[11.1.3] Merv mission feedback thread: "Adamancy"

10 posts · 2008-08-20 20:10:10 to 2008-09-12 23:53:43

#36300490219 08/20/2008 20:10:10 [11.1.3] Merv mission feedback thread: "Adamancy"
Scheduled for tomorrow.

#36300490239 08/20/2008 21:10:04 Re:[11.1.3] Merv mission feedback thread: "Adamancy"
The measure of the hardness of a gemstone? Hm... something involving the Jeweler (ie. the mission contact in Morrell)?
#36300490251 08/20/2008 21:35:10 Re:[11.1.3] Merv mission feedback thread: "Adamancy"
>_~

#36300490270 08/20/2008 23:11:03 Re:[11.1.3] Merv mission feedback thread: "Adamancy"
CQ Revoked >.>
Patriarch of the Familia Grigori
Leader of the Aeria Gloris
Photobucket
#36300490274 08/20/2008 23:22:24 Re:[11.1.3] Merv mission feedback thread: "Adamancy"
History will vindicate me.

A dictionary might, too.

#36300490276 08/20/2008 23:34:15 Re:[11.1.3] Merv mission feedback thread: "Adamancy"

From good ol' Miriam-Webster: 

adamancy

Main Entry:
ad-a-man-cy
Pronunciation:
\-mən(t)-sē\
Function:
noun
Etymology:
2adamant + -cy
Date:
1937

: the quality or state of being adamant : obstinancy

Making this post has made me want to punch the forums and web team, and I need to make this known just so that the post will go through.

#36300491003 08/23/2008 08:39:35 Re:Re:[11.1.3] Merv mission feedback thread: "Adamancy"
Rarebit wrote:
History will vindicate me.

A dictionary might, too.


Quote of the week, right there SMILEY
#36300491100 08/23/2008 15:14:51 Re:[11.1.3] Merv mission feedback thread: "Adamancy"
Very much enjoyed this mission SMILEY
#36300492314 08/27/2008 06:59:08 Re:[11.1.3] Merv mission feedback thread: "Adamancy"

An alarm went off where we are keeping biological interface program!!! It was guarded by three nightmares! I have always thought the nightmares were more cute than they were scary for some reason SMILEY But when one of them starts talking silly it just makes them even cuter SMILEY "Der program eest joost vanished! Poofsie!" ^^

Okay so the program disappeared!! Flood sent us to ask Silver about it (who was doing some kind of weird experiments on bluepills I think :o ) and he said he knew the program would do something like that sooner or later, but it is not his job to contain it! Then, Flood said some Commandos close by were having computer problems... one of them even died from some kind of malfunction!! Poor commandos.. I felt bad for them after seeing how they reacted to losing one of their friends!

Flood said the malfunction was the program jumping around! He said it jumped to another location close by, and the Machines found and were after it!!! We beat up the Machines and then the program finally stopped and stayed in a computer! Flood said they would change some settings to try to keep it in place SMILEY


#36300497921 09/12/2008 23:53:43 Re:[11.1.3] Merv mission feedback thread: "Adamancy"

Scared Nightmares... man, it must have been pretty bad to scare those dewds, since they're the ones that do the scaring...

And I wanted to hug those poor Commandos when they lost their buddy.

Man, that thing jumps around like a Mexican jumping bean...

Flood... like I said, you need someone to take out Silver (*again*), you know who to call...