Edit:
modellighting_enable = 0
modellighting_ambadd_r = 0.33
modellighting_ambadd_g = 0.33
modellighting_ambadd_b = 0.33
PlayerFX_LightPool_Bright_Scale = 0
20 posts · 2008-09-19 09:13:33 to 2008-09-23 11:44:35
If that was the case then it wouldn't show up during the day, or indoors, andTHAT DID IT!!!
PlayerFX_LightPool_Bright_Scale = 0
would fix it. I kind of thought it was something else, though.
I was fiddling with the useropts file and turning off the anti-aliasing bs seems to have reduced the texture glitches i've encountered via vista.
Moreover the dynamic effects lighting code listed above removes the rediculous affects vista users were enduring, no longer does it look like i'm an evil villain with cascaded darkness across 3/4's of my face. Thank you Tsusai.
~Darminian
Those late night chats pays off, lol. Now you still need to crack the one so we can have a FPS when we run around normally
Move the camera in front of you instead of behind, we're talking 1 meter tops! And on static camera with mood regal on the female model it's all good for standing around in FP. Just want to freefire in pvp too
Can't wait for Headless mask, it makes it possible.Actually the other issue im encountering is that i can't take screenshots in windowed mode, whenever i do they either come out all black, or 4/5's of the bloody image are black and it leaves me with a square border, i don't know why this happens save for the fact that im usually playing another game with mxo.
~Darminian
This is an example of one of the texture glitches i'll get, some stuff in the background will get messed sometimes, othertimes it's just people - but it really gets wonky.

Suppose that's another solution i'll have to investigate.
~Darminian

Rarebit wrote:The facial issues are still back when I add that line to useropts.. hm. whats the Old Xp FixIf that was the case then it wouldn't show up during the day, or indoors, andTHAT DID IT!!!
PlayerFX_LightPool_Bright_Scale = 0
would fix it. I kind of thought it was something else, though.
I DON'T HAVE THE FACIAL SHADING BUG
Used the old XP fix (modellighting) and added the above!
*goes to find another person w/ Vista to confirm*
Edit: more testing
PlayerFX_LightPool_Bright_Scale = 0 removes alot by itself, and the face effects are alot more subtle. Only thing remaining it looks like is maybe...the sun? I dunno, I'll play with that more later on!
WHOO
LtCmdr_Tsusai wrote:modellighting_enable = 0Rarebit wrote:The facial issues are still back when I add that line to useropts.. hm. whats the Old Xp FixIf that was the case then it wouldn't show up during the day, or indoors, andTHAT DID IT!!!
PlayerFX_LightPool_Bright_Scale = 0
would fix it. I kind of thought it was something else, though.
I DON'T HAVE THE FACIAL SHADING BUG
Used the old XP fix (modellighting) and added the above!
*goes to find another person w/ Vista to confirm*
Edit: more testing
PlayerFX_LightPool_Bright_Scale = 0 removes alot by itself, and the face effects are alot more subtle. Only thing remaining it looks like is maybe...the sun? I dunno, I'll play with that more later on!
WHOO
Also the point about the shadows being turned off - that seems to have fixed it aswell Tsusai, your proving to be quite the vista mxo tech support, thanks.
~Darminian