duel counter

5 posts ยท 2008-08-06 14:23:03 to 2008-08-07 04:11:39

#36300485988 08/06/2008 14:23:03 duel counter
An Idea I've had and sort of gathered from other games like Air rivals is if a duel counter of wins and losses could be implemented into your details. It would be kind of like cq's but it would count for duels and show how many duels you win and lose. Sounds simple but it would add another form of cometition and such instead of pvp cqs that you could get from just sitting on a team. That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.

idk just sounded cool to me if it makes sense.
#36300486166 08/06/2008 22:55:35 Re:duel counter
Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.
Pardon?
#36300486177 08/06/2008 23:27:29 Re:Re:duel counter
Cadsuane wrote:
Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.
Pardon?
Pardon?
#36300486185 08/07/2008 00:11:44 Re:duel counter
okie pardon pardon I still want a duel counter SMILEY
#36300486237 08/07/2008 04:11:39 Re:Re:Re:duel counter
Bayamos wrote:
Cadsuane wrote:
Zeac wrote:
That and for the syntax and recursion servers that don't pvp nearly as much as Vector and duel more would give them another option than flagging for everyone to attack you.
Pardon?
Pardon?
Okay fair point but as you can see from your totals, Syntax does PvP "nearly as much as Vector" =D