ZippyTheSquirrel wrote:Oh, hum, fine, the grey pants and 'dana look nice, but I was kinda hoping for something other than a Sati's Playground add-on. Really all I'm looking forward to is the next unique NPC types for storyline purposes (i.e. Unlimit, Commandos, Intruder) ...
I agree. And I too will take the less popular contrarian view, of which I posted on another thread today but which applies here:
What I would like to see.
First of all I think we should have a morotorium on Gear to Farm For. I'm happy we have Datamine and Satiland. New Gear-based content is fine but I think it comes at the expense of story-based content. I'm not sure how a Pink Gi fits into the grand scheme of things. Or Sleepwalker clothes. All nice but since at least one character of mine is a collector it just makes me a little frustrated, okay great, add another thing to my to do list, which is already backlogged as it is.
Some of the best added content in my opinion since launch has been the Pandora's Box missions and the Archive Missions. Why? Because with the PB missions you have a really solid and really interesting story arc. And the Archive missions are great for referencial purposes. The goodies you get from both are just added bonuses in my opinion.
What I'd like to see instead of more Gear to Grind for, is more storyline based content. Even little things like file drops from missions like we used to have (like newspaper clippings and audio recordings).
I like the added lowbie content, and the addition of the additional Mercury mission. I'd like to see more Neighborhood Contact missions, flesh these guys out more. Those are wonderfully immersive of Mega City. Anything storyline-based or even just immersive in the sense of fleshing out Mega City would be great.
If we now have the ability to add new constructs, maybe the next one should be entirely information or storyline based rather than gear based. I always thought the Archivist Society themselves were prime material to mine. I always suspected the Main Library in Chelsea was never made accessible because the original devs thought that might make a great place for further development. Imagine going to the Main Library and having the ability to access the Archivist Society's archives directly, in a sepearte construct or whatever. The possibilities for story-based content are very exciting!
So in summation, hopefully we can take a break from Gear-Based content for a while and take a look at Storyline-Based content for a change. As it stands the only storyline based new content we have are crits and LEs and that's it.