an idea About Solo Content!
90 posts · 2008-09-16 06:44:17 to 2008-09-20 02:01:39
Headless shades, Industrial Fedora, 10 gloves, PB's 1-3, 01 Taskmaster, SSR helmet, Mobius, HJ Beta etc... all available to do / kill soloable with more effort required for some than others. So the high level SW & Ninja stuff, PB 4 and Area K (for casual players) may require players to group to do easily, there seems to be a decent ratio anyway. I'd like to see some more soloable stuff as well as team stuff but as I'd like to see a continuance on the PB's or a quest with a story to it. As I said, I'd like to see soloable content for consumables rather than clothing so the content can be used often.
well clothes do decay and stuff but i want more lvl 50 solo stuff thats fun and different from what we have now Headless shades, Industrial Fedora, 10 gloves, PB's 1-3, 01 Taskmaster, SSR helmet, Mobius, HJ Beta etc all require you to grind items to trade i want some thing that you can just go and do and get the item does that make sence ? i do agee about seeing more pb boxes i like them and story missions are awesome too
Here is an idea... how about you guys stop arguing/flaming each other and get back on topic before I give every single one of you a time out.
As long as the Corruptor Quest line? As long as it takes to do a Pandora's Box 3?
I really think we're getting to a reasonable balance. Items like the SSR shades are a good example, all the gum collecting can be solo'd and the earpieces take a team. Same with the Area K. There's also all the collector items in Downtown to get. PB's, Pandora's/Sleepwalker/Kunoichi boxes, Datamining, the various constructs, archive missions etc. Corruptor Quest in Bathary can be done mostly solo, get back to us when you have farmed a Patchers Headgear solo and ask for more content ^^.
get back to us when you have farmed a Patchers Headgear solo and ask for more content ^^.
Seen it done and without a lowbie alt. Not hard but very time consuming. Only difficult part is takeing the big guy down.
Pylat wrote:The entire point I was making is he wants more solo content and there's a massive quest he can get onto.get back to us when you have farmed a Patchers Headgear solo and ask for more content ^^.
Seen it done and without a lowbie alt. Not hard but very time consuming. Only difficult part is takeing the big guy down.
Elite Commando stuff can be solo'd too.
I really think we're getting to a reasonable balance. Items like the SSR shades are a good example, all the gum collecting can be solo'd and the earpieces take a team. Same with the Area K. There's also all the collector items in Downtown to get. PB's, Pandora's/Sleepwalker/Kunoichi boxes, Datamining, the various constructs, archive missions etc. Corruptor Quest in Bathary can be done mostly solo, get back to us when you have farmed a Patchers Headgear solo and ask for more content ^^.
the thing im on about is solo that you dont have to grind for hours and hours :/ so some sort of special missions for a unique pair of glasses like the headless ones but different or something thats not that great for combat so no buffs but can be worn with pride, maybe a varyation of the item so you do a quest and you get a random item from it random from a select group ofcourse getting a fm-1500 or some thing would be insane just so the casual player that long on dosent have time to spend hours doing box's or grinding comando gear but wants some thing new from the game that dosent take hours to grind or hours to collect items or maybe some thing that changes every time so maybe a collector mission that changes from save a guy to kill the guy or spy on the guy each time and you get a random item for completeing it.
So it's not really about keeping yourself occupied for hours on end with items you can get by yourself, you just seem to want "insta-prizes" that can be obtained quickly.
Having to farm the items makes them more valuable and gives you something to spend your time getting. If Rarebit were to introduce 15 new items tomorrow you can get my running a special mission, you'd be done in a couple hours and have nothing to do again. However, Rarebit has designed quests that are time-consuming and offer a wide range of great gear and you're not happy.
Yeah it sucks that teams aren't at everyone's beck and call to get some of the required items for the end game gear. However, anything worth having is worth working for right?
Instant gratification FTL?
Or maybe I've greatly misinterpreted it all.
ok good point maybe a timer on the mission then so every 2 days and it has lets say 15 (as you said it) prizes that are random but the mission is random to so you can do the mission and get an item you already have then 2 days later, you can do it again but its a different mission but you still have the 1/15 chance of getting the same item so it might not take long to do the missions but you cant farm it, you have to wait for it, AND its not hours apon hours of grinding to get?So it's not really about keeping yourself occupied for hours on end with items you can get by yourself, you just seem to want "insta-prizes" that can be obtained quickly.
Having to farm the items makes them more valuable and gives you something to spend your time getting. If Rarebit were to introduce 15 new items tomorrow you can get my running a special mission, you'd be done in a couple hours and have nothing to do again. However, Rarebit has designed quests that are time-consuming and offer a wide range of great gear and you're not happy.
Yeah it sucks that teams aren't at everyone's beck and call to get some of the required items for the end game gear. However, anything worth having is worth working for right?
Instant gratification FTL?
Or maybe I've greatly misinterpreted it all.
so its not Instant gratification but it isnt a grind fest
GamiSB wrote:And I'm saying its been done as have the other things you listed. One or two mini quest geared towards solo play every 5 updates for relativly good gear would be nice. Or better yet something that isn't just a massive time consuption of farming be it solo or group work.Pylat wrote:The entire point I was making is he wants more solo content and there's a massive quest he can get onto.get back to us when you have farmed a Patchers Headgear solo and ask for more content ^^.
Seen it done and without a lowbie alt. Not hard but very time consuming. Only difficult part is takeing the big guy down.
Content should keep people busy for a while and it should be fun doing it, or at least inetersting. What you have described doesn't keep people busy (especially waiting 2 days to go for another mission) it doesn't sound long enough to be interesting at all and having a quick mission for it would just make it boring. In fact what you proposed isn't new content, its just a different way of filtering more clothing items. Now having a decent length mission to get a consumable sounds fine (as long as there isn't a silly timer between it).
The Elite commando's gear is soloable (forgot about that, thanks Pylat) and doesn't take hours to grind, plus you get the item at the end.
I think the best content is like the PB arcs, soloable with an interesting story to them but require help from some people at certain points.
Solo content is fine, but there are always ways to get the content that isn't soloable, tell other groups to farm it for you and pay them large amounts of info which is soloable. Creating new content is fine and dandy but you need to look at the down sides to new content, there are by far the best items in this game are soloable, lvling up you can get old content that has been around for awhile by yourself and it doesn't take much effort just some luck and skill.
PBs are easily soloable, I've done a box 4 on my own and finished it, it's all about how you do it and how good you are at doing it.
Sleep walkers are also soloable, to some degree, the Ninja stuff is also soloable to some degree aswell, I say to some degree because finishing them takes forever, to get a pink gi is almost nearly impossible to do soloable though with the right load, buffs, heals, you may be able to get pretty high alone...
I agree there is a slightly higher need for soloable content that is acctually worth it, however, it should take awhile to get, perhaps another huge grind like the Corrupted quest only more soloable?(without the means of a second or third account...) Something for maybe idk a black version of the patcher's headgear?
Or perhaps the devs could make a new quest for a instant lvl 50 enhanced gun?
Maybe a new quest for a Gender pill? Something like the stat hack mission but gives you a pill to change your charactor's gender? (idk why someone would do this, perhaps for fun or just rping purposes?)
How about something like I suggested in my Black Market Collectors idea thread? This content would be entirely soloable just would take awhile to get.
How about more npcs spawns like in the Uriah hideout but put elsewhere and have a better drop?
idk Soloable or group content, anything is fine as long as it's something new to do inbetween pvping for a month straight.
I don't have any trouble finding groups on Recursion.QFT
Archangel wrote:2x QFTI don't have any trouble finding groups on Recursion.QFT
Come on... a quick mission to get an item then a 2 day timer on it?
Content should keep people busy for a while and it should be fun doing it, or at least inetersting. What you have described doesn't keep people busy (especially waiting 2 days to go for another mission) it doesn't sound long enough to be interesting at all and having a quick mission for it would just make it boring. In fact what you proposed isn't new content, its just a different way of filtering more clothing items. Now having a decent length mission to get a consumable sounds fine (as long as there isn't a silly timer between it).
The Elite commando's gear is soloable (forgot about that, thanks Pylat) and doesn't take hours to grind, plus you get the item at the end.
I think the best content is like the PB arcs, soloable with an interesting story to them but require help from some people at certain points.
maybe it wont keep a hardcore gamer that plays 8 hours aday busy but a casual gamer than plays 1 hour a day it would and im not say all you do in you day on mxo is this mission there are otehr thing for that YOU can do to keep busy why not actually do 2/3 things in a day rather than grind for 1 thing?
and as for the pb's box tbh im getting sick of new boxes to do i love them and all but how many boxex are in game now ? 11 ?
and skull what im trying to do it avoid massive grinds there are already enuf of them in mxo,
So what we have so far is Idea 1
a new mission from a collector, the mission is variable between lets say 4/5 different ones, It can take about 20/30 mins if you rush to complete, At the end you go back to this collector and you get an item at random, These items could be clothes pills guns anything at all not equal to what you have to do massive grinds for however just some thing you can use for fun maybe some sort of brewko doll or party hat type things?
And idea 2 (that i just had)
maybe we could put in some sort of lottery system, so lets say you get a guy/girl in mara c who you can buy tickets off you can only buy a max of 10, the tickets could increase in price so the new player with 10k info could buy 1 at 1k then the second one could cost 10k and the last maybe 10m or some thing, and every week there should be a payout via email to the winning ticket, the prizes could either be 1st 2nd 3rd or just a winner and a fixed prize fund of maybe 100m to the winner or a collective of the amout of tickets sold i think a fixed one would be easier to do, and also the newpaper stands you see about could post the winner or some thing ?
Anyway i think these 2 ideas are very good please add to them untill the idea and fine tuned and we can put them forward (not sure if i should make a saparate topic for idea 2 but ill see how it goes)
oh and just to point out this is not about bashing the group content thats been put in if its so hard or not and stuff so please dont post about it and post about the ideas and how to improve them k thanks
And idea 2 (that i just had)
maybe we could put in some sort of lottery system, so lets say you get a guy/girl in mara c who you can buy tickets off you can only buy a max of 10, the tickets could increase in price so the new player with 10k info could buy 1 at 1k then the second one could cost 10k and the last maybe 10m or some thing, and every week there should be a payout via email to the winning ticket, the prizes could either be 1st 2nd 3rd or just a winner and a fixed prize fund of maybe 100m to the winner or a collective of the amout of tickets sold i think a fixed one would be easier to do, and also the newpaper stands you see about could post the winner or some thing ?
Anyway i think these 2 ideas are very good please add to them untill the idea and fine tuned and we can put them forward (not sure if i should make a saparate topic for idea 2 but ill see how it goes)
oh and just to point out this is not about bashing the group content thats been put in if its so hard or not and stuff so please dont post about it and post about the ideas and how to improve them k thanks
This idea is just wrong. Firstly there is already far too much info in game and not enough to spend it on (unless you do what i did and pay 350mil for Security Gear). This game needs a money sink.. not more info. From what your saying someone can make a stack of cash without doing a thing? So lets say the low level gets a ticket at 1k and they win.. they get the full bhoona of say 100mil as you said. How can you justify a low level getting that amount of info when they havent done anything in game to achieve it. I am a strong believer that you should earn your info. I farmed numerous Patchers to get very close to the billion i had at one point. That afforded me to get the collectables i wanted in game. Now i had to work hard to earn my wealth as do many others in game. Even taking the time and effort to farm info in Datamine where you need the lug to get decent info is justified. You have to protect yourself (well at least used to .. no idea what happens there now) from other people wanting the lug.
This idea you seem to have of gimme gimme gimme doesnt sit well with me. Earn what you get! Work for it. If it takes longer.. so be it. Thats what makes the reward worthwhile.
but yes so maybe the price needs to be scaled so insteed of just bashing ideas how about giving some input on how to make them work?
and for a start my idea isant gimmie gimmie gimmie if you actually read any posts i just dont want a massive grind for some thing i dont want id prefer not to grind grind grind grind grind just so i look the same as everyone else. ive got just over 1bill info i dont need money i need FUN some thing thats not a massive grind but can be fun for a small moment maybe if you dont have anything constructive to say maybe you shouldent say anything i was to create ideas not argue and defend them if you see a way to improve them say it.
A lottery is something that can be player run, in fact there was once a lottery done on one of the servers. Not sure if it still is though. The fact is, imo Dev time can be better spent on required game fixes, story, content that has people doing something etc... then creating not only a vendor but the code to implement this in the game as I'd assume it would need a new dynamic database blah blah...
Also an official redpill lottery just doesn't seem to fit with the whole Matrix universe...
This is a development discussion so if there is something wrong or out of place, people are perfectly entitled to say why. If you can't take critisism and you don't feel like defending your ideas against other people who also play the game then stop posting them.
Edit: The only thing I think will ever be done in terms of 'solo content' is another quest like the headless shades. It probably won't be too powerful, but maybe the items you can earn will look cool and might be advantageous if you're a lowbie.
Edit2: Also, people don't have to develop your idea. Thats your point. They can point out what they dislike about your idea and why they don't think it will work, it's up to you to show why you think it will. If they don't like the idea, they're hardly going to push it to try and make it work, thats your responsibility.
A lottery is something that can be player run, in fact there was once a lottery done on one of the servers. Not sure if it still is though. The fact is, imo Dev time can be better spent on required game fixes, story, content that has people doing something etc... then creating not only a vendor but the code to implement this in the game as I'd assume it would need a new dynamic database blah blah...
Also an official redpill lottery just doesn't seem to fit with the whole Matrix universe...
who says it has to be a red pill lottery? maybe an excile whos syphoning info from redpills is running it? and some mission or story arcs could even be made from it?
so ok you dont like that idea i get it but what about the other one?
double post
Lotterys have been successfully run by players before. Deviljonny ran the first one on Vector a few years ago, as people buy more tickets, they spend more money. That was before datamine, however, which is what they call 'earning money doing nothing'. :pyeh but id prefer to buy tickets from a collector etc so i know im not making another player rich or its fixable and stuff like that not saying Deviljonny or anyone else fixed them ofcourse
Edit: The only thing I think will ever be done in terms of 'solo content' is another quest like the headless shades. It probably won't be too powerful, but maybe the items you can earn will look cool and might be advantageous if you're a lowbie.
Edit2: Also, people don't have to develop your idea. Thats your point. They can point out what they dislike about your idea and why they don't think it will work, it's up to you to show why you think it will. If they don't like the idea, they're hardly going to push it to try and make it work, thats your responsibility.
thats actually kinda what i want - the grind for items to trade in, im not saying make a mission and give me a fm-1500 for completeing it lol i just want some nice cool looking stuff thats not a grind fest to obtain
A lottery is something that can be player run, in fact there was once a lottery done on one of the servers. Not sure if it still is though. The fact is, imo Dev time can be better spent on required game fixes, story, content that has people doing something etc... then creating not only a vendor but the code to implement this in the game as I'd assume it would need a new dynamic database blah blah...
Also an official redpill lottery just doesn't seem to fit with the whole Matrix universe...
This is a development discussion so if there is something wrong or out of place, people are perfectly entitled to say why. If you can't take critisism and you don't feel like defending your ideas against other people who also play the game then stop posting them.
no i just dont want this to turn into a spam topic so it gets closed again like yesterday and im not saying dont dislike them but as least say how they can be improved, so say what you dont like and put what you would prefer insted
- While every MMO needs to have solo content, it should never be the main focus, otherwise what's the point in being an MMO?
- People need to step down from a high horse about content designed from teams being solo'd, not everyone can do it, or know how to, they will only see it as the team content it was designed for.
- Thankfully, a lot of MxO content can be done in small phases and not require a large amount time investment in 1 go
- Rewards and difficult to obtain items = time investment, if you can't keep focused on a task, then don't ask for it to be made easier.
- Getting teams together requires communication, they won't find you , you need to find them
- Idea's are great, but instead of being the type of person who just posts the first idea that comes into their head, try to consider what we really have avaliable to work with, and then suggest plausable ideas.
- Whats a lottery got to do with solo or group content?
- No one can do the tier 4 Ninja box solo, you can't even kill the first wave solo.
- If you need advice on getting something done, ask for it.
Edit2: Also, people don't have to develop your idea. Thats your point. They can point out what they dislike about your idea and why they don't think it will work, it's up to you to show why you think it will. If they don't like the idea, they're hardly going to push it to try and make it work, thats your responsibility.
I'm just gonna quote Yas and make an addition that people have tried suggesting things for you to consider with your ideas but you don't like it when they do.
Great summary post by Aquatium by the way.
firstly the real lottery is a money sink but lets say 10 people play all paying in for 10 tickets each and the 10th ticket is 10m alone + other and the prize is only 100m that would be a money sink imo isit not?
but yes so maybe the price needs to be scaled so insteed of just bashing ideas how about giving some input on how to make them work?
and for a start my idea isant gimmie gimmie gimmie if you actually read any posts i just dont want a massive grind for some thing i dont want id prefer not to grind grind grind grind grind just so i look the same as everyone else. ive got just over 1bill info i dont need money i need FUN some thing thats not a massive grind but can be fun for a small moment maybe if you dont have anything constructive to say maybe you shouldent say anything i was to create ideas not argue and defend them if you see a way to improve them say it.
Vosiler,
im not bashing your idea. Im giving my opinion on why i think it is a bad thing.
Like Vinia said, if you arent willing to accept constructive criticism then maybe you should think about posting your ideas. Im not saying im right and your wrong. Im saying imo this idea would be bad for the game.
For the sake of stopping yet another disagreement with you im bailing out of thread.
I'm going to try my best to be neutral about a lot of things said in this thread.i think clearly the main focus is group content but the amount thats been put in recently, and this topic is for people who have an idea of how hard or not it would be to put into the datebase i admit i know nothing about that so maybe some guildlines could be posted,
- While every MMO needs to have solo content, it should never be the main focus, otherwise what's the point in being an MMO?
- People need to step down from a high horse about content designed from teams being solo'd, not everyone can do it, or know how to, they will only see it as the team content it was designed for.
- Thankfully, a lot of MxO content can be done in small phases and not require a large amount time investment in 1 go
- Rewards and difficult to obtain items = time investment, if you can't keep focused on a task, then don't ask for it to be made easier.
- Getting teams together requires communication, they won't find you , you need to find them
- Idea's are great, but instead of being the type of person who just posts the first idea that comes into their head, try to consider what we really have avaliable to work with, and then suggest plausable ideas.
- Whats a lottery got to do with solo or group content?
- No one can do the tier 4 Ninja box solo, you can't even kill the first wave solo.
- If you need advice on getting something done, ask for it.
maybe the lottery was a bad idea but i still think the other one is fairly good still needs to be fine tuned like i said and AGAIN its not about if the boxes are hard enuf or anything its about thinking of an idea that can be added that isant the same as everything else thats been add'ed by this i mean haveing to grind out items to trade for.
Vosiler wrote:constructive criticism is fine but all i see is criticism you said that the amounts of money were too much etc so why not put what you think would be a just amount? this is my point, and ok yes maybe the lottery was a bad idea so lets focus onfirstly the real lottery is a money sink but lets say 10 people play all paying in for 10 tickets each and the 10th ticket is 10m alone + other and the prize is only 100m that would be a money sink imo isit not?
but yes so maybe the price needs to be scaled so insteed of just bashing ideas how about giving some input on how to make them work?
and for a start my idea isant gimmie gimmie gimmie if you actually read any posts i just dont want a massive grind for some thing i dont want id prefer not to grind grind grind grind grind just so i look the same as everyone else. ive got just over 1bill info i dont need money i need FUN some thing thats not a massive grind but can be fun for a small moment maybe if you dont have anything constructive to say maybe you shouldent say anything i was to create ideas not argue and defend them if you see a way to improve them say it.
Vosiler,im not bashing your idea. Im giving my opinion on why i think it is a bad thing.
Like Vinia said, if you arent willing to accept constructive criticism then maybe you should think about posting your ideas. Im not saying im right and your wrong. Im saying imo this idea would be bad for the game.
For the sake of stopping yet another disagreement with you im bailing out of thread.
So what we have so far is Idea 1
a new mission from a collector, the mission is variable between lets say 4/5 different ones, It can take about 20/30 mins if you rush to complete, At the end you go back to this collector and you get an item at random, These items could be clothes pills guns anything at all not equal to what you have to do massive grinds for however just some thing you can use for fun maybe some sort of brewko doll or party hat type things?
and i dont want you to bail out of the thread i want your input but id prefer if i could use it to make the idea better so everyones happy.
Vosiler,
read my post nice and slow. I state quite clearly what i mean right there. It seems to me if i say something is white you are going to say it is black. This time i am bailing out of this post.
Anyway back to this
So what we have so far is Idea 1
a new mission from a collector, the mission is variable between lets say 4/5 different ones, It can take about 20/30 mins if you rush to complete some thing tied in with a story arc would be great, At the end you go back to this collector and you get an item at random, These items could be clothes pills guns anything at all not equal to what you have to do massive grinds for however just some thing you can use for fun maybe some sort of brewko doll or party hat type things?
Your idea, applied to current game setup would be:
Collector (We have them)
Get items to trade with a collector (We have that, say 30mins of mob killing for enough frags?)
Get random item from collector
Where, at this time, you can choose which collector to do the task for and which item you really want, so why bother with a random chance of an item. Not to mention, we more or less have the random loot tables from killing mobs anyway, which can drop clothes/weapons/pills etc etc
Well so far you have that idea, I personally don't like it, I think Dev time could be spent on more worthwhile content.because thats all we have in this game is grind items to trade and i dont want that's thats why i said basicly get a collector to give out a mission instedd of get 30 items form these mobs like every other collect does and i think the random item will keep people doing it to get the full collection of items insteed of doing a collector once then never going back and i want NEW items not greatly buffed items just some thing that could be use/warn insteed of every one wearing sleepwalker pants areak etc so some rp clothes you could say? i dont see why this is so hard for people to ask, and the dev fixing more importent problems like spelling mistakes :/ this seriously couldent take that long for them to make like you said the basics are already in game its just putting them togather, and i think there are a few people at least who agree with me (maybe the more casual gamers i dont know)
Your idea, applied to current game setup would be:
Collector (We have them)
Get items to trade with a collector (We have that, say 30mins of mob killing for enough frags?)
Get random item from collector
Where, at this time, you can choose which collector to do the task for and which item you really want, so why bother with a random chance of an item. Not to mention, we more or less have the random loot tables from killing mobs anyway, which can drop clothes/weapons/pills etc etc
ok so the idea still stands at
a new mission from a collector, the mission is variable between lets say 4/5 different ones, It can take about 20/30 mins if you rush 30/40 mins if you dont to complete some thing tied in with a story arc would be great, At the end you go back to this collector and you get an item at random, These items could be clothes pills guns anything at all not equal to what you have to do massive grinds for however just some thing you can use for fun maybe some sort of brewko doll or party hat type things?
ill let this run another day then try and get rarebits opinon on it and thanks all for EVERYONE's opinon so far
and mmo is massively multiplayer online and mxo is hardly massive or major more tiny multiplayer online.
Running a half hour long mission would be considered grinding by some people, especially people who have more than 1 lvl 50 and consider missions to be extremely tedious.
Long story short, your opinion is not fact, stop trying to push your subjectivity as if it were law.
Grinding is a subjective idea, if you don't like the content you consider it grinding, if you find it fun then you wouldn't consider it grinding. I quite liked running the new missions and getting the items so I don't think it's grinding. If I managed to get all the new items in one night mostly by myself (I got lighnting to help me kill the lvl 55's cause 2 Howitzers = 15 second fight) then surely you can't complain about there being a lack of solo content, and the fact it wasn't too hard to get means it wasn't grinding.
Running a half hour long mission would be considered grinding by some people, especially people who have more than 1 lvl 50 and consider missions to be extremely tedious.
Long story short, your opinion is not fact, stop trying to push your subjectivity as if it were law.
its an idea if you dont like it fair enuf but why keep posting and pushing YOUR opinon on me ?
how about people who want to help improve the idea keep posting and ones who dont post you "idont like it blah blah blah" then leave. ive read most of the posts again and im NOT alone in my thinking that it would be nice to have some thing to do for the casual player who dosent play peek hours so morning gmt ish
What you consider content (A half hour mission) some would consider a horrible grind (Fact). The reason the devs set up content as a collection process is so that you can make slow progress and don't have to do it all in one go (Fact). Imagine 25 minutes into your half hour mission you crash. Now you wasted 25 minutes and have complete zip to show for it (Fact). 25 minutes into your half hour mission and your crying newborn wakes up, now you have to spend an hour with it to calm your child down and your mission times out (Fact). Again you wasted 25 minutes and have complete zip to show for it (Fact). Yet with collection processes you at least have something to show for it (A couple of marbles, shurikens, PB stuff, frags, Brisingamens etc etc). You really can't complain about timezones either. I live in Australia, complete opposite of the world to MCT, yet I still find people to do content with (Fact).
If you don't want constructive criticism then don't post. People have repeatedly pointed out perfectly valid flaws in your opinion and flaws in your idea. All you're doing is putting your hands on your ears and holding your breath till you go blue in the face. It's not our duty to improve YOUR idea, what we can do however is point out the perfectly valid flaws in your idea and reasoning (As I have done in the above paragraph) and let you reasses your idea and try to find a solution. If you can't find a solution to these problems and instead have to ask the community to stop pointing out the problems and/or fix them for you, maybe it wasn't such a good idea in the first place. If I'm content with the direction the content is going then I'm going to let Rarebit and Dracomet keep doing it that way. And that's what I want.