothing or missing clothing to push that idea.
.
#36300508224 10/09/2008 14:19:23 Re:Re:Re:Re:Loose Threads in the Storyline
GodTier wrote:
privaronT wrote:
GodTier wrote:
How is Morpheus's death a loose thread? Maybe the only thing I can think of is, who switched the Merovingian's anti-jack-in codes with the kill-codes the Assassin ended up with?
Oh I dont know the entire live event arch regarding look alikes of him showing up afterwards not to mention the un indentified signal as seen in a rescent Machine Critical who has broken communications sent to the player by a Morpheus character wearing different clothing than the Sim.
I don't know what you're talking about in regards to the "recent crit" but I thought it was plainly obvious that those Morpheus wannabes were just wannabes, and normal operatives (Morpheus followers, played by LE team) dressed in player clothes trying to look like Morpheus. Some of them even had the wrong clothing or missing clothing to push that idea.
So do your crits. It's there.
#36300508225 10/09/2008 14:21:26 Re:Re:Re:Re:Re:Loose Threads in the Storyline
privaronT wrote:
GodTier wrote:
privaronT wrote:
GodTier wrote:
How is Morpheus's death a loose thread? Maybe the only thing I can think of is, who switched the Merovingian's anti-jack-in codes with the kill-codes the Assassin ended up with?
Oh I dont know the entire live event arch regarding look alikes of him showing up afterwards not to mention the un indentified signal as seen in a rescent Machine Critical who has broken communications sent to the player by a Morpheus character wearing different clothing than the Sim.
I don't know what you're talking about in regards to the "recent crit" but I thought it was plainly obvious that those Morpheus wannabes were just wannabes, and normal operatives (Morpheus followers, played by LE team) dressed in player clothes trying to look like Morpheus. Some of them even had the wrong clothing or missing clothing to push that idea.
So do your crits. It's there.
I don't have an idea as to which chapter this critical mission is at, so maybe you can help us in posting the subchapter and mission number? Or get a screencap?
.
#36300508231 10/09/2008 14:24:44 Re:Loose Threads in the Storyline
10.2.5  Glad I could help you get a better grasp of the storyline.
#36300508237 10/09/2008 14:30:45 Re:Loose Threads in the Storyline
You know, he could always write his own continuation to the Sarah Edmontons thing.
I mean, that's the point of writing the storyline, isn't it?
I think a lot of these, if tied up before introduced, would make a much more functional storyline and game (which you just lost).
#36300508251 10/09/2008 14:45:09 Re:Loose Threads in the Storyline

Isn't one of The Masked still alive?

Popper still have a killcode embedded in him?

Justice for Toorima's role in the deaths of countless zion crews?

The Trainman's current whereabouts and condition?

#36300508263 10/09/2008 15:02:50 Re:Re:Loose Threads in the Storyline
ShiXinFeng wrote:

Isn't one of The Masked still alive?


One was killed the other Veil hinted at was killed as well back when Rarebit first started posting Live Event threads.

#36300508267 10/09/2008 15:09:18 Re:Re:Loose Threads in the Storyline
Neoteny wrote:
You know, he could always write his own continuation to the Sarah Edmontons thing.
I mean, that's the point of writing the storyline, isn't it?
I think a lot of these, if tied up before introduced, would make a much more functional storyline and game (which you just lost).
Im pretty sure he said he's not touching it.
#36300508512 10/09/2008 22:16:10 Re:Re:Re:Re:Loose Threads in the Storyline
GodTier wrote:
privaronT wrote:
GodTier wrote:
How is Morpheus's death a loose thread? Maybe the only thing I can think of is, who switched the Merovingian's anti-jack-in codes with the kill-codes the Assassin ended up with?
Oh I dont know the entire live event arch regarding look alikes of him showing up afterwards not to mention the un indentified signal as seen in a rescent Machine Critical who has broken communications sent to the player by a Morpheus character wearing different clothing than the Sim.
I don't know what you're talking about in regards to the "recent crit" but I thought it was plainly obvious that those Morpheus wannabes were just wannabes, and normal operatives (Morpheus followers, played by LE team) dressed in player clothes trying to look like Morpheus. Some of them even had the wrong clothing or missing clothing to push that idea.

   According to someone who was at one of Enmascarado's meetings shortly before his apparent death, the Morpheus lookalikes were in fact part of a Cypherite plan to get Niobe and the Assassin in one place in the hopes that the Assassin would kill Niobe.

   I admit that I only have that person's word and no actual logs or anything to back it up.  But I have seen a screenshot from one of these final Enmascarado meetings where he said something to the effect of "Everyone else has failed at this so far" when he discussed his plan to set off code bombs to lure the two together.  It does make sense, though.  The Morpheus lookalikes failed because only the Assassin showed up at the bombing sites.  Both he and Niobe showed up when Enmascarado took things into his own hands.

   This is why the names of the Morpheus lookalikes (Sogno, Maerd, Ndengi, Oneiroi, etc.) are listed in the Cypherite section of my site.
#36300508525 10/09/2008 22:52:01 Re:Re:Re:Loose Threads in the Storyline
Kybutra wrote:
Neoteny wrote:
You know, he could always write his own continuation to the Sarah Edmontons thing.
I mean, that's the point of writing the storyline, isn't it?
I think a lot of these, if tied up before introduced, would make a much more functional storyline and game (which you just lost).
Im pretty sure he said he's not touching it.
Why? Because he doesn't feel like it?
In this field, and even in general writing, sometimes you have to do things you don't feel like in order to resolve their place in the story.
Otherwise, the blanket you weave will have a large, long, frayed thread dangling in the breeze. And no one likes that kind of a thread on their blanket.
#36300510949 10/16/2008 08:19:48 Re:Loose Threads in the Storyline
Updated with the information posted here in this thread.
#36300510955 10/16/2008 08:28:37 Re:Loose Threads in the Storyline
ShiXinFeng wrote:

Gemaskeerd's true fate

This one has been answered. Veil hinted at it during a Cypherite meeting just after Rarebit started doing Live Events that Gemaskeerd was killed. Who killed him is unknown but the overall opinion was that he was killed by Veil or other Cypherites.

#36300510963 10/16/2008 08:53:01 Re:Re:Loose Threads in the Storyline
GamiSB wrote:
ShiXinFeng wrote:

Gemaskeerd's true fate

This one has been answered. Veil hinted at it during a Cypherite meeting just after Rarebit started doing Live Events that Gemaskeerd was killed. Who killed him is unknown but the overall opinion was that he was killed by Veil or other Cypherites.


Nope, all she says is that tey have been "dealt with as they deserved". Given the current ambiguity in the development of the storyline, this could mean anything.

http://forums.station.sony.com/mxo/..._id=10400129364

#36300511016 10/16/2008 11:31:46 Re:Re:Re:Loose Threads in the Storyline
ShiXinFeng wrote:
GamiSB wrote:
ShiXinFeng wrote:

Gemaskeerd's true fate

This one has been answered. Veil hinted at it during a Cypherite meeting just after Rarebit started doing Live Events that Gemaskeerd was killed. Who killed him is unknown but the overall opinion was that he was killed by Veil or other Cypherites.


Nope, all she says is that tey have been "dealt with as they deserved". Given the current ambiguity in the development of the storyline, this could mean anything.

http://forums.station.sony.com/mxo/..._id=10400129364

She also says that they discourage extream action at the cost of the system, something G&E were doing. Also G&E's philosophies were along the lines of "kill everyone in the real and not wanting to return to the Matrix" to which Veil and Crpytos have never advocated.

Thus we can safely assume they are casted in a negative light by Veil and her comment about getting what they deserve is a negative one. Because we haven't seen or heard of these two despite radical movements emerging from the Cypherites suggest that they are both dead.


#36300511036 10/16/2008 12:18:16 Re:Re:Loose Threads in the Storyline
ShiXinFeng wrote:
Justice for Toorima's role in the deaths of countless zion crews?
I believe this was solved when she was in prison in Zion. Cypherites helped her escaped and therefore "Veil" came around. I was under the impression that Torrima and Veil are the same people.
#36300511041 10/16/2008 12:36:17 Re:Re:Re:Loose Threads in the Storyline
Nicho wrote:
ShiXinFeng wrote:
Justice for Toorima's role in the deaths of countless zion crews?
I believe this was solved when she was in prison in Zion. Cypherites helped her escaped and therefore "Veil" came around. I was under the impression that Torrima and Veil are the same people.
They are the same person, but I think ShiXin wants to see her die for killing the crew members.
#36300511043 10/16/2008 12:41:30 Re:Loose Threads in the Storyline
As do I. SMILEY

Veil's as murderous as G&E, so her comment about them being 'dealt with as they deserved' is either a lie or misinterpreted. Yeah, she says Cypherites won't do anything to harm the System, but she says nothing about wantonly blowing up hoverbarges and slaughtering innocent redpills.
#36300511045 10/16/2008 12:58:22 Re:Re:Re:Loose Threads in the Storyline
  • Neo's Remains
  • Sarah Edmontons
  • Morpheus: Dead or Alive?
  • Smith Virus Resurgence
  • The Trainman's fate
  • The Kid's killcode
  • Gemaskeerd's true fate
  • Trinity's cranial jack attachment
  • Justice for Toorima's many murders
  • The Cheat Code Vials true fate
  • The two frags the Oracle gave EPN and Cyphs
  • Why the Oracle allowed to herself to be killed
  • Why Sati is so special
Funny thing is all that stuff is things I actualy give a crap about. The current things happening? Not really interested.

4 8 15 16 23 42
#36300514058 10/25/2008 17:24:01 Re:Re:Re:Loose Threads in the Storyline

privaronT wrote:

GodTier wrote:
How is Morpheus's death a loose thread? Maybe the only thing I can think of is, who switched the Merovingian's anti-jack-in codes with the kill-codes the Assassin ended up with?
Oh I dont know the entire live event arch regarding look alikes of him showing up afterwards not to mention the un indentified signal as seen in a rescent Machine Critical who has broken communications sent to the player by a Morpheus character wearing different clothing than the Sim.


I was not aware of this.  Proof?  The screenshot you posted doesn't really show what he was wearing.

#36300515199 10/29/2008 08:49:23 Re:Loose Threads in the Storyline

You would think, Beirn's continued influence as an Unlimit in the Matrix would still pollute the code as much as it did when Anome and his other cronies were running around. Why haven't we seen any increase in standard Merv redpills being touched by Beirn's pollution? We could have a mini Unlimit army, like our Commando army.

And what has Mercury been doing all this time with his cheat code vial? I know he has one, I still remember one of his henchmen talking about it before noticing me and shutting his yap.

The Trainman is either dead, or he's recovered but refused to come back into the main Matrix world for fear of being attacked by redpills again. He could still be doing work for other Exiles.

And I'm still a little ticked that not even being code-whipped by Halborn hasn't brought out any changes in Agent Gray. Where's our hint of Smith infection? t.t