Only posting the lvl 50 stuff.







36 posts · 2008-08-07 06:47:39 to 2008-08-13 09:47:00








Whoa.. 45%?
That would almost certainly make it essential for PvP depending on other attributes (Can't see images while at work)
What are the requirements for the items? Is it pretty much the same as the Ninja items, but with different drops?
Whoa.. 45%?
That would almost certainly make it essential for PvP depending on other attributes (Can't see images while at work)
What are the requirements for the items? Is it pretty much the same as the Ninja items, but with different drops?


Fairly impressed with some of this stuff, gj Rarebit. Now to see how those boxes are...Make those pants 15% (maybe 20%) HP regen and we have a winner on all items. Good to see that the Bonus buffs have been spread out.. instead of them all just having one Bonus (i.e Accuracy).
Only posting the lvl 50 stuff.
There are 10 waves when you activate the box and it spawns 1-8 Npcs per wave.Ah so the waves are slightly different, multiple NPC's per wave? It may be a bit early to ask, but do they increase in level every wave and what is the highest level?
45% health regen is fine and nice job rare!
point 1 : have someone cast fast healing 1 on you and tell me if you notice it really helping you in pvp that much.
point 2: the is regen negative buff was clever,you'll give up a bit in duels,though i still see this pants being top choice in ma duels.
Anyone see if the npcs have the same weaknesses to melee etc yet?
The only prob i see rarebit,an item or two still have either all four accuracy or all four dmg % buffs...almost no builds in this game would take advantage of that.but other wise some of the most creative and progressive buffs i've see in a while!
Good update!

The only prob i see rarebit,an item or two still have either all four accuracy or all four dmg % buffs...almost no builds in this game would take advantage of that.

exactly i think the buffs for the banda are just as good as the headgear and it seems like it may be a heck of alot easier to farm45% health regen is fine and nice job rare!
point 1 : have someone cast fast healing 1 on you and tell me if you notice it really helping you in pvp that much.
point 2: the is regen negative buff was clever,you'll give up a bit in duels,though i still see this pants being top choice in ma duels.
Anyone see if the npcs have the same weaknesses to melee etc yet?
The only prob i see rarebit,an item or two still have either all four accuracy or all four dmg % buffs...almost no builds in this game would take advantage of that.but other wise some of the most creative and progressive buffs i've see in a while!
Good update!
These boxes I find are better than the Kunoichi ones, you need more people to do them, but you can get through each one in about 20 mins (Compared to 90 minutes for Kunoichi Boxes), so overall the team gets through them faster.The box can be done with 2-3 people just takes a while

GodTier wrote:"It's an MMO with hardly any players, which makes getting a team together annoying."
lrn2faction.
There are at least 5 different main timezones used in MxO.
Say you in TC who has more than 60 members.
1/2 are actualy active.
Thats 6 for each time zone.
Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)
That leaves you with a team of 3.
Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...
Yea... you are left with very little.
Just putting that out there. = \
fixed*
=D

odj wrote:That's funny, I just see about 6 TC frequently. Pretty much like every other faction.GodTier wrote:"It's an MMO with hardly any players, which makes getting a team together annoying."
lrn2faction.
There are at least 5 different main timezones used in MxO.
Say you in TC who has more than 60 members.
1/2 are actualy active.
Thats 6 for each time zone.
Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)
That leaves you with a team of 3.
Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...
Yea... you are left with very little.
Just putting that out there. = \fixed*
=D
ObliGoblin wrote:My point rests.odj wrote:That's funny, I just see about 6 TC frequently. Pretty much like every other faction.GodTier wrote:"It's an MMO with hardly any players, which makes getting a team together annoying."
lrn2faction.
There are at least 5 different main timezones used in MxO.
Say you in TC who has more than 60 members.
1/2 are actualy active.
Thats 6 for each time zone.
Plus put in the fact that some people will not be online due to RL commitments you can half that ammount. (omg life outside mxo? no wais!)
That leaves you with a team of 3.
Then put in the fact that people sometimes don't want to do Boxes/quests at the time you want too etc...
Yea... you are left with very little.
Just putting that out there. = \fixed*
=D
Personally, I would love for there to be more datanode spawns added.
Here's my fun ranking list for quite a few major things when they were first released.
Pandoras > Datanode Spawns > Sleepwalkers > Datamine > Commando Hallways > Ninjas > Corrupted.
Sleepwalkers will probably fall down that list a bit when the freshness wears off.
Seconded.
The datanode spawns are great as they are so random as you never know when a spawn will occur and what it will be. Sometimes you get lulled into a false state of security after tapping loads of nodes without a spawn and BAM! you get one.
Whilst content is always welcome, content where you "expect the unexpected" would be more than welcome. Maybe add/change something to Megacity ( a new collector or something) but no Image Retrivals and no patch notes. That way when you stumble across it will be a suprise.
On a negative, but constructive note the recent updates have all focused on Constructs and follow the same routine:- Find team - Purchase key/book - Enter Construct - Kill waves on NPC's - Get clothing reward (although there is Dual SMG's with the recent update, which is nice). it just seems to much emphasis are being put into new contstructs. We had Datamine which went through a few stages of development and now Sati's Playground. How about something now for the actual city?. There is quite a big area in International (forget where exactly) where there is nothing, no Hardlines or Collectors or Points of Interest, in fact there are areas throughout the whole of Megacity that are under-used.
When Luggables were first announced the idea of dropping objects into the game world seemed really cool and whilst we do have a few luggables I'm sure it could be really expanded on, so maybe that's something for the future.
Thoughts/Comments/Suggestions/Complaints?

Rarebit I do have to say, after some time that making sati's hostile on vector was a mistake....We're having a very hard time with the contect bc of the off and on server population. Even when were try working together anything that is an aoe damages the other org etc.
My rational is if every construct up to satis is hostile on recursion and syntax yet satis is not.....then why does it have to be hostile on vector..
Thank You..

I have to agree. The only people all day able to farm were PM us to a small extent Woken and some Mero's most of us opted to work together. Just thinking long term a non hostile is a good idea.Rarebit I do have to say, after some time that making sati's hostile on vector was a mistake....We're having a very hard time with the contect bc of the off and on server population. Even when were try working together anything that is an aoe damages the other org etc.
My rational is if every construct up to satis is hostile on recursion and syntax yet satis is not.....then why does it have to be hostile on vector..
Thank You..
Why can't the Marbles be used in interlock?Hard to swallow an electrified marble when you're being kicked in the face?
XXT wrote:Why can't the Marbles be used in interlock?Hard to swallow an electrified marble when you're being kicked in the face?

Why can't the Marbles be used in interlock?'Cause I set 'em that way. =D

It isn't.Rarebit I do have to say, after some time that making sati's hostile on vector was a mistake....We're having a very hard time with the contect bc of the off and on server population. Even when were try working together anything that is an aoe damages the other org etc.
My rational is if every construct up to satis is hostile on recursion and syntax yet satis is not.....then why does it have to be hostile on vector..
Thank You..

eval wrote:XXT wrote:Why can't the Marbles be used in interlock?Hard to swallow an electrified marble when you're being kicked in the face?
Well, what good is it if you can't?







after getting a closer look at those buffs I'm actually thinking about getting more than just the bandana I've sought for so long
looks like I'm liable to be around a bit more for the next little while
I am loving my new glasses!!! Thank you! (I don't have the middle ones yet)
