level cap raise

9 posts · 2008-07-14 15:05:53 to 2008-07-14 17:19:36

#36300478307 07/14/2008 15:05:53 level cap

raise cap to a higher lvl, within vector, to get people who quit too return. Think it would work?

#36300478310 07/14/2008 15:10:58 Re:level cap raise

It's a really bad idea.  If the cap is raised it will need to be raised across the board.

As soon as the first people work out the best hybrid builds for level 60, the /ccrs will go through the roof.

I'm also getting this in before a) my subscription expires in a matter of hours, and b) before this thread degenerates.

#36300478314 07/14/2008 15:13:50 Re:level cap raise
Dripping-Cheese wrote:

It's a really bad idea.  If the cap is raised it will need to be raised across the board.

As soon as the first people work out the best hybrid builds for level 60, the /ccrs will go through the roof.

I'm also getting this in before a) my subscription expires in a matter of hours, and b) before this thread degenerates.

Which one do you think will happen first? A or B?
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#36300478317 07/14/2008 15:18:30 Re:level cap raise
Zerotolerance wrote:
Dripping-Cheese wrote:

It's a really bad idea.  If the cap is raised it will need to be raised across the board.

As soon as the first people work out the best hybrid builds for level 60, the /ccrs will go through the roof.

I'm also getting this in before a) my subscription expires in a matter of hours, and b) before this thread degenerates.

Which one do you think will happen first? A or B?
That's truely hard to determine.  I think if this were one of the other servers I'd definitely go with B just due to traffic on the boards, here I'd say it's a toss up.
#36300478344 07/14/2008 15:48:26 Re:level cap raise
i dont think ccrs would go threw the roof just all the 50s who have been so comfy thinkin there top dogs would actualy have to put sum more effort into lvl i think it would be a good idea
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#36300478366 07/14/2008 16:22:30 Re:level cap raise
I doubt they'd return because they'd be leveling to hit 60 or whatever number it's raised to and there'd be no real purpose in doing so.

If the people who quit the game before quit because they had nothing to do, well, a hard grind to a higher level isn't all that an enticing prospect. If there was a plethora of new gear released alongside that (which would take far too much time for Rarebit, therefore rendering this whole process impossible) then they might return to check it out.
#36300478382 07/14/2008 16:34:27 Re:level cap raise
Pretty much what yas said...

There's just not enough manpower to make it happen.
#36300478392 07/14/2008 17:01:59 Re:level cap raise
Yeah what Yas said, he's one of those dude's that usually right about stuff so he better stick around here even though he said he can't.
#36300478398 07/14/2008 17:19:36 Re:level cap raise
I decided to end this forum and move it to general discussion. pls see (ideas to make matrix better.)