Balance Out PvP - Hypers Related

79 posts · 2008-09-22 03:33:44 to 2008-12-02 23:00:12

#36300507975 10/09/2008 07:35:28 Re:Re:Re:Re:Re:Balance Out PvP
Vosiler wrote:
Yasamuu wrote:
Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP. There's an ability called multi-fighting sat there, gathering dust. Make it worthwhile and just to point out that this has some actual sense behind the idea, the equivilent ability "sharpshooter" removes the penalty for firing into interlock from outside it. My proposed change would remove some of the restrictions of being an MA in interlock with people firing into interlock at you.

why not just change tree?, thats why they made it so your not tied to any tree so you can change it when you need to? or am i wrong?
Because maybe he doesn't want to and shouldn't have to?
#36300507977 10/09/2008 07:37:47 Re:Re:Re:Re:Re:Balance Out PvP
Vosiler wrote:
Yasamuu wrote:
Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP. There's an ability called multi-fighting sat there, gathering dust. Make it worthwhile and just to point out that this has some actual sense behind the idea, the equivilent ability "sharpshooter" removes the penalty for firing into interlock from outside it. My proposed change would remove some of the restrictions of being an MA in interlock with people firing into interlock at you.

why not just change tree?, thats why they made it so your not tied to any tree so you can change it when you need to? or am i wrong?
Ok. So someone would need to go take time to A, Code all of these non-interlock trees. B. Level said tree's, costing info and time gathering the info and C. Then go complete a stat hack mission. They'd also have to repeat this to go back to their prefered tree. Sorry, that doesn't promote a good message to new 50's or players that play as MA because of the MA aspect of the movies. I'd also like to point out that I'm neither of these, I do however, want to see an ability which is currently useless but has an equivelent ability 'sharpshooter' that has a point to it. Why not give multi-fighting a point? It's killing two birds with one stone if we do it to help the underdog in pvp.
#36300507978 10/09/2008 07:38:04 Re:Balance Out PvP
Some people like or prefer the duelist tree or the MA tree. Perhaps they aren't very good at the other trees. Point is that while the system allows for people to change trees that doesn't mean it should force you to change. Besides, you can't suddenly change your loadout whilst in IL and you suddenly get out numbered.
#36300507979 10/09/2008 07:38:22 Re:Re:Re:Re:Re:Re:Balance Out PvP
Gerik wrote:
Vosiler wrote:
Yasamuu wrote:
Vosiler wrote:
Yasamuu wrote:
You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.

And 2v1's are not impossible to win either.


so if there not impossiable why are people crying about i? i know it can be done and i have proof and buged it, but there will always be exploits dosent matter what you do, there will always be a way to cheat

thats life get over it.

Uh.

What have I to get over? You're the one complaining about exploiting. Not me.

I think I just stated, there will always be people out to try and exploit but we shouldn't be punished for them wanting to do that.

The point I'm making is that Interlock classes are absolutely pointless in a zerg situation and they need to be able to have a tool to have SOME impact on the PvP. There's an ability called multi-fighting sat there, gathering dust. Make it worthwhile and just to point out that this has some actual sense behind the idea, the equivilent ability "sharpshooter" removes the penalty for firing into interlock from outside it. My proposed change would remove some of the restrictions of being an MA in interlock with people firing into interlock at you.

why not just change tree?, thats why they made it so your not tied to any tree so you can change it when you need to? or am i wrong?
Because maybe he doesn't want to and shouldn't have to?
The fact that he's not even an MA shows he has general opinion on the matter, and he's right. It's no good having stuff like this in game and just changing tree to solve the issue. There are a LOT of people out there who love MA, but just find it impossible to play when outnumbered in PVP.
#36300507990 10/09/2008 07:48:04 Re:Balance Out PvP
Vinia wrote:
Some people like or prefer the duelist tree or the MA tree. Perhaps they aren't very good at the other trees. Point is that while the system allows for people to change trees that doesn't mean it should force you to change. Besides, you can't suddenly change your loadout whilst in IL and you suddenly get out numbered.


your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.

#36300507993 10/09/2008 07:51:38 Re:Re:Balance Out PvP
Vosiler wrote:

your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.

You're missing the point. People shouldn't have to not use a certain loadout because of other ones nor should they stop because of it, you really need to get that through that skull of yours and stop being stupid.

lol @ "if your being attacked by some one while your in il you get an initiative bonus"
#36300507994 10/09/2008 07:53:14 Re:Balance Out PvP

I love MA my main 50 has been MA all the way back in cr1 and i dont see why i should have to swap out to a easyer mode in pvp. i have two other 50's Hacker and a Gunman for that when i need two. Most of us who use MA love IL thats why we use it

#36300507995 10/09/2008 07:53:53 Re:Re:Re:Balance Out PvP
Gerik wrote:
Vosiler wrote:

your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.

You're missing the point. People shouldn't have to not use a certain loadout because of other ones nor should they stop because of it, you really need to get that through that skull of yours and stop being stupid.

lol @ "if your being attacked by some one while your in il you get an initiative bonus"
try it and see, or are you just another one who pays a mxo sub not to play the game but to chat with friend on the fourms ?
#36300507996 10/09/2008 07:54:39 Re:Re:Re:Re:Balance Out PvP
Vosiler wrote:
Gerik wrote:
Vosiler wrote:

your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.

You're missing the point. People shouldn't have to not use a certain loadout because of other ones nor should they stop because of it, you really need to get that through that skull of yours and stop being stupid.

lol @ "if your being attacked by some one while your in il you get an initiative bonus"
try it and see, or are you just another one who pays a mxo sub not to play the game but to chat with friend on the fourms ?
Yes, he is.

Thats why he's posting on a PvP discussion thread.

/rolleyes
#36300508002 10/09/2008 07:59:22 Re:Balance Out PvP
I thought Initiative only kicks in when desperation is used.
#36300508003 10/09/2008 07:59:28 Re:Re:Re:Re:Balance Out PvP
Vosiler wrote:
Gerik wrote:
Vosiler wrote:

your not forced to

no ones forcing you to /pvp and get your Butt (wont let me use a better word) kicked thats your choice, also if your in il and some one shoots you i pretty sure you currently get a bonus from it a dev will have to correct me on this please, but its my understanding if your being attacked by some one while your in il you get an initiative bonus.

You're missing the point. People shouldn't have to not use a certain loadout because of other ones nor should they stop because of it, you really need to get that through that skull of yours and stop being stupid.

lol @ "if your being attacked by some one while your in il you get an initiative bonus"
try it and see, or are you just another one who pays a mxo sub not to play the game but to chat with friend on the fourms ?
No, I'm not gonna "try and see" because that doesn't happen. If I wanted an initiative bonus, I'll load Desperation, not get shot and pray to god that I'll somehow become Neo in IL because of it.
#36300508005 10/09/2008 08:00:56 Re:Re:Balance Out PvP
Vinia wrote:
I thought Initiative only kicks in when desperation is used.
DING DING DING

We have a winner!
#36300508007 10/09/2008 08:02:10 Re:Re:Re:Balance Out PvP
Yasamuu wrote:
Vinia wrote:
I thought Initiative only kicks in when desperation is used.
DING DING DING

We have a winner!
Yay Me!
#36300508016 10/09/2008 08:20:37 Re:Re:Re:Re:Balance Out PvP
Vinia wrote:
Yasamuu wrote:
Vinia wrote:
I thought Initiative only kicks in when desperation is used.
DING DING DING

We have a winner!
Yay Me!


actually no it kicks in when you have much lower health so 50% vs 100% the 50% will have better rolls untill the health is about equal desp only makes a difference when you have less than 50% health as the lower health you get the more Initiative you get (only slightly more) but its mostly about how much health you have,

Also unless a dev wants to correct me how many people are attacking you.


anyway ive said my opinion and i dont want to argue over it i accept certain people will never agree with me and thats fine but id rather not keep going on about it. so i wont reply to anymore posts dissagreeing with me unless its a dev correction then ill edit SMILEY

#36300508017 10/09/2008 08:25:21 Re:Re:Re:Re:Re:Balance Out PvP
Vosiler wrote:
Vinia wrote:
Yasamuu wrote:
Vinia wrote:
I thought Initiative only kicks in when desperation is used.
DING DING DING

We have a winner!
Yay Me!


actually no it kicks in when you have much lower health so 50% vs 100% the 50% will have better rolls untill the health is about equal desp only makes a difference when you have less than 50% health as the lower health you get the more Initiative you get (only slightly more) but its mostly about how much health you have,

Also unless a dev wants to correct me how many people are attacking you.


anyway ive said my opinion and i dont want to argue over it i accept certain people will never agree with me and thats fine but id rather not keep going on about it. so i wont reply to anymore posts dissagreeing with me unless its a dev correction then ill edit SMILEY

Actually, it's more effective when you have much lower than half health but if you use it from the start it also has some effect effect. I've seen MA's use that technique, with mixed results, to try and end a duel quickly.

Players can correct you if you're wrong, we don't need a dev to waste their time doing so. SMILEY
#36300508021 10/09/2008 08:29:51 Re:Re:Re:Re:Re:Re:Balance Out PvP
Yasamuu wrote:
Vosiler wrote:
Vinia wrote:
Yasamuu wrote:
Vinia wrote:
I thought Initiative only kicks in when desperation is used.
DING DING DING

We have a winner!
Yay Me!


actually no it kicks in when you have much lower health so 50% vs 100% the 50% will have better rolls untill the health is about equal desp only makes a difference when you have less than 50% health as the lower health you get the more Initiative you get (only slightly more) but its mostly about how much health you have,

Also unless a dev wants to correct me how many people are attacking you.


anyway ive said my opinion and i dont want to argue over it i accept certain people will never agree with me and thats fine but id rather not keep going on about it. so i wont reply to anymore posts dissagreeing with me unless its a dev correction then ill edit SMILEY

Actually, it's more effective when you have much lower than half health but if you use it from the start it also has some effect effect. I've seen MA's use that technique, with mixed results, to try and end a duel quickly.

Players can correct you if you're wrong, we don't need a dev to waste their time doing so. SMILEY
yer ive done that can use it at the start of a fight and around the at the end two... works more then you think it would too
#36300508023 10/09/2008 08:31:44 Re:Balance Out PvP
Yasamuu wrote:
Vosiler wrote:
Vinia wrote:
Yasamuu wrote:
Vinia wrote:
I thought Initiative only kicks in when desperation is used.
DING DING DING

We have a winner!
Yay Me!


actually no it kicks in when you have much lower health so 50% vs 100% the 50% will have better rolls untill the health is about equal desp only makes a difference when you have less than 50% health as the lower health you get the more Initiative you get (only slightly more) but its mostly about how much health you have,

Also unless a dev wants to correct me how many people are attacking you.


anyway ive said my opinion and i dont want to argue over it i accept certain people will never agree with me and thats fine but id rather not keep going on about it. so i wont reply to anymore posts dissagreeing with me unless its a dev correction then ill edit SMILEY

Actually, it's more effective when you have much lower than half health but if you use it from the start it also has some effect effect. I've seen MA's use that technique to decent effect to try and end a duel quickly.

Players can correct you if you're wrong, we don't need a dev to waste their time doing so. SMILEY
actually no as you have no idea for certain if its true or not so players cant. and every ma that uses desp at the start with me gets their Butt (again filter) handed back to them. i am ma and i can say im a very good one also many wont like it but thats fact, and i gave an example 50% vs 100% of this to make a point if you are both at 20% health desp has the same effect as if you were both 100% thats tested so go get a dev to try and correct me as im pretty sure you dont have a clue SMILEY but now ill be the bigger man and stop posting as you clearly have a problem with me. Good Game
#36300508025 10/09/2008 08:38:08 Re:Re:Re:Re:Re:Balance Out PvP
Vosilier, it's getting ridiculous, I'm sorry to say that.

Initiative increases the chance of successfully executing an ability in Interlock (no passive abs and buffs) (in other words it influences accuracy (old term combat tactics)).

HOWEVER, 99% of the game only rewards the so called "Initiative Bonus". The "IB" is a "Turbo" (quote 9mmfu, who IS a dev), which are often also simply called "Bonus" (e.g. Inner Strength Regeneration Rate Bonus). A turbo does NOT work without an "engine" (quote 9mmfu again) (to follow my example: Inner Strength Regeneration Rate is influenced by the ISRR Bonus. Only abilities and Consumables with the "engine" are influenced by the Turbo/Bonus, Clothes are never influenced, quote Devs from various threads all over the years). No matter how much Initiative Bonus you may have, it does nothing at all.

And now listen closely: There is only 1 ability (as confirmed by the devs years ago, use search plz, kthx) that uses Initiative DIRECTLY: Desperation.

Desperation activates and increases the Initiative you have according to your Health Status (my guess is that the base pts are influenced by the health status and thus the influence by the IB is greater the less HP you have since the base increases with lower health).

And now a quote from yours truley, Vosilier:

Vosiler wrote:
so go get a dev to try and correct me as im pretty sure you dont have a clue SMILEY but now ill be the bigger man and stop posting as you clearly have a problem with me. Good Game
Indeed, I own <3


SOOOoooo, back on topic: Well, I've already stated in earlier posts what's there to correct, didn't I? Read plz.


Edit: Had to emphasize (bold) the obvious.

Edit2: Also I'm sure you've tested your initative and Desperation. However, since it's clear that you have no idea how it works, your tests were in vain.
#36300508026 10/09/2008 08:38:39 Re:Re:Balance Out PvP
Vosiler wrote:
Vast chasms of delusion and nonsensical rants based on nothing but some 'wins' pressing some buttons and walking around Mara C in /mood cocky, whilst backing away from the stated point slowly as an act of self-affirmation.


#36300508028 10/09/2008 08:50:42 Re:Re:Balance Out PvP
Vosiler wrote:
actually no as you have no idea for certain if its true or not so players cant. and every ma that uses desp at the start with me gets their Butt (again filter) handed back to them. i am ma and i can say im a very good one also many wont like it but thats fact, and i gave an example 50% vs 100% of this to make a point if you are both at 20% health desp has the same effect as if you were both 100% thats tested so go get a dev to try and correct me as im pretty sure you dont have a clue SMILEY but now ill be the bigger man and stop posting as you clearly have a problem with me. Good Game
/tsktsk...

Vosiler (previously) wrote:
i wont reply to anymore posts dissagreeing with me unless its a dev correction then ill edit 
/shakehead

PROTIP: cite your sources or show evidence, else don't claim your opinions as fact. So if you won't take it from GG, how about from 9mmfu himself?

9mmfu wrote:

Initiative only works, currently, when the Desperation ability is running. I will use my Engine and Turbo Charger analogy here as it seems to have worked before.

  • Initiative currently adds to your Acc for interlock special abilities when active.
  • Initiative currently is only available from the Desperation ability.
  • Initiative is your engine.
  • Initiative Bonus is your Turbo Charger which does nothing if your engine is not running.

On a side note please be aware that even if your Acc was 500, you could still roll a 1 on your To Hit roll for the round. Not very likely but its still possible, if just improbable.

#36300508034 10/09/2008 09:07:13 Re:Re:Balance Out PvP
Vosiler wrote:
Yasamuu wrote:
Vosiler wrote:
Vinia wrote:
Yasamuu wrote:
Vinia wrote:
I thought Initiative only kicks in when desperation is used.
DING DING DING

We have a winner!
Yay Me!


actually no it kicks in when you have much lower health so 50% vs 100% the 50% will have better rolls untill the health is about equal desp only makes a difference when you have less than 50% health as the lower health you get the more Initiative you get (only slightly more) but its mostly about how much health you have,

Also unless a dev wants to correct me how many people are attacking you.


anyway ive said my opinion and i dont want to argue over it i accept certain people will never agree with me and thats fine but id rather not keep going on about it. so i wont reply to anymore posts dissagreeing with me unless its a dev correction then ill edit SMILEY

Actually, it's more effective when you have much lower than half health but if you use it from the start it also has some effect effect. I've seen MA's use that technique to decent effect to try and end a duel quickly.

Players can correct you if you're wrong, we don't need a dev to waste their time doing so. SMILEY
actually no as you have no idea for certain if its true or not so players cant. and every ma that uses desp at the start with me gets their Butt (again filter) handed back to them. i am ma and i can say im a very good one also many wont like it but thats fact, and i gave an example 50% vs 100% of this to make a point if you are both at 20% health desp has the same effect as if you were both 100% thats tested so go get a dev to try and correct me as im pretty sure you dont have a clue SMILEY but now ill be the bigger man and stop posting as you clearly have a problem with me. Good Game
I've not got a problem with you at all. I don't see what gave you that impression. I don't recall me making any posts saying 'good game' or 'some people will never agree with me' to make this discussion sound remotely like it's centered around a 'problem' i have with you. It's a debate/discussion, nothing more.

Desperation actually has a different effect when your health is lower. Here it is when your health is higher:



and here it is on low health



Looks different to me /shrug.

Can we get back on topic now?
#36300508036 10/09/2008 09:10:23 Re:Re:Re:Re:Re:Re:Re:Re:Balance Out PvP
KanoR wrote:
Vinia wrote:
KanoR wrote:
Vinia wrote:
KanoR wrote:
Multi-fighting should go back to how it was supposed to be.
What? Massively buggy?
you are can reads. SMILEY

Supposed to be.

In theory, it would of been amazing.

If the company who made the game couldn't sort out the issues with it, do you think that the two-three Dev's we have now can do better?

And yes, I caught the quote button moments after your edit, so what I read and what ended up being quoted was different.

Yeah, it was massively buggy when it was in use.  It still was awesome in theory.  
It was awesome even though it was buggy. If only you could actually switch targets without messing the entire thing up. What I pictured multi-fighting to be when I first entered beta was special attacks I could do randomly hitting everyone attacking me.
#36300508259 10/09/2008 14:48:44 Re:Balance Out PvP
While I can't say that I'm a great PvP addict, I would much rather fight the lone level 50 in a 1 on 1 situation rather than fight a mass hoard of the zerg on my tod. I must say that I think there's a reason to the 1 Hyper defense situation. It just means you have to think about who can do the most damage in the situation you're in and to try to add a certain amount of complexity to the combat system. Unlike other games the game is more based on 30% build, 20% tactics relating to that build and (unfortunately) 50% spamming of buttons in and out of IL, and a certain unnamed percentage which relates to a certain exploit which people think is just another tactic of the game.

Currently the combat system is majorly uninteresting and I think as much complexity and difficulty we can add to the system will make a more interesting combat system. As it happens we all have the same potential ingame therefore thinking that you should be able to beat 2 on 1's all the time and win the majority of the time  is just, well maybe you should be polishing your ego instead of replying to this thread.

At the end of the day when fighting a 2 on 1 the best defense is to call in for support because the 2 opponents you're facing should and do have the exact same potential as you and if there is any update it's not just going to be you but everyone ingame who gets this advantage.


As far as I'm concerned I'm not fussed. as I stated before I don't have any wish to go into multiple combat with more than 2 people at the same time and even then it's a bit of a stretch for me to do that SMILEY So I guess I'm saying thats my opinion.

(Except my gripe bout people who think it's their holy right to be able to win against a zerg, You want that go play Enter the Matrix the code for invincibility is 7F4DF451.)
#36300524897 12/01/2008 02:39:20 Re:Balance Out PvP

This got pushed back to the 2nd page so just a bump.

Still think the combat system needs 2 hypers.

Let me try and put it this way, what do yous do when its 2 v 1 and the 2 is a gunner and mkt? As far as i know, defense clothing doesn't match up to the defense of a hyper. So then your saying, bump up you res. Now what about 3 diff trees ganking?

I tend to pvp solo against zergs quite frequent and all you really can do is slam on alot of acc and hope for the best (i.e. no stuns, powerless etc hitting.) And i just don't think pvp should be like this when its outnumbered.

Constantly changing hyper in a fight tends to not be that good either. As soon as you change it to one that isn't who your in interlock with, EVERY roll they do should go through... and changing hyper isn't a guarantee that the other hitting into interlock is going to miss.

Would like a dev to post in this to see if it is possible or not (well we all know it is...)

#36300524902 12/01/2008 03:37:29 Re:Balance Out PvP

How far will this go? As you say, 2 hypers running will give some form of increased defence against 2 different trees zerging but what happens when a third joins in? Same result as a 2v1. While I'd like there to be another Hyper running alongside (not restricted to deflect as it used to be) I can understand why there should be only one, and yes it's an RP reason, but it's pretty much the same reason why I feel HJ should be nerfed or reduced to a certain number (so that lower levels won't feel the effect until they're a higher level) when in a combat stance. A person can only focus their mind so much, concentrate on something so much that their situational awareness gets limited which means that other abilities would be affected.

In fact if it had been supported in the game's code I would have suggested that you could run all four at the same time but each one's defence score divided into the humber of hypers running at the time. Of course not being a very dynamic system, you'd have to refresh them all when you change it. /shrug

#36300524909 12/01/2008 04:01:14 Re:Balance Out PvP

I'm just thinking that only managing to defend against 1 out of a possible 4 trees is a bit stupid.

This is a numbers game, we all know it. Defending against 2 trees would cut it down a bit.

Having more than 2 running wouldn't work. What would the point in having hypers be then.

I can see your RP PoV but still, 1 hyper v 3 people = dead in 2 secs.

2 hypers v 3 people = good players could possibly kill all 3, average could take down at least 1.

Its not the killing. Its just the not dying so fast lol Especially when its mkts and snipers (which there always is on vector.) Its like walking about and seeing nothing then its a staggering and a SS. Can only defend against one or the other and the defense is only a chance of them not hitting you. Not 100%, so for crying out load, for PVP's sake. We need 2!!!

#36300525160 12/01/2008 19:45:20 Re:Re:Balance Out PvP

privaronT wrote:

Yeah the one gripe I have with CR2 is its way to numbers based.  I think the ability to load two hypers is a pretty realistic and good idea to solve this its not an end all be all fix bit it gives some survivability and thats a start.

Agreed on the survival part and that it trumps RP reasons.

#36300525172 12/01/2008 20:34:31 Re:Balance Out PvP

That would be a good idea to have two hypers activated at one time. Perhaps the system doesn't detect having two loaded at a time for whatever reason, so maybe it could be made to with the theme of "Armored" and "Shielded" to where a player can have either Hyper Block or Hyper dodge active, and as for their other hyper they can have either Hyper Deflect or Hyper sense. Not sure if that was already said in this thread, so just throwing it out there. (I probably already posted in this thread but can't remember, so whatever.)

A smaller number of people can and will defeat a larger group of people time and time again as long as the smaller group is diversified in their attacks, have the support of debuffing hackers and/or a healer, and are just over-all more organized and communicative. And of course, there's "under-handed" tactics like hit-and-run, "omg heals" and so on.

#36300525494 12/02/2008 23:00:12 Re:Re:Re:Balance Out PvP

exsuscito wrote:

Vosiler wrote:
Vast chasms of delusion and nonsensical rants based on nothing but some 'wins' pressing some buttons and walking around Mara C in /mood cocky, whilst backing away from the stated point slowly as an act of self-affirmation.


I know it's a bit out of date, but I nominate this for the most epic post made this year.

On topic, I think a choice of Thrown/Viral defense and Ballistic/Melee defense is the best idea, seems like it would have the least possibility for bugs when implemented aswell.