The complete story line?...

45 posts · 2008-08-04 13:29:19 to 2009-02-12 14:31:11

#36300485184 08/04/2008 13:29:19 The complete story line?...
Hey everyone, so I was looking for something on here or another website that has an easy to read, straight forward, complete storyline for this game. I haven't played in so long and I'm back now, but I need to catch myself up on about 5 or 6 chapters. I've looked through stuff here on the fourms, but some of the older links are down and some stuff are confusing to understand. Is there anything out there that can help? Oh and ps, I am doing the archive missions, but as we all know that does take a looong time lol
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#36300485193 08/04/2008 13:52:56 Re:The complete story line?...
mxostory.com can give you the details on chpts 5 and 6. Then go to the News Archive here on DN1 and you can read up on chpt 7 on via the story recaps.

#36300485233 08/04/2008 17:37:45 Re:The complete story line?...

You can go to wikipedia and use the history function to go back several months and view the story summary from the beginning.

That Ookami Alfador person is still blocking attempts to keep a full-fledged story summary there.

#36300485311 08/04/2008 22:09:05 Re:Re:The complete story line?...
Neoteny wrote:

You can go to wikipedia and use the history function to go back several months and view the story summary from the beginning.

That Ookami Alfador person is still blocking attempts to keep a full-fledged story summary there.


I remember a time when it did have a full outline of every chapter on wiki. Who's Ookami Alfador? What's the big deal about blocking it I wonder... Anywho thanks you guys for the information. Im going to read up on it tomorrow.
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#36300485315 08/04/2008 22:21:06 Re:Re:Re:The complete story line?...
Sabus wrote:
Neoteny wrote:

You can go to wikipedia and use the history function to go back several months and view the story summary from the beginning.

That Ookami Alfador person is still blocking attempts to keep a full-fledged story summary there.


I remember a time when it did have a full outline of every chapter on wiki. Who's Ookami Alfador? What's the big deal about blocking it I wonder... Anywho thanks you guys for the information. Im going to read up on it tomorrow.

Ookami Alfador is someone who keeps deleting the story summary every time someone else posts it to the Wikipedia entry. The trouble with having a site that the public can help contribute to, like Wikipedia, is that some wiseguy is always going to take advantage of the situation and mess with it. I've found some very strange random defacements on Wikipedia, including as a more spectacular and amusing instance with the non sequitors like "A mop is not a ham sandwich" in an article on string theory.
#36300485319 08/04/2008 22:34:03 Re:The complete story line?...
Psh well you could always go back and look at one of the old versions. Or make a cool fan site with a real one (didn't someone have an MXO "Wiki" going once?). Before I thought of doing that, and since I can't seem to get mxostory to load up, I went ahead and wrote up a little summary of my own--two, actually.

These are based more on pre-written story outlines than on reports of how things actually happened, so they may not be entirely accurate in their particulars. They also don't include much from the pre-SOE MXO Live Team's activities, since those were developed separately from the main storyline. There are probably a few other things I've left out unintentionally. Anyway, I hope they'll be useful in some way.



~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~



MXO Chapters 1-10


Chapter highlights:

1
Morpheus is killed by an "Assassin" hired by the Merovingian.

2
A militaristic exiled program, the General, appears. The Assassin is hunted down and killed.

3
Cryptos and the Cypherites appear, preaching a return to the Machine pods.

4
The Kid leaves Zion and forms E Pluribus Neo to counter the Cypherites.

5
Powerful "cheat codes" are stolen and exploited by Anome, Niobe's former assistant. His group, Unlimit, attacks the city.

6
Anome is killed. Tensions rise between Zion and the Machines. The General kidnaps Sati.

7
The General is defeated by Zion and the Machines, but saved by the Merovingian. A simulacrum of Morpheus created by the General tries to increase friction between Zion and the Machines.

8
The Man/Machine truce ends when the Machines discover that Zion has been creating a new, heavily fortified city. The Machines destroy Zion's old city.

9
Powerful intruders appear in the city, equipped with programs that can override the Machines. One of them, Halborn, kills the Oracle when she won't help him find a program he wants.

10
A Zionite who never had jacks appears and disappears in the city, stealing data. The intruders are found to belong to a group of humans from outside the Matrix who call themselves "The Oligarchs." The Merovingian finds the program Halborn wanted.


Subchapter summary:


1.1
Introduction to the Matrix under the Truce.

1.2
Morpheus begins a campaign of protest and sabotage to force the Machines to return Neo's body. Zion declares Morpheus' actions a threat to the Truce. Mysterious, hostile groups begin to appear in the simulation: imposter Agents with red eyes, and groups of operatives with masks concealing their faces.

1.3
Morpheus is killed by the Assassin, an exiled disposal program in form of a fly-filled overcoat and porcelain mask. Niobe brings her own group of operatives into the Matrix, along with her new right-hand man, Anome, to bring Morpheus' killer to justice.

2.1
Niobe finds out that it was the Merovingian who hired the Assassin. Operatives begin to gather insecticide spray to fight him.

2.2
Insecticide-spraying flit gun weapons are assembled to fight the Assassin. He is found to move through phone lines, and reside on a garbage barge. The red-eyed Agents vandalize phone booths. The masked men are lying low.

2.3
An exiled program, the General, appears with his commandos in a helicopter, with offers of help for the various organizations. The Assassin's power grows, but he is tracked down and killed.

3.1
Niobe seeks revenge against the Merovingian for the death of Morpheus. The Machines are also working against the Merovingian. Mysterious hissing and creaking boxes appear around the city.

3.2
The masked leader, Cryptos, appears from the hissing boxes, preaching a return to sleep in the Machine pods. The name of the masked group is revealed: the Cypherites. Their agenda is opposed by the other organizations.

3.3
The General joins Niobe and Zion against the Merovingian. Cryptos' past as a fervent anti-Machinist, and friend of Morpheus, is revealed.

4.1
Zion uses kill-codes provided by the General to combat the Merovingian's Exile programs, and searches for Cryptos' base of operations.

4.2
The Kid gathers like-minded operatives and leaves Zion, forming the group "E Pluribus Neo," aka "EPN," to counter the Cypherites. The Merovingian develops weapons to kill the General's commandos.

4.3
The General points out powerful "cheat codes" to Niobe, carried across the city in a locked case. He has the key, but Anome fumbles it into traffic. Everyone scrambles for the key and the case. Zion obtains them.

5.1
Niobe opens the cheat code case, but is betrayed by Anome, who steals the cheat codes, shoots Niobe, and uses one of the codes to trap her in a pocket construct. Everyone tries to stop Anome. The Merovingian offers to help Zion rescue Niobe: his construct specialist, the Effectuator, is at their disposal.

5.2
Zion finds and rescues Niobe with the help of the Merovingian and the Effectuator. The Machines and the Merovingian begin tracking down and killing Anome's lieutenants, who have become super-powerful by ingesting cheat codes. The General is chased out of the Matrix by the Machines.

5.3
Anome formally names his group "Unlimit." Unlimit begins attacking city facilities, particularly those belonging to mega-corporation Pendhurst-Amaranth, whose representative Brenda Utley calls on Zion for assistance. The Merovingian captures Beirn, an Unlimit lieutenant obsessed with Persephone.

6.1
Unlimit kidnaps Brenda Utley, and moves to take over Pendhurst-Amaranth. The Machines learn of Anome's past, and his psychological weakness, from an Unlimit member, Meillak, whose friend Caboclo was tortured and killed by Anome for questioning Unlimit's threats to innocent civilians. The Merovingian uses synthesized cheat codes to restore the Twins. E Pluribus Neo rescues Brenda Utley from Unlimit.

6.2
Anome is killed by Agents. The Machines ask for access to Zion's mainframe, to help head off security threats. Zion learns that the Machines have a massive Sentinel force ready to strike Zion. The Cypherites offer to infiltrate Zion for the Machines. Zion refuses to give the Machines access. The Architect orders increased surveillance and infiltration of Zion. The Merovingian quashes a Exile rebellion in the slums, and discovers that the General's commandos have been active there.

6.3
The General kidnaps Sati. Seraph disappears into the river while trying to rescue her. The sky begins to turn red. Agents dump cheat codes confiscated from Anome into the river, but one lodges intact under the pier. Zion combats the General and his new "Elite Commando" stealth programs. The General reveals to Zion that he was the commander of the Sentinel attack on Zion just before the Truce. The Machines begin shutting down the General's access points inside the Matrix, and find out that he has a base on the Earth's surface, code-named "Stalingrad." The Merovingian makes a deal to assist the General in exchange for the General's help in making a code to kill the Oracle.

7.1
Seraph crawls out of the river, and attacks people around the city. Zion finds out that these people were overwritten by the Machines, and that Seraph, affected by the cheat codes in the river, can cure them. After months of rumored sightings, Morpheus appears in the Matrix, delivering a broken message suggesting that the Machines are holding him and Neo captive. Sentinels close in on Stalingrad while the Machines develop ways to counter the stealth techniques of his commandos. Seraph attacks Cryptos, revealing him to be overwritten by a Machine program, and leaves him in an incoherent state. The General helps the Merovingian locate the last cheat code vial, which he says will be needed for the Oracle's kill-code. The General tells the Merovingian that a Machine program known as the Apothecary can make him an Oracle kill-code, but the Trainman is needed to bring her into the Matrix. The reluctant Trainman is found hiding in his subway construct. The Machines begin receiving reports from Cypherite spies in Zion.

7.2
Seraph, restored to normal by Zion, helps them locate and rescue Sati. Morpheus appears again, but erratically; he is clearly a program, not the real Morpheus. Machine and Commando Sentinels battle at Stalingrad. The Machines shut down the General's network in the Matrix. Cryptos recovers and asks the Machines to reinsert him into the pods; they tell him no such procedure exists. The Trainman brings the Apothecary into the Matrix. After testing against the Machines' Agent Pace, the Apothecary develops an Oracle kill-code for the Merovingian; he allows the Apothecary to be killed by hostile operatives. Spy reports from Zion show that men and material are leaving the city.

7.3
The sky returns to normal. The Machines level Stalingrad. Zion and EPN discover that "Morpheus" is a simulacrum created by the General, based off of recorded pieces of the real Morpheus' speeches. The Merovingian sends a specially-equipped commando to kill the Oracle, but he is stopped by the Kid and EPN. Zion finds out about Cypherite spies in their city. The Merovingian hides the General in his white hallways, and stores some of the commando programs away in hidden constructs. The Machines badly wound the Merovingian's transporter, the Trainman, who disappears.

8.1
Cypherite spies discover that Zion has built a new, strongly defended city. The Machines declare that Zion has broken the Truce. Open hostilities between Zion and the Machines begin. The Merovingian, skeptical about the Morpheus simulacrum's story of humans used as batteries, sends his commando Sentinels to scout the Machine "fields" and pods.

8.2
Zion turns to ex-Zionite specialist Danielle Wright when the Machines compromise their red pill program. Wright develops a new, secure pill for Zion, but is killed by the Machines, who use her hidden, direct access to Zion to insert a virus into Zion's mainframe, while a Cypherite spy destroys Zion's command center with a bomb. The Merovingian finds that the Machines do rely on humans for power, with regular pod centers across the otherwise barren surface of the planet, and have barely enough energy to run the Matrix and their own city.

8.3
Sentinels attack Zion's crippled city, forcing Zion to abandon it. Zion's Commander Lock is missing. Roland, whose ship was destroyed in the attack, is promoted to replace Lock. Roland's crew member Colt becomes a Zion captain; another crew member, Mauser, thought to have been killed, is seen on Sentinel surveillance tapes helping Lock escape through rubble in Zion. The Machines use data captured from Zion's mainframe, unlocked for them by the confused Morpheus simulacrum, to hunt down and kill veteran Zion operatives. The Merovingian finds evidence of the Machines removing live humans from the pod system.

9.1
A glowing "intruder" appears in the city, instantly killing Agents who try to stop him. He wants information from Zion. The Machines pull back their forces in the Real, and try to prevent the intruder from making contact with Zion, but refuse to attack him directly; they eventually admit that he is a freeborn human, with some direct control over the Matrix through "override codes." The Merovingian tries to win the intruder over. Pluribus Neo moves into the wreckage of Zion's old city.

9.2
The intruder pumps Zion for information about their history. EPN begins to fortify Zion's old city, and find Commander Lock lying wounded in a hidden lab at the surface. Lock says he was saved by Mauser, who died defending him from Sentinels. The Machines try to convince the intruder to leave. He becomes increasingly frustrated, and demands that the Machines give him a "biological interface program." They claim that only one exists, and it is not in the Matrix. The Merovingian searches for programs the intruder might be willing to trade for, without success.

9.3
A second glowing figure, Carlyne, enters the Matrix, attacking the first intruder, Halborn. The Morpheus simulacrum contacts Exiles in Westview. Halborn learns from the Machines that the Oracle created the program he seeks, and pursues her. He is supported by the Merovingian, and opposed by Zion, who have help from Carlyne. The Oracle contacts EPN and the Cypherites, giving each group part of an encrypted program, and asks them to watch over Sati. Halborn reaches the Oracle, who refuses to help him, and kills her.

10.1
Sati, Seraph, and the Morpheus simulacrum have disappeared. Halborn continues his stubborn search. The Machines turn him over to the Cypherites, who lead him to the spot in the Real where EPN is handing the recovered Lock over to Zion. Halborn flees the large hovercraft battle that ensues, but his ship was noticed by Zion, who, with EPN, defeat the opposing ships, and take Lock to their new city. Following a chance remark by Halborn, the Merovingian, using the General and his Sentinels, locates a "no-fly" area far to the northwest of the Machine city, avoided by Machine patrols, where they find a heavily defended facility, and a data feed from a massive "Oligarch Network." Zion and Carlyne succeed in surprising Halborn and removing him from the simulation. Cryptos begins research on anti-override codes. Carlyne leaves the Matrix.

10.2
Mauser, who never had jacks, appears in the Matrix. He hops through unmarked hardlines, avoiding contact, saying to Zion only that he's working to win the war. The Merovingian seeds the storm between the Machine city and the no-fly zone in order to reestablish contact with the General. They find Oligarch network data flowing into the Ouroboros Corporation in Downtown. The Machines nearly isolate Mauser's signal, but are interrupted by the Morpheus simulacrum. Mauser steals data from the Merovingian, then disappears. Missile barrages devastate the General's forces in the no-fly zone, forcing him to retreat. EPN detects a small craft outbound from tunnels below the old city, heading north.

10.3
Cypherites find the Merovingian hacking into Ouroboros. Cryptos captures some of the Oligarch data to assist his research. EPN discover data on the no-fly zone left behind at the small craft's launch site, and begin to prepare ships of their own to investigate. Machines try to get the Merovingian out of Ouroboros, concerned that trouble there will bring more Oligarchs into the Matrix. Wright Research sues Pendhurst-Amaranth for a break-in by Mauser. Pendhurst-Amaranth's Brenda Utley helps Zion get information about Mauser's activities, but Seraph appears, and asks them to stop. The Merovingian finds the biological interface program inside Ouroboros' network.

#36300485320 08/04/2008 22:35:20 Re:Re:The complete story line?...
Rarebit wrote:
Psh well you could always go back and look at one of the old versions. Or make a cool fan site with a real one (didn't someone have an MXO "Wiki" going once?). Before I thought of doing that, and since I can't seem to get mxostory to load up, I went ahead and wrote up a little summary of my own--two, actually.

These are based more on pre-written story outlines than on reports of how things actually happened, so they may not be entirely accurate in their particulars. They also don't include much from the pre-SOE MXO Live Team's activities, since those were developed separately from the main storyline. There are probably a few other things I've left out unintentionally. Anyway, I hope they'll be somewhat useful.



~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~



MXO Chapters 1-10


Chapter highlights:

1
Morpheus is killed by an "Assassin" hired by the Merovingian.

2
A militaristic exiled program, the General, appears. The Assassin is hunted down and killed.

3
Cryptos and the Cypherites appear, preaching a return to the Machine pods.

4
The Kid leaves Zion and forms E Pluribus Neo to counter the Cypherites.

5
Powerful "cheat codes" are stolen and exploited by Anome, Niobe's former assistant. His group, Unlimit, attacks the city.

6
Anome is killed. Tensions rise between Zion and the Machines. The General kidnaps Sati.

7
The General is defeated by Zion and the Machines, but saved by the Merovingian. A simulacrum of Morpheus created by the General tries to increase friction between Zion and the Machines.

8
The Man/Machine truce ends when the Machines discover that Zion has been creating a new, heavily fortified city. The Machines destroy Zion's old city.

9
Powerful intruders appear in the city, equipped with programs that can override the Machines. One of them, Halborn, kills the Oracle when she won't help him find a program of he wants.

10
A Zionite who never had jacks appears and disappears in the city, stealing data. The intruders are found to belong to a group of humans from outside the Matrix who call themselves "The Oligarchs." The Merovingian finds the program Halborn wanted.


Subchapter summary:


1.1
Introduction to the Matrix under the Truce.

1.2
Morpheus begins a campaign of protest and sabotage to force the Machines to return Neo's body. Zion declares Morpheus' actions a threat to the Truce. Mysterious, hostile groups begin to appear in the simulation: imposter Agents with red eyes, and groups of operatives with masks concealing their faces.

1.3
Morpheus is killed by the Assassin, an exiled disposal program in form of a fly-filled overcoat and porcelain mask. Niobe brings her own group of operatives into the Matrix, along with her new right-hand man, Anome, to bring Morpheus' killer to justice.

2.1
Niobe finds out that it was the Merovingian who hired the Assassin. Operatives begin to gather insecticide spray to fight him.

2.2
Insecticide-spraying flit gun weapons are assembled to fight the Assassin. He is found to move through phone lines, and reside on a garbage barge. The red-eyed Agents vandalize phone booths. The masked men are lying low.

2.3
An exiled program, the General, appears with his commandos in a helicopter, with offers of help for the various organizations. The Assassin's power grows, but he is tracked down and killed.

3.1
Niobe seeks revenge against the Merovingian for the death of Morpheus. The Machines are also working against the Merovingian. Mysterious hissing and creaking boxes appear around the city.

3.2
The masked leader, Cryptos, appears from the hissing boxes, preaching a return to sleep in the Machine pods. The name of the masked group is revealed: the Cypherites. Their agenda is opposed by the other organizations.

3.3
The General joins Niobe and Zion against the Merovingian. Cryptos' past as a fervent anti-Machinist, and friend of Morpheus, is revealed.

4.1
Zion uses kill-codes provided by the General to combat the Merovingian's Exile programs, and searches for Cryptos' base of operations.

4.2
The Kid gathers like-minded operatives and leaves Zion, forming the group "E Pluribus Neo," aka "EPN," to counter the Cypherites. The Merovingian develops weapons to kill the General's commandos.

4.3
The General points out powerful "cheat codes" to Niobe, carried across the city in a locked case. He has the key, but Anome fumbles it into traffic. Everyone scrambles for the key and the case. Zion obtains them.

5.1
Niobe opens the cheat code case, but is betrayed by Anome, who steals the cheat codes, shoots Niobe, and uses one of the codes to trap her in a pocket construct. Everyone tries to stop Anome. The Merovingian offers to help Zion rescue Niobe: his construct specialist, the Effectuator, is at their disposal.

5.2
Zion finds and rescues Niobe with the help of the Merovingian and the Effectuator. The Machines and the Merovingian begin tracking down and killing Anome's lieutenants, who have become super-powerful by ingesting cheat codes. The General is chased out of the Matrix by the Machines.

5.3
Anome formally names his group "Unlimit." Unlimit begins attacking city facilities, particularly those belonging to mega-corporation Pendhurst-Amaranth, whose representative Brenda Utley calls on Zion for assistance. The Merovingian captures Beirn, an Unlimit lieutenant obsessed with Persephone.

6.1
Unlimit kidnaps Brenda Utley, and moves to take over Pendhurst-Amaranth. The Machines learn of Anome's past, and his psychological weakness, from an Unlimit member, Meillak, whose friend Caboclo was tortured and killed by Anome for questioning Unlimit's threats to innocent civilians. The Merovingian uses synthesized cheat codes to restore the Twins. E Pluribus Neo rescues Brenda Utley from Unlimit.

6.2
Anome is killed by Agents. The Machines ask for access to Zion's mainframe, to help head off security threats. Zion learns that the Machines have a massive Sentinel force ready to strike Zion. The Cypherites offer to infiltrate Zion for the Machines. Zion refuses to give the Machines access. The Architect orders increased surveillance and infiltration of Zion. The Merovingian quashes a Exile rebellion in the slums, and discovers that the General's commandos have been active there.

6.3
The General kidnaps Sati. Seraph disappears into the river while trying to rescue her. The sky begins to turn red. Agents dump cheat codes confiscated from Anome into the river, but one lodges intact under the pier. Zion combats the General and his new "Elite Commando" stealth programs. The General reveals to Zion that he was the commander of the Sentinel attack on Zion just before the Truce. The Machines begin shutting down the General's access points inside the Matrix, and find out that he has a base on the Earth's surface, code-named "Stalingrad." The Merovingian makes a deal to assist the General in exchange for the General's help in making a code to kill the Oracle.

7.1
Seraph crawls out of the river, and attacks people around the city. Zion finds out that these people were overwritten by the Machines, and that Seraph, affected by the cheat codes in the river, can cure them. After months of rumored sightings, Morpheus appears in the Matrix, delivering a broken message suggesting that the Machines are holding him and Neo captive. Sentinels close in on Stalingrad while the Machines develop ways to counter the stealth techniques of his commandos. Seraph attacks Cryptos, revealing him to be overwritten by a Machine program, and leaves him in an incoherent state. The General helps the Merovingian locate the last cheat code vial, which he says will be needed for the Oracle's kill-code. The General tells the Merovingian that a Machine program known as the Apothecary can make him an Oracle kill-code, but the Trainman is needed to bring her into the Matrix. The reluctant Trainman is found hiding in his subway construct. The Machines begin receiving reports from Cypherite spies in Zion.

7.2
Seraph, restored to normal by Zion, helps them locate and rescue Sati. Morpheus appears again, but erratically; he is clearly a program, not the real Morpheus. Machine and Commando Sentinels battle at Stalingrad. The Machines shut down the General's network in the Matrix. Cryptos recovers and asks the Machines to reinsert him into the pods; they tell him no such procedure exists. The Trainman brings the Apothecary into the Matrix. After testing against the Machines' Agent Pace, the Apothecary develops an Oracle kill-code for the Merovingian; he allows the Apothecary to be killed by hostile operatives. Spy reports from Zion show that men and material are leaving the city.

7.3
The sky returns to normal. The Machines level Stalingrad. Zion and EPN discover that "Morpheus" is a simulacrum created by the General, based off of recorded pieces of the real Morpheus' speeches. The Merovingian sends a specially-equipped commando to kill the Oracle, but he is stopped by the Kid and EPN. Zion finds out about Cypherite spies in their city. The Merovingian hides the General in his white hallways, and stores some of the commando programs away in hidden constructs. The Machines badly wound the Merovingian's transporter, the Trainman, who disappears.

8.1
Cypherite spies discover that Zion has built a new, strongly defended city. The Machines declare that Zion has broken the Truce. Open hostilities between Zion and the Machines begin. The Merovingian, skeptical about the Morpheus simulacrum's story of humans used as batteries, sends his commando Sentinels to scout the Machine "fields" and pods.

8.2
Zion turns to ex-Zionite specialist Danielle Wright when the Machines compromise their red pill program. Wright develops a new, secure pill for Zion, but is killed by the Machines, who use her hidden, direct access to Zion to insert a virus into Zion's mainframe, while a Cypherite spy destroys Zion's command center with a bomb. The Merovingian finds that the Machines do rely on humans for power, with regular pod centers across the otherwise barren surface of the planet, and have barely enough energy to run the Matrix and their own city.

8.3
Sentinels attack Zion's crippled city, forcing Zion to abandon it. Zion's Commander Lock is missing. Roland, whose ship was destroyed in the attack, is promoted to replace Lock. Roland's crew member Colt becomes a Zion captain; another crew member, Mauser, thought to have been killed, is seen on Sentinel surveillance tapes helping Lock escape through rubble in Zion. The Machines use data captured from Zion's mainframe, unlocked for them by the confused Morpheus simulacrum, to hunt down and kill veteran Zion operatives. The Merovingian finds evidence of the Machines removing live humans from the pod system.

9.1
A glowing "intruder" appears in the city, instantly killing Agents who try to stop him. He wants information from Zion. The Machines pull back their forces in the Real, and try to prevent the intruder from making contact with Zion, but refuse to attack him directly; they eventually admit that he is a freeborn human, with some direct control over the Matrix through "override codes." The Merovingian tries to win the intruder over. Pluribus Neo moves into the wreckage of Zion's old city.

9.2
The intruder pumps Zion for information about their history. EPN begins to fortify Zion's old city, and find Commander Lock lying wounded in a hidden lab at the surface. Lock says he was saved by Mauser, who died defending him from Sentinels. The Machines try to convince the intruder to leave. He becomes increasingly frustrated, and demands that the Machines give him a "biological interface program." They claim that only one exists, and it is not in the Matrix. The Merovingian searches for programs the intruder might be willing to trade for, without success.

9.3
A second glowing figure, Carlyne, enters the Matrix, attacking the first intruder, Halborn. The Morpheus simulacrum contacts Exiles in Westview. Halborn learns from the Machines that the Oracle created the program he seeks, and pursues her. He is supported by the Merovingian, and opposed by Zion, who have help from Carlyne. The Oracle contacts EPN and the Cypherites, giving each group part of an encrypted program, and asks them to watch over Sati. Halborn reaches the Oracle, who refuses to help him, and kills her.

10.1
Sati, Seraph, and the Morpheus simulacrum have disappeared. Halborn continues his stubborn search. The Machines turn him over to the Cypherites, who lead him to the spot in the Real where EPN is handing the recovered Lock over to Zion. Halborn flees the large hovercraft battle that ensues, but his ship was noticed by Zion, who, with EPN, defeat the opposing ships, and take Lock to their new city. Following a chance remark by Halborn, the Merovingian, using the General and his Sentinels, locates a "no-fly" area far to the northwest of the Machine city, avoided by Machine patrols, where they find a heavily defended facility, and a data feed from a massive "Oligarch Network." Zion and Carlyne succeed in surprising Halborn and removing him from the simulation. Cryptos begins research on anti-override codes. Carlyne leaves the Matrix.

10.2
Mauser, who never had jacks, appears in the Matrix. He hops through unmarked hardlines, avoiding contact, saying to Zion only that he's working to win the war. The Merovingian seeds the storm between the Machine city and the no-fly zone in order to reestablish contact with the General. They find Oligarch network data flowing into the Ouroboros Corporation in Downtown. The Machines nearly isolate Mauser's signal, but are interrupted by the Morpheus simulacrum. Mauser steals data from the Merovingian, then disappears. Missile barrages devastate the General's forces in the no-fly zone, forcing him to retreat. EPN detects a small craft outbound from tunnels below the old city, heading north.

10.3
Cypherites find the Merovingian hacking into Ouroboros. Cryptos captures some of the Oligarch data to assist his research. EPN discover data on the no-fly zone left behind at the small craft's launch site, and begin to prepare ships of their own to investigate. Machines try to get the Merovingian out of Ouroboros, concerned that trouble there will bring more Oligarchs into the Matrix. Wright Research sues Pendhurst-Amaranth for a break-in by Mauser. Pendhurst-Amaranth's Brenda Utley helps Zion get information about Mauser's activities, but Seraph appears, and asks them to stop. The Merovingian finds the biological interface program inside Ouroboros' network.

Rare That should be sticked Great job on the summary!
#36300485321 08/04/2008 22:37:12 Re:The complete story line?...
Blah well if you're going to quote the whole thing without letting me edit it you're just going to make the thread big and make me look silly. =P


#36300485327 08/04/2008 22:59:48 Re:The complete story line?...
Seconded on the sticky-age!
#36300485330 08/04/2008 23:02:53 Re:Re:The complete story line?...
Rarebit wrote:
Blah well if you're going to quote the whole thing without letting me edit it you're just going to make the thread big and make me look silly. =P


sorry SMILEY
#36300485353 08/05/2008 01:14:51 Re:The complete story line?...
I think I'm going to edit the wikipedia article using that summary and cite this thread. Hopefully the lupine doesn't get too grizzly about there being a summary again.
#36300485360 08/05/2008 01:47:13 Re:The complete story line?...
Epic win from Rare. Sticky and update every subchapter/chapter plz?

Either way it's saved for future postage.
#36300485418 08/05/2008 05:39:13 Re:The complete story line?...
I agree it should be stickied, but as a new thread with the info in the first post. Preferably updated by Rarebit or Virrago, but I'd settle for someone responsible like cloudwolf or Neoteny.
#36300485452 08/05/2008 08:20:36 Re:The complete story line?...
Nice to see a storyline summary from a dev. Should put it up on the main website as "the story so far" or something.

edit: noticed you had longer summaries for stuff you were involved in SMILEY
#36300485548 08/05/2008 13:40:35 Re:The complete story line?...

Nice rare. I feel kinda honored that you would take the time to post something like that on my thead! SMILEY And what the-? The oracle's dead?? We should totally get a wiki together lol. I've been working my butt off and archives...almost for chapter 6 done.

Photo Sharing and Video Hosting at Photobucket
#36300485554 08/05/2008 13:47:35 Re:Re:The complete story line?...
MotorZ wrote:
Nice to see a storyline summary from a dev. Should put it up on the main website as "the story so far" or something.

edit: noticed you had longer summaries for stuff you were involved in SMILEY
Notice the biggest one is 7.1, which is where I brought in the last of the original storyline from Paul (River Seraph, and that last code vial), and then had to start generating enough of my own story elements to continue things forward.

#36300485637 08/05/2008 16:23:13 Re:The complete story line?...

I think it is important to have a story summary of some sort on the Wiki.  This was extremely helpful both:

1.  When I was out of game for an extended period of time (this is Villemar btw with some time left on a 2nd storage account, hehe).

2.  I refered the wiki site to a couple friends who tried MxO for the first time so that they could get brought up to speed on the storyline rather quickly and not be completely confused.

I don't know why this Ookami Arsehead has this personal jihad against this game, but he does, and he's obsessive about deleting all story summaries like Rain Man.   "Yeah.  Definately gotta delete the story summary.  Yeah.  Yeah.  Wopner at 4:30."  SMILEY

Seriously though.  Is this not a story-based MMO?  I don't know about other MMO's but isn't this the main and unique feature of this game?  Doesn't it stand to reason then that this main aspect of the game is featured as any other wiki article would?  As long as it is concise and clear and not too rambly.  The old wiki summarry was great (but that jerk deleted it ages ago)>  And Rarebit your summary is great, plus being from you it has gravitas!

I dunno, can we get this on wiki?  How do you deal with autistic trolls hellbent on deleting everything?

#36300485708 08/05/2008 18:51:06 Re:The complete story line?...

I don't think the person who keeps deleting the summary is autistic, I think they're just a jerk who has an anti-MxO chip the size of the Rock of Gibraltar on their shoulder. A real autistic person would be giving an extreeeeemely detailed summary, complete with verbatim dialouge quotes, which would require a whole seperate page in itself.

#36300485826 08/06/2008 05:42:37 Re:The complete story line?...
Just referenced Rare's post in the wiki entry. Now all we can do is wait and see.
#36300485853 08/06/2008 07:32:03 Re:Re:The complete story line?...
cloudwolf wrote:
Just referenced Rare's post in the wiki entry. Now all we can do is wait and see.


In order to be effective I think it would be better if Rare or Virrago moved the official story summary as a main entry on DN1, under the title, "Cumulative Storyline Summary Chapters 1-10" or something.  It would give it the official patina.  Plus, what a perfect time, after the 10th chapter!  How perfectly...symmetrical.

I'd hold off Cloud on linking this thread (or de-link it for the time being), you know that arse is definately gonna read the fact that we're on to him, calling him out bigtime, and he'll definately escalate the edit war now.  There's no doubt about that now.  Mind if we hold off?

Oh and MatrixRefugee, I was kidding, but now that you've shined a light on it, it probably isn't something I should have joked about.

#36300485855 08/06/2008 07:38:15 Re:The complete story line?...
Sorter wrote:

I'd hold off Cloud on linking this thread (or de-link it for the time being), you know that arse is definately gonna read the fact that we're on to him, calling him out bigtime, and he'll definately escalate the edit war now.  There's no doubt about that now.  Mind if we hold off?

That Ookami guy cites the rules a lot and supposedly sticks to them, if he escalates the edit 'war' just because of this thread then he won't be doing it because of the rules but for personal reasons, in which case the Wikipolice will have to strike him from their register.
#36300485860 08/06/2008 07:47:53 Re:The complete story line?...

It aint my fault people have started calling out the Ookami guy here and I'm certainly not gonna pull the reference because he might take some things personally (besides, it'd all be stored in the edit history).

The talk page asked for a short paragraph that summarised the story to date (which is impossible given how much story there is) so instead I made a paragraph references a longer summary. I don't see a problem with that.

#36300485869 08/06/2008 08:23:11 Re:The complete story line?...
I don't understand what's so difficult about making a wikiarticle specifically for the MxO storyline so that you can be as detailed as you want.

Edit: And for those of you calling out Ookami here, you ought to read more into the debate. They became more reasonable where it winded down, and calling them out now would be more counter-productive than helpful.

"A separate article? That would just make this problem worse. We do not need summaries to be that thorough. In fact we never have, for any game/movie/etc. The best thing to do would be to reinclude it in this article while putting some actual effort into it.

So far all that has happened in the past are shoddy attempts to copy/paste the entire uncited out of control fluff back in here. All it needs is to be thoughtfully trimmed down, and sources included, those sources could well be fansites given the nature of our problem but it needs to be something. Making it into its own article will just blow the whole problem up to a level that is even more out of control than it was before. Honestly all a chapter needs is a few sentences of what happened, not much more.

We don't need this advanced play by play of every last detail that occurred, just simply who the major parties were, what they tried to do, and what happened as a result. That's really it. In most cases that's 3 maybe 4 sentences per chapter. We can easily leave more detailed summation up to the actual fan sites.

I don't see why people think I'm this evil f*** who's out to destroy the game's article. In fact while I played it I liked it and I would still play it if I felt it prudent to pay for two such games at one time. If anything the fact that I want the article to fall within policy and look as it should indicates that I do appreciate the game and I want it to be done correctly." - Oni Ookmai Alfador
#36300485884 08/06/2008 09:30:13 Re:The complete story line?...
I just think it would be nice if the official cumulative story summary could get its own headline post on DN1.  Not merely to dissuade our wiki friend, but just for easier reference and clarity.
#36300485957 08/06/2008 12:25:24 Re:Re:Re:The complete story line?...
Sorter wrote:

Oh and MatrixRefugee, I was kidding, but now that you've shined a light on it, it probably isn't something I should have joked about.

No harm no foul: I'll admit, I had a bit of an autistic moment when I made that post (which I later edited so I didn't sound so nasty): folks like me sometimes have a hard time with kidding around, since we have difficulties processing social cues anyway, so something out of the norm can grind our gears. Sorry if I came off too strong in the original version of my reply: I'll try and wait till my brain is a more operational mode before posting next time.
#36300485973 08/06/2008 13:36:25 Re:Re:Re:The complete story line?...
Sorter wrote:
In order to be effective I think it would be better if Rare or Virrago moved the official story summary as a main entry on DN1, under the title, "Cumulative Storyline Summary Chapters 1-10" or something.  It would give it the official patina.  Plus, what a perfect time, after the 10th chapter!  How perfectly...symmetrical.


I agree. Im my option, if I was a normal person who really doesn't know that much about Wiki (even though I don't know if there is anyone that doesn't know about Wiki nowadays) and wanted to know the history of the matrix, what a better site to go to than the game's offical one. And what better luck would there be, clearly on the main page, a link to a complete outline of everything that's happened so far.
#36300485977 08/06/2008 13:55:20 Re:Re:The complete story line?...
Vinia wrote:
Sorter wrote:

I'd hold off Cloud on linking this thread (or de-link it for the time being), you know that arse is definately gonna read the fact that we're on to him, calling him out bigtime, and he'll definately escalate the edit war now.  There's no doubt about that now.  Mind if we hold off?

That Ookami guy cites the rules a lot and supposedly sticks to them, if he escalates the edit 'war' just because of this thread then he won't be doing it because of the rules but for personal reasons, in which case the Wikipolice will have to strike him from their register.

I believe the proper term for someone of this ilk is "rules lawyer".
#36300486115 08/06/2008 20:07:21 Re:Re:Re:The complete story line?...
MatrixRefugee wrote:
Vinia wrote:
Sorter wrote:

I'd hold off Cloud on linking this thread (or de-link it for the time being), you know that arse is definately gonna read the fact that we're on to him, calling him out bigtime, and he'll definately escalate the edit war now.  There's no doubt about that now.  Mind if we hold off?

That Ookami guy cites the rules a lot and supposedly sticks to them, if he escalates the edit 'war' just because of this thread then he won't be doing it because of the rules but for personal reasons, in which case the Wikipolice will have to strike him from their register.

I believe the proper term for someone of this ilk is "rules lawyer".
I think he's using rules lawyering as means to express his personal vendetta against the game.  But enough about one guy.  If we could get an official cumulative story summary on DN1 then fully quote it on the main site then I'd be personally willing to monitor it and re-upload it every time he or anyone else takes the axe to it.
#36300486123 08/06/2008 20:14:25 Re:Re:Re:Re:The complete story line?...
Sabus wrote:
Sorter wrote:
In order to be effective I think it would be better if Rare or Virrago moved the official story summary as a main entry on DN1, under the title, "Cumulative Storyline Summary Chapters 1-10" or something.  It would give it the official patina.  Plus, what a perfect time, after the 10th chapter!  How perfectly...symmetrical.


I agree. Im my option, if I was a normal person who really doesn't know that much about Wiki (even though I don't know if there is anyone that doesn't know about Wiki nowadays) and wanted to know the history of the matrix, what a better site to go to than the game's offical one. And what better luck would there be, clearly on the main page, a link to a complete outline of everything that's happened so far.


Thank you.  In fact, I am a bit of a nub when it comes to the mechanics of Wiki.  I'm always looking up random esoteric information to get quick thumbnail ideas of different things and its worked fine thus far.  The MxO entry has the most flagging and dissention I've seen thus far, but maybe I've just had good luck thus far.

Also I thought of another good reason for an official summary to go up.  Heaven forbid, one day this game will end, and I or others may want to go back and reference the storyline.  Especially if the W bros revisit the series in ten years or something.

#36300486136 08/06/2008 21:17:58 Re:Re:Re:Re:Re:The complete story line?...
Sorter wrote:
Sabus wrote:
Sorter wrote:
In order to be effective I think it would be better if Rare or Virrago moved the official story summary as a main entry on DN1, under the title, "Cumulative Storyline Summary Chapters 1-10" or something.  It would give it the official patina.  Plus, what a perfect time, after the 10th chapter!  How perfectly...symmetrical.


I agree. Im my option, if I was a normal person who really doesn't know that much about Wiki (even though I don't know if there is anyone that doesn't know about Wiki nowadays) and wanted to know the history of the matrix, what a better site to go to than the game's offical one. And what better luck would there be, clearly on the main page, a link to a complete outline of everything that's happened so far.


Thank you.  In fact, I am a bit of a nub when it comes to the mechanics of Wiki.  I'm always looking up random esoteric information to get quick thumbnail ideas of different things and its worked fine thus far.  The MxO entry has the most flagging and dissention I've seen thus far, but maybe I've just had good luck thus far.

Also I thought of another good reason for an official summary to go up.  Heaven forbid, one day this game will end, and I or others may want to go back and reference the storyline.  Especially if the W bros revisit the series in ten years or something.

Lol The Matrix 4.... Hmmm... It's probably suck but i'd be the first person in the usa to buy a ticket. It would be kinda cool to see the assassin, the general, and that code dude that i don't know his name in a movie. But without neo, trinity, and morpheus- or at least after the first 15 minutes lol- it would be a weird matrix.
#36300486143 08/06/2008 21:41:18 Re:Re:Re:Re:Re:Re:The complete story line?...
Sabus wrote:
Sorter wrote:
Sabus wrote:
Sorter wrote:
In order to be effective I think it would be better if Rare or Virrago moved the official story summary as a main entry on DN1, under the title, "Cumulative Storyline Summary Chapters 1-10" or something.  It would give it the official patina.  Plus, what a perfect time, after the 10th chapter!  How perfectly...symmetrical.


I agree. Im my option, if I was a normal person who really doesn't know that much about Wiki (even though I don't know if there is anyone that doesn't know about Wiki nowadays) and wanted to know the history of the matrix, what a better site to go to than the game's offical one. And what better luck would there be, clearly on the main page, a link to a complete outline of everything that's happened so far.


Thank you.  In fact, I am a bit of a nub when it comes to the mechanics of Wiki.  I'm always looking up random esoteric information to get quick thumbnail ideas of different things and its worked fine thus far.  The MxO entry has the most flagging and dissention I've seen thus far, but maybe I've just had good luck thus far.

Also I thought of another good reason for an official summary to go up.  Heaven forbid, one day this game will end, and I or others may want to go back and reference the storyline.  Especially if the W bros revisit the series in ten years or something.

Lol The Matrix 4.... Hmmm... It's probably suck but i'd be the first person in the usa to buy a ticket. It would be kinda cool to see the assassin, the general, and that code dude that i don't know his name in a movie. But without neo, trinity, and morpheus- or at least after the first 15 minutes lol- it would be a weird matrix.

Hehe nah I don't think it'll go down like that at all.  I swear, at the end of Revolutions, at the theater way back when, I said to myself, I know what they're gonna do.  They're gonna put the series to rest for a long time, maybe 10-15 years.  Then, they'll revisit it when little Sati is all growed up and she'll be the protagonist.  I don't think it will have the original cast.  Maybe, maybe not.  But the gap between 3 and 4 will take place in real time.  And as far as MxO goes, I hope there will be an Animatrix type short to cover this gap, hopefully including highlights from MxO (minus pew-pew lazer eyes).

I really did think this out at the end of Rev, the 2nd time I saw it in the theater.  It seemed pretty logical at the time and it still does after all this time.  Look at the other big gaps between modern classics, like Indy 4, the gap between the 1st Star Wars and the prequels, etc.

#36300486144 08/06/2008 21:48:23 Re:The complete story line?...
But the movies after the big gaps are mostly stinkers! =p

#36300486148 08/06/2008 21:54:53 Re:Re:The complete story line?...
Rarebit wrote:
But the movies after the big gaps are mostly stinkers! =p


Ahhhh.... True. Perfect example. Starship Troopers 3. Way to long of a gap- not to mention the 2nd sucked. Oh, and The X-Files 2. I haven't seen it yet even though I'm dieing too- but everyone said it blew.

Big gaps are stinkers

#36300486202 08/07/2008 01:13:04 Re:The complete story line?...

I just thought I'd inform anyone still reading this thread that I have been given administrator rights to matrixonline.wikia.com since its previous administrators have abandoned it. I intend to fully refurbish the site (which was pretty poorly created and maintained to begin with, honestly) and keep a detailed storyline summary there amid definitions of other concepts, characters, and events in MxO. As with all wikis as much help as possible is appreciated, and I'm sure there are many of you out there who are capable of and willing to help edit this project so that it can be the best resource possible, and any help provided will be appreciated.

So soon there will be a good, complete MxO storyline resource on the intarwebz.

And this was a little longer before the notdamn forum ate my post...

#36300486206 08/07/2008 01:19:06 Re:The complete story line?...
Sounds good to me!
#36300486207 08/07/2008 01:20:48 Re:Re:Re:Re:Re:The complete story line?...
Sorter wrote:
Heaven forbid, one day this game will end, and I or others may want to go back and reference the storyline.

Speaking of which, anyone interesting in completely archiving all the archive/exile missions ala Zippy's style (that is to say complete and unbias transcripts), feel free to PM me. The more people who get together to do it, the less grind it'll take overall and like sorter says, if heaven forbid, the game went under I doubt they'd give us much heads up to start a proper archival process.

That said, if Rare can assure us if that ever were to go down he'd go and get text dumps of all the missions directly, that'd be lovely.
#36300486209 08/07/2008 01:37:12 Re:Re:The complete story line?...
Rarebit wrote:
But the movies after the big gaps are mostly stinkers! =p


O Ye of Little Faith!

We're not talking about Police Academy 6 here. SMILEY

It depends upon the director.  W Bros only have made 3 really, Bound, Matrix Trilogy (counting them as 1), and Speed Racer.  They produced V.  I'd like them to try other styles of movies, maybe a lower-key movie next, like Bound was.  Let them hone their craft, do other things for the next several years, then revisit it.  They're still relatively young.  Look at the great directors, 40 years of movies isn't uncommon.  The post studio system wave of new directors that came up in the 60's and 70's are right about there now (Scorcese, Speilberg, Lucas, off the top of my head).

#36300500761 09/19/2008 05:23:16 Re:The complete story line?...
Depending on how long this version of the Matrix (MxO) continues I kinda hope they don't make any more films. 

Simply because if they do make another film/films I would be afraid that everything that happened in here since the last film would be totally ignored.  That being said, if it is clearly stated (in the event more films are green-lit) that it is a different time period involving the Matrix (like before everything we have experienced in here), then I'd likely watch and enjoy it.
#36300501245 09/20/2008 14:22:42 Re:The complete story line?...
I don't know if anyone will find this useful, but I have been working on this for a while, but this thread gave me the kick in the butt to get working on it again.  Let me know if this link works:

http://cid-51938e25ce313fd5.skydriv...y%20archive.pdf
(1.6MB PDF)

I've compiled it from various sources, but it contains the storyline from chapter 1 to 11.1, using Mxostory.com, Rarebit, and other sources.  It's very much a work in progress, but let me know what you think!

EDIT:  Updated link
#36300543017 02/11/2009 19:12:07 Re:Re:The complete story line?...

Rarebit wrote:

8.2
Zion turns to ex-Zionite specialist Danielle Wright when the Machines compromise their red pill program. Wright develops a new, secure pill for Zion, but is killed by the Machines, who use her hidden, direct access to Zion to insert a virus into Zion's mainframe, while a Cypherite spy destroys Zion's command center with a bomb. The Merovingian finds that the Machines do rely on humans for power, with regular pod centers across the otherwise barren surface of the planet, and have barely enough energy to run the Matrix and their own city.

?

#36300543022 02/11/2009 19:27:55 Re:Re:Re:The complete story line?...

monkeymanx8 wrote:

Rarebit wrote:

8.2
Zion turns to ex-Zionite specialist Danielle Wright when the Machines compromise their red pill program. Wright develops a new, secure pill for Zion, but is killed by the Machines, who use her hidden, direct access to Zion to insert a virus into Zion's mainframe, while a Cypherite spy destroys Zion's command center with a bomb. The Merovingian finds that the Machines do rely on humans for power, with regular pod centers across the otherwise barren surface of the planet, and have barely enough energy to run the Matrix and their own city.

?

Mervs had a series of crits where the Merv stated it'd be horribly inefficient to use humans for energy, sent General to do recon in the Real. Cue storm seeding and such, visits with the Coroner to discuss input/output, Raini for stuff about fission... I can't describe it very well, but I did a bunch of those missions while grinding for... War Sword I think it was, and those really stood out in my memory as much more interesting than usual crits. They were fun, and this is coming from someone who hates missions with a passion after ~dozen 50s. That revelation (and the precursor thread leading to it) should be in the extended story summary. Or just run the Archives :O

#36300543035 02/11/2009 20:32:52 Re:Re:Re:Re:The complete story line?...

Bayamos wrote:

monkeymanx8 wrote:

Rarebit wrote:

8.2
Zion turns to ex-Zionite specialist Danielle Wright when the Machines compromise their red pill program. Wright develops a new, secure pill for Zion, but is killed by the Machines, who use her hidden, direct access to Zion to insert a virus into Zion's mainframe, while a Cypherite spy destroys Zion's command center with a bomb. The Merovingian finds that the Machines do rely on humans for power, with regular pod centers across the otherwise barren surface of the planet, and have barely enough energy to run the Matrix and their own city.

?

Mervs had a series of crits where the Merv stated it'd be horribly inefficient to use humans for energy, sent General to do recon in the Real. Cue storm seeding and such, visits with the Coroner to discuss input/output, Raini for stuff about fission... I can't describe it very well, but I did a bunch of those missions while grinding for... War Sword I think it was, and those really stood out in my memory as much more interesting than usual crits. They were fun, and this is coming from someone who hates missions with a passion after ~dozen 50s. That revelation (and the precursor thread leading to it) should be in the extended story summary. Or just run the Archives :O

Ok, so the Merv finds it doesn't make a whole lot of sense for humans to be used as energy. But he doesn't confirm that they aren't the power source, does he?

#36300543069 02/12/2009 00:02:56 Re:Re:Re:Re:Re:The complete story line?...

monkeymanx8 wrote:

Bayamos wrote:

monkeymanx8 wrote:

Rarebit wrote:

8.2
Zion turns to ex-Zionite specialist Danielle Wright when the Machines compromise their red pill program. Wright develops a new, secure pill for Zion, but is killed by the Machines, who use her hidden, direct access to Zion to insert a virus into Zion's mainframe, while a Cypherite spy destroys Zion's command center with a bomb. The Merovingian finds that the Machines do rely on humans for power, with regular pod centers across the otherwise barren surface of the planet, and have barely enough energy to run the Matrix and their own city.

?

Mervs had a series of crits where the Merv stated it'd be horribly inefficient to use humans for energy, sent General to do recon in the Real. Cue storm seeding and such, visits with the Coroner to discuss input/output, Raini for stuff about fission... I can't describe it very well, but I did a bunch of those missions while grinding for... War Sword I think it was, and those really stood out in my memory as much more interesting than usual crits. They were fun, and this is coming from someone who hates missions with a passion after ~dozen 50s. That revelation (and the precursor thread leading to it) should be in the extended story summary. Or just run the Archives :O

Ok, so the Merv finds it doesn't make a whole lot of sense for humans to be used as energy. But he doesn't confirm that they aren't the power source, does he?

No, he just notes the discrepancy and finds it very curious.  This was the one storyline possibility vetoed by the W Bros, that we find out the Machines are podding humans for some other reason entirely.   That angle had a lot of promise in my opinion.  I agree with Bay on the Merv Ch 8 crits, they were one of my favorites.  And also because it shows somewhat of an evolution of character, that he is beginning to become curious about the world outside the Matrix.

#36300543195 02/12/2009 13:46:31 Re:Re:Re:Re:Re:Re:The complete story line?...

Villemar_MxO wrote:

This was the one storyline possibility vetoed by the W Bros, that we find out the Machines are podding humans for some other reason entirely.

Well, they are. They still get energy out of it, but they *could* be getting energy much more efficiently by other means.

#36300543205 02/12/2009 14:31:11 Re:Re:Re:Re:Re:Re:Re:The complete story line?...

Rarebit wrote:

Villemar_MxO wrote:

This was the one storyline possibility vetoed by the W Bros, that we find out the Machines are podding humans for some other reason entirely.

Well, they are. They still get energy out of it, but they *could* be getting energy much more efficiently by other means.

I didn't mean to imply both were mutually exclusive  SMILEY