Yeah. After playing a lot of EVE I am once again disappointed by the size limit on teams in this game. It hinders pvp and other things.
So how are mission teams hardcoded? Is there a simple way to increase their size? And knowing that this might raise certain exploit objections on the part of mission running (people already use one or two fast runners to grind rep while the rest sit in team, for example) would there be a way to code an entirely different sort of group? Say, a combat group or otherwise that would be unable to run missions together but could still teleport each other and chat together - or even just a way to open a chat group by itself.
Basically with EVE you have the ability to open up group and private conversations at will, among whomever you want, regardless of organization/alliance status. This would majorly benefit MxO as well - allowing more coordination among pvpers and different factions.
Please tell me something like this would not be difficult to implement.
So how are mission teams hardcoded? Is there a simple way to increase their size? And knowing that this might raise certain exploit objections on the part of mission running (people already use one or two fast runners to grind rep while the rest sit in team, for example) would there be a way to code an entirely different sort of group? Say, a combat group or otherwise that would be unable to run missions together but could still teleport each other and chat together - or even just a way to open a chat group by itself.
Basically with EVE you have the ability to open up group and private conversations at will, among whomever you want, regardless of organization/alliance status. This would majorly benefit MxO as well - allowing more coordination among pvpers and different factions.
Please tell me something like this would not be difficult to implement.
