Actual Internal HvCft Area for Crews

22 posts · 2008-09-05 14:28:47 to 2008-09-07 10:57:04

#36300495390 09/05/2008 14:28:47 Actual Internal HvCft Area for Crews

Just an idea... actual loading area for crews.

Make a room that ressembles interior of Hovercrafts in Matrix movies.

Have a couple of NPC operators (i.e. Tank and Dozer) with chairs that you can jack in and out of using teleport (like movies).

Nice feature would be seeing your fellow operatives RSI asleep in chairs when jacked into Matrix.

Only drop back is... you would have to have a faction crew to do it.

Don't forget the Heart Monitors and screens with raining green code running.

#36300495394 09/05/2008 14:41:44 Re:Actual Internal HvCft Area for Crews

I forgot... no Residual Self Image in there.

Standard ripped up clothes, shaved heads and jack-in ports in back of heads. SMILEY

#36300495397 09/05/2008 14:55:28 Re:Re:Actual Internal HvCft Area for Crews
atomicus wrote:

I forgot... no Residual Self Image in there.

Standard ripped up clothes, shaved heads and jack-in ports in back of heads. SMILEY


Maybe not necessarily shaved heads, I'm pretty sure some of the female redpills in the movies had hair. I remember a cut scene in Enter the Matrix, where Niobe is in Zion, combing or braiding her hair before the Cave Rave. But I get what you're getting at, and it would be *great* to have something like it!
#36300495402 09/05/2008 15:01:18 Re:Actual Internal HvCft Area for Crews
I tend to refrain from wish list threads but this is the one thing I want more than anything in MxO.
#36300495404 09/05/2008 15:10:48 Re:Actual Internal HvCft Area for Crews
It would add some diversity to the game, and also we now have hoverbarges so that large amounts of redpills can jack in at once when they don't have a ship but Dunno bout how that would be implemented.

It's also one of the things that people have discussed in the past.
#36300495410 09/05/2008 15:56:45 Re:Actual Internal HvCft Area for Crews
While its a very cool idea we have two major hurdles, lack of an artist and the technical infrastructure to pull it off.
#36300495411 09/05/2008 15:59:10 Re:Re:Actual Internal HvCft Area for Crews
9mmfu wrote:
While its a very cool idea we have two major hurdles, lack of an artist and the technical infrastructure to pull it off.
./cry
#36300495422 09/05/2008 16:59:33 Re:Re:Actual Internal HvCft Area for Crews
9mmfu wrote:
While its a very cool idea we have two major hurdles, lack of an artist and the technical infrastructure to pull it off.

If that's the case then why not have US help you all Devs with what we can do. Like for example, the Development team who made Team Fortress 2 has a source file so player with who are knowledgeable with some programming can create, say on our term here as a "construct" that can be attached to this game even though it serves from a different server. Or maybe give you all the source files we made and link it up in the game.

#36300495424 09/05/2008 17:01:40 Re:Re:Re:Actual Internal HvCft Area for Crews
mantra777 wrote:
9mmfu wrote:
While its a very cool idea we have two major hurdles, lack of an artist and the technical infrastructure to pull it off.

If that's the case then why not have US help you all Devs with what we can do. Like for example, the Development team who made Team Fortress 2 has a source file so player with who are knowledgeable with some programming can create, say on our term here as a "construct" that can be attached to this game even though it serves from a different server. Or maybe give you all the source files we made and link it up in the game.
Primarily because of the legal issues involved.
#36300495425 09/05/2008 17:06:54 Re:Actual Internal HvCft Area for Crews
Ohhh.. Meh how I hate lawyers...

#36300495427 09/05/2008 17:31:57 Re:Re:Re:Re:Actual Internal HvCft Area for Crews
9mmfu wrote:
mantra777 wrote:
9mmfu wrote:
While its a very cool idea we have two major hurdles, lack of an artist and the technical infrastructure to pull it off.

If that's the case then why not have US help you all Devs with what we can do. Like for example, the Development team who made Team Fortress 2 has a source file so player with who are knowledgeable with some programming can create, say on our term here as a "construct" that can be attached to this game even though it serves from a different server. Or maybe give you all the source files we made and link it up in the game.
Primarily because of the legal issues involved.

Why not shade the area up than yourselves? You have access to jack in chairs and different assorted gear from Richland and Westview mission areas.

You also have access to a sketch for real world sweaters from Links RSI.

#36300495428 09/05/2008 17:36:59 Re:Re:Re:Re:Actual Internal HvCft Area for Crews
9mmfu wrote:
mantra777 wrote:
9mmfu wrote:
While its a very cool idea we have two major hurdles, lack of an artist and the technical infrastructure to pull it off.

If that's the case then why not have US help you all Devs with what we can do. Like for example, the Development team who made Team Fortress 2 has a source file so player with who are knowledgeable with some programming can create, say on our term here as a "construct" that can be attached to this game even though it serves from a different server. Or maybe give you all the source files we made and link it up in the game.
Primarily because of the legal issues involved.
Couldn't you include some sort of contract in the beginning of the program's opening that states that the work created in the application, if submitted, is henceforth property of 'insert company name here'?
#36300495467 09/05/2008 20:00:29 Re:Actual Internal HvCft Area for Crews
        Seems to me that anything involveing effort for the better of the matrix community is overruled and limited on purpose at this point for us all considering the fact that the SOE  hot shots that make tons of money at the top of the pay scale are focused on everquest  BS and stuff and overlook this part of the community interests here in MXO and seems to me that they don't care a bit about any of this stuff  that goes on for the ppl that pay money for entertainment for this game and make things look good fot the company by hypeing their other games in a "Fan Farie" to make it sound like evrything is perfect for the company and it's share holder's and giveing out stuff for a specific game or game(s) that some ppl here don't give a crap about includeing myself.   shame on SOE for not careing about us and makeing no comment at their presentation about a good outlook for us like they did for everquest .. etc.. and only focusing on other stupid games that some ppl don't give a crap about. it's sad

this comment is in responce to ppl that posted to this thread and 9mm's responce to this,and further more. the game in generalSMILEY
Photobucket
#36300495488 09/05/2008 20:41:47 Re:Actual Internal HvCft Area for Crews
^interesting way to put it^

I support this idea, regardless of the lack of people available to work on it.

*idea, get enough players into MxO to crash a server, send report to SOE and say "we need bigger servers and more Devs to keep up with the massive community"...*
#36300495507 09/05/2008 21:25:38 Re:Re:Actual Internal HvCft Area for Crews
letsrock wrote:

this comment is in responce to ppl that posted to this thread and 9mm's responce to this,and further more. the game in generalSMILEY

I believe the legal matter 9mmfu spoke about  is coming moreover from Warner brothers' red tape.  So, we can't always assume that it's SOE at fault.  I understand that now while I was at both Fan Faire.

#36300495701 09/06/2008 15:44:02 Re:Actual Internal HvCft Area for Crews
lol


why dont Soe spend money on a new animation team
start to advertise the game abit more
get some more players
better game + more money for them


CZ
(:
#36300495812 09/06/2008 19:59:24 Re:Actual Internal HvCft Area for Crews
We lack of animator since what? a year ago? pfff


Use the players themselves is a good idea. There could be a contest to see who is more prepared to develop this customer demands (ain't this the most important thing for a videogame company?).

#36300495936 09/07/2008 10:36:44 Re:Re:Actual Internal HvCft Area for Crews
9mmfu wrote:
While its a very cool idea we have two major hurdles, lack of an artist and the technical infrastructure to pull it off.


ok i can see your point there but one would say go and employ the artist you need and buy the infrastrure you need to pull it off.

just saying that all...

Grave

#36300495939 09/07/2008 10:41:38 Re:Actual Internal HvCft Area for Crews

This idea would be amazing. I think we need more faction/crew stuff. Would be cool. SMILEY

#36300495940 09/07/2008 10:41:53 Re:Re:Re:Actual Internal HvCft Area for Crews
Grave wrote:
9mmfu wrote:
While its a very cool idea we have two major hurdles, lack of an artist and the technical infrastructure to pull it off.


ok i can see your point there but one would say go and employ the artist you need and buy the infrastrure you need to pull it off.

just saying that all...

Grave

"Employ" and "Buy" all require this thing that makes the world go round called Money, which MxO doesn't have. Which brings us back to the problem we always have trying to get content.
#36300495941 09/07/2008 10:47:13 Re:Actual Internal HvCft Area for Crews

I think that SOE are missing out on a very valuable asset... It's players,

Afterall I bet there are alot of good artists and somekind of developers in there own rights who could come up with ideas and help just as much given half the chance, merely just for the chance to improve this game!

If SOE allowed player made content. Obviously with restrictions and Vetting policies I think the game could be improved beyond all recognition?

Thats my opnion anyways.

#36300495945 09/07/2008 10:57:04 Re:Actual Internal HvCft Area for Crews
Player content never works... making a sig is a little easier than coding a fully functioning hovercraft area in what can be called a rats nest of code.