Fantastic Contraption

33 posts · 2008-08-24 22:09:29 to 2008-09-08 05:35:00

#36300491467 08/24/2008 22:48:00 Re:Fantastic Contraption
This game really *really* makes me think.

I hate shapes.
#36300491673 08/25/2008 14:37:14 Re:Fantastic Contraption
omg thats some addicting shiznit. I'm on the level called "four balls"   stuck
#36300491892 08/25/2008 22:44:34 Re:Fantastic Contraption
Looks like someone stole the engine from Phun. Very original.
#36300491917 08/26/2008 00:53:26 Re:Fantastic Contraption
I love this thing.
#36300491920 08/26/2008 01:11:05 Re:Fantastic Contraption
I was browsing the forums just before going to sleep last night and came across this thread. Needless to say I stayed up later than intended. I eventually stopped at the the steps one with the balls rolling down!
#36300491925 08/26/2008 01:53:16 Re:Fantastic Contraption
Reminds me a bit of "The Incredible Machine". Used to love those games.
Freelancer117: Lvl 50, Syntax

Grandmaster of all Martial Arts, Gunslinger Extrordiaire
#36300492075 08/26/2008 13:18:59 Re:Fantastic Contraption
This was Edge Magazine's 'Internet Game of the Month' in today's issue. I've managed to get to the level with the goal directly below the starting point. Gotta find a way to swing the block over the edge. H'mm...
#36300492101 08/26/2008 14:35:50 Re:Fantastic Contraption
Kinda proud of this design
#36300492108 08/26/2008 14:49:16 Re:Fantastic Contraption
wee!!
#36300492116 08/26/2008 15:01:37 Re:Fantastic Contraption
It's really interesting to see other people's solutions.  Sometimes you think "Oh, why didn't I think of that?" or "Haha, that's far too complicated." but it's always fascinating to see the process a mind goes through. 
#36300492158 08/26/2008 16:58:10 Re:Re:Fantastic Contraption
imax wrote:
wee!!
That was a great idea! It worked well too!

Denary wrote:
Kinda proud of this design
I did something very similar, a conveyor type design, but I had little flaps on the last rotator piece to kick the balls out with a little more force!
#36300492725 08/28/2008 00:33:28 Re:Re:Fantastic Contraption
phi wrote:
I wanted to see if I could deliver the target with a "lander" rather than launch it.

An exercise in unfurling self-removal change of direction and carefully tweaked variables... It's kind of funny to watch and when it finally gets there it tends to get a cheer from onlookers:

http://fantasticcontraption.com/?designId=981442


I love how at the very end, the initial "Contraption" rolls off the edge of the cliff because of the Anti clock - wise wheels, with the one Clock - wise wheel not being enough to stop it... followed by the tiny unpowered wheel... followed by the massive sphere.

tl;dr Trainwreck ftw XD


#36300492729 08/28/2008 01:02:35 Re:Fantastic Contraption
Needs moar free levels, I've completed them all and am starting to look at alternate ways to achieve the goals... It's too addictive...
#36300492732 08/28/2008 01:33:17 Re:Fantastic Contraption
eval wrote:
Um, I fixed that by attaching a water rod from this to that.

*Laughs.* I can't think of any physical reason for that to work, but yeah, it does.

#36300492882 08/28/2008 10:41:28 Re:Fantastic Contraption
I just realizsed what this game is... Its an extreamly simplified version of a small part of LittleBigPlanet without the sackboys.
#36300492887 08/28/2008 10:49:02 Re:Fantastic Contraption
See? I told you LittleBigPlanet wasn't as original as people were making it out to be. SMILEY
#36300492899 08/28/2008 11:37:59 Re:Re:Fantastic Contraption
an extreamly simplified version of a small part of" Implying the LittleBigPlanet will have MUCH MUCH more to the game.

And considering I'm sure LBP was in development long before this Fantastic Contraption thing, your logic if flawed.


Good day sir. *adjusts monocle*


#36300493057 08/28/2008 18:03:57 Re:Fantastic Contraption
May as well share my favorite achievements:
Slingshot for "15. Down Under"
Tank for "16. Awash"
Conveyor for "14. 4 Balls"
Roller for "21. U-Turn"

I'm stuck on "Unpossible". This was my attempt but there's no way to fling it around into the goal area. I think I need to rework my design.
Still trying to figure out how to do 17, 19, and 20. Obsession is an understatement.

Success!
Crane for "17. Handling" Way more complex than my previous ones, but it works.
#36300493068 08/28/2008 19:44:22 Re:Fantastic Contraption
Rolling Away: http://FantasticContraption.com/?designId=1033179
Reach Up: http://FantasticContraption.com/?designId=1115758
Mind the Gap: http://FantasticContraption.com/?designId=1033275
JunkYard: http://FantasticContraption.com/?designId=1033300
The Wall: http://FantasticContraption.com/?designId=1033356
The Wall (TANK!): http://FantasticContraption.com/?designId=1042299 (I figure if you're going to use a tank to knock down a wall... make it look like one) SMILEY
On a Roll: http://FantasticContraption.com/?designId=1033447
Full Up: http://FantasticContraption.com/?designId=1033478
Higher: http://FantasticContraption.com/?designId=1033514
Around the bend (super simple gravity mode): http://FantasticContraption.com/?designId=1028956
Up the Hump: http://FantasticContraption.com/?designId=1033543
Mission to Mars: http://FantasticContraption.com/?designId=1033593
Up the Stairs (tank version): http://FantasticContraption.com/?designId=1021359
Big Ball (speed): http://FantasticContraption.com/?designId=1033650
Big Ball (remove): http://FantasticContraption.com/?designId=1038420
Four Balls (conveyer): http://FantasticContraption.com/?designId=1033872
Four Balls (bucket scoop): http://FantasticContraption.com/?designId=1153905
Down Under (tether sling): http://FantasticContraption.com/?designId=1033922
Down Under (hook-around): http://FantasticContraption.com/?designId=1151400
Awash: http://FantasticContraption.com/?designId=1022256
Handling: http://FantasticContraption.com/?designId=1033957
Tube: http://FantasticContraption.com/?designId=1033978
Back and forth: http://FantasticContraption.com/?designId=1045042
Unpossible: http://FantasticContraption.com/?designId=1030539 (a very short link breaks easily and can be exploited in many "exploding" designs)
U Turn: http://FantasticContraption.com/?designId=1034066
phiAU - The Kings of Never - noblesse oblige
#36300493126 08/28/2008 23:03:42 Re:Fantastic Contraption
*deleted by poster*
phiAU - The Kings of Never - noblesse oblige
#36300493192 08/29/2008 02:10:34 Re:Re:Re:Fantastic Contraption
imax wrote:
Also notice how I said... "an extreamly simplified version of a small part of" Implying the LittleBigPlanet will have MUCH MUCH more to the game.

And considering I'm sure LBP was in development long before this Fantastic Contraption thing, your logic if flawed.

*Sighs.*

Of course LittleBigPlanet will have more to it. The only argument I've ever tried to put forward was that it's not as original as the unwashed masses think it is.

Was it in development long before The Incredible Machine? I doubt it.

#36300493232 08/29/2008 07:13:42 Re:Fantastic Contraption
I barely did any work today I was so busy mucking about with this. SMILEY
It's like motorised, spring loaded, mechano... only better.
phiAU - The Kings of Never - noblesse oblige
#36300493278 08/29/2008 10:18:01 Re:Re:Re:Fantastic Contraption
Vinia wrote:
phi wrote:
Back and forth: http://FantasticContraption.com/?designId=1032094
Very clever!
I tweaked it so that it works like I originally intended. The retrieved pinkie now actually triggers the delivery vehicle launch.
Back and forth: http://FantasticContraption.com/?designId=1045042
phiAU - The Kings of Never - noblesse oblige