Number of Players.

18 posts · 2008-09-22 10:44:21 to 2008-10-04 08:06:00

#36300501710 09/22/2008 10:44:21 Number of Players.
OK, this seems like a simple enough question to me, but nobody knows/wants to tell.

The thing is, whenever I tell people how cool MxO is, and how they should try it, the first thing they ask is "How many players are there".


My response is usually "Umm..."


I've searched the forums. I've searched Google. I even emailed SOE (You don't want to know what their response was!).

But what I want to know is...


HOW MANY PLAYERS DOES MXO HAVE????


Does anyone know?

Why is it such a big friggin secret?

SMILEY Am I the only one? Is every one else a bot? SMILEY (I think I need to take my meds!) SMILEY


Thanx in advance,

X.

#36300501712 09/22/2008 10:45:48 Re:Number of Players.
'Dis many mang!
#36300501713 09/22/2008 10:48:02 Re:Number of Players.
It's not SOE's policy to divulge how many subscribers they have to one particular game.

Last I heard, anyway.
#36300501718 09/22/2008 11:02:17 Re:Number of Players.

Just tell them the truth, MxO has a low population....but a low population dosen't mean it's a bad game or should be ignored.

A good example is games such as EvE Online or Horizions, both have a fairly low population as far as MMO's go.

They can free trial this game without the need for a credit card #, they get HJ Beta and Mobius Code as free gifts which saves them a ton of farming and there are people willing to help them out if they ask for it.

Tell them that for the most part we are a small, but friendly group of people who are willing to go the extra mile for people who show a true intrest in sticking with MxO, unlike other MMO's we don't have spammers, bots, and other such nonesense to deal with,

If that's not enough for them....let them play WoW.

#36300501725 09/22/2008 11:34:26 Re:Number of Players.

Yep, and point them to MxOSpace to see some of our community, and to request a trial key. SMILEY

#36300501774 09/22/2008 13:33:47 Re:Number of Players.
I've played EvE Online off and on for over a year. I don't mind the modest population -- lowers my chances of getting my ship ganked by griefers in mid-sec space. I remember seeing some WoW ad where it quoted something like "Over 8 million subscribers!!" and I thought to myself, "That's not an MMO, that's the population of a large city or a small European country..." I like the small-town feel of MxO, frankly. It's easier to be recognized for whatever you bring to the game: case in point when my Recursion main got her name mentioned in a critical mission; I had a whole slew of people tapping me in-game and on Xfire, congratulating me (What made it funny is, I hadn't run the crit yet, so I had no idea what was going on).
#36300501853 09/22/2008 16:03:13 Re:Number of Players.
I agree fully, just came from Warhammer Open Beta and as of 2 minutes ago it just got uninstalled, I can't I mean CAN'T take the people playing it, same goes with WoW it might be a better AI it might be a better overall population on the server, It might be a real big guild, but... truth be told, many could care less about you being in their guild or on their server or in their game because it's so big, here we do take care of the people coming in to try the game out... it's a game with a small population, but the cool peeps here keeps it running, and that's actually like 95% of the entire 3 server population, there's a few bastards around but even for them it's a make or break and sometimes they even come back on alts and sit and shittalk the ones that's still having fun, I personally find that hilarious - and a sure sign that we got something special going here. Not to mention the events that at least give the players the attention of the npc's like Pace and whoever, instead of it just being some generic npc requesting this or that for the 100th time, not fun, just a drag... can't stand the quest systems either, grrrrrrr.. *vomits* SMILEY
#36300501861 09/22/2008 16:26:48 Re:Number of Players.

Mmm, I'm minded of an event back in February where Halborn got into it with Beirn. I was on one of my Recursion alts, Morraeon the crazy Exile, who has a *very* distinctive and eerie-looking RSI. Well, I hadn't tagged the access node, so an Agent popped in to gank her... and as she's laying prone on the floor Rarebit/Beirn said to her, "You gonna be okay down there, witch-lady?" I had to laugh for real, since the nickname fits her so well. Or the time Flood let Sieges kiss his hand, back when she was still fangirlling him. Or the time he yelled at her for talking too much; sure, it made her wince, but hey, it felt good to be more than a face in the crowd. People can grumble about the small player base, but if there was some magic bullet to bring in the nine bzillion subscriptions they want, it would probably cause the game to lose the human touch that the devs are able to maintain.

#36300501876 09/22/2008 16:53:01 Re:Re:Number of Players.
eval wrote:
It's not SOE's policy to divulge how many subscribers they have to one particular game.

Last I heard, anyway.
Indeed this is still true.
#36300501878 09/22/2008 16:54:25 Re:Number of Players.
I'm sure we have OVER 9,000!
#36300501901 09/22/2008 17:50:12 Re:Re:Number of Players.
Cadsuane wrote:
Just say "Oh, lots!"
My chosen faith prevents me from lying

#36300501925 09/22/2008 19:01:46 Re:Re:Number of Players.
MetaLogic wrote:
I'm sure we have OVER 9!
It's true, we have over 9 players.
#36300501937 09/22/2008 19:30:36 Re:Re:Re:Number of Players.
ZippyTheSquirrel wrote:
MetaLogic wrote:
I'm sure we have OVER 9!
It's true, we have over 9 players.
We have at least this many players.  *holds up hands with all fingers showing*  SMILEY
#36300501940 09/22/2008 19:46:02 Re:Number of Players.
I have terrible news.

I did the counting, and we only have twenty one players. Trust me, I used every pointable limb available to me.
#36300503111 09/25/2008 14:21 Re:Re:Number of Players.
Synapse777 wrote:
I agree fully, just came from Warhammer Open Beta and as of 2 minutes ago it just got uninstalled, I can't I mean CAN'T take the people playing it, same goes with WoW it might be a better AI it might be a better overall population on the server, It might be a real big guild, but... truth be told, many could care less about you being in their guild or on their server or in their game because it's so big, here we do take care of the people coming in to try the game out... it's a game with a small population, but the cool peeps here keeps it running, and that's actually like 95% of the entire 3 server population, there's a few bastards around but even for them it's a make or break and sometimes they even come back on alts and sit and shittalk the ones that's still having fun, I personally find that hilarious - and a sure sign that we got something special going here. Not to mention the events that at least give the players the attention of the npc's like Pace and whoever, instead of it just being some generic npc requesting this or that for the 100th time, not fun, just a drag... can't stand the quest systems either, grrrrrrr.. *vomits* SMILEY


Guilds that look after there own are the "family guilds." On the other hand, power guilds that focus on advancement treat their guilds like business; resumes, references and so on. That is the nature of those guilds and bless them for it imho.  Without some kind of discipline no guild can function to acheive goals.

A while ago, i wrote a post about exclusiveness of guilds. It creates class warfare between casual players and advanced players. And here in 2008, where the mmo community has been around for nearly a decade. People have found their community of friends, they move from game to game and those are the people i think you are referring to (when you state that they dont care about you- they honestly dont because they are so tight with their people it doesnt even matter about fresh recruits)

And as far as quests- I dont believe MxO has any room to talk about quests. WoW set the standard for quests and even i have to give them credit to that.  Quests are the combination of Lore and Farming. Plain and simple. If you dont like it. Play here. Whoops.

 The difference between this game and every other game is the amount of lore that gets spread throughout the game rather than waiting for it every few weeks via special missions and events.

These games DO have funding to create expansions AND more lore.

It is all about where players want to be.

With friends, with action and challenges and most people have found the friends they want. now they just need a place to stay.

Im glad that you find your home here great. But take a big wide looking glass view of how and where MMOs should go- and you will realize that MXO is just a Eastern Euro Click to run game that has a $ 15 sub instead of an item mall. Go Figure.

Age of Conan? Warhammer. The next age of games is already here. These little companies (mythic - dark ages of camelot) have in the past created pvp structure.

I honestly wish i had a new comp to be playing these new games. If i may say so- all of the core pvp factions on Vector fade away for certain reasons (challenge, lore, and competition in pvp).

#36300505984 10/04/2008 03:31 Re:Number of Players.
An MMO supplement mag I got with UK PCGamer put the player base of MxO at 30,000.  They didn't say when or how this data was compiled though.