9mmfu wrote:GoDGiVeR wrote:Denary wrote:Wrist Throw's stun chance is significantly higher than EFK's stun chance, in the range of x4 times as great, there by causing the IS cost to be higher and DPS to be lower no Wrist Throw when compared to Extreme Falling Kick.Skull101 wrote:Wrist throw causes more damage than any other non state special ability and has a good chance to cause Stun which is probably the most powerful downgrade that there is. Ki Charged Summon has a huge downgrade to both melee and ballistic accuracy almost completely nullifying the opponent if they are either MA or Gunmen for at least 2 rounds.I will say one thing though, the only two MA abilities that really should get looked at are Wrist throw and Ki charge Summon. These don't do good damage yet they cost unreal amounts of IS which means no one hardly ever uses them. Which imo makes them useless. And useless abilities, aren't good.
Wrist Throw does less damage than Extreme Falling Kick but costs much more. The Stun % is unknown and from personal experience lies around 30%. Before I'd ever use Wrist Throw I'd either use: EFK for damage, SB for partial powerless, PRCS for powerless or plainly Sidekick for nearly equivalent damage with a much lesser IS cost.
Ki Summon may downgrade like hell, but for how long? And at what cost? With what accuracy OoIL? Not worth it. The IS you lose may take the other guys accuracy, but also a good 1k of damage you could have done with other abs of equivalent IS.
Why is it that some abilities explicitly state their debuff chance, but others don't?
unfortunately this is a limitation of the ability system. There is two methods for attaching secondary effects to abilities. In one case the data is not directly part of the ability system and so isn't automatically read by the Tool Tip system and shown to you. You can tell this is the case when the secondary effect is listed in the description. We did this to the abilities in order to let player's know what they had access to when choosing which abilities to load.