Is there any way we could have some kind of indicator, similar to the one of another team member, that tracks NPC's that you need to make follow you out of a mission zone to another zone.
Mission NPC Indicator
6 posts · 2008-10-09 03:10:28 to 2008-10-09 16:46:20
I'd rather the escort missions be done away with.
That or have it set to whenever you use an elevator / open mission door they teleport to you. Doubt it would be THAT hard to do since they already path with you anyways, but then again I know nothing about coding.
That or have it set to whenever you use an elevator / open mission door they teleport to you. Doubt it would be THAT hard to do since they already path with you anyways, but then again I know nothing about coding.
KanoR wrote:
I'd rather the escort missions be done away with.This is not only a problem for regular NPCs, but also for the Proxy and Daemon users. Implementing such a rather simple indicator would help alot with the use of allied AI.
KanoR wrote:
I actually do like the DUN DUN DUN! plot twists though that go with some of the missions but escorting just slows em down.
I'd rather the escort missions be done away with.I was just thinking that today. Escort missions are just to much of a pain Im not sure how killing level 8s so a level 1 doesnt die translates to fun gameplay but oh well.
I actually do like the DUN DUN DUN! plot twists though that go with some of the missions but escorting just slows em down.
Oh god yes please. I've always thought something like this was needed and just never posted about it myself. Nothing more annoying than making an npc follow you and then realise you lost it somewhere...
Would be extremely helpful imo