Suggestions for Update 62

12 posts · 2008-07-05 07:44:00 to 2008-08-06 19:26:00

#36300474909 07/05/2008 07:44 Re:Suggestions for Update 62
Please fix abilities that don't succeed but cost IS, have an animation but do no damage.

Please fix breaking abilities in Interlock.

Please try and find something else wrong with the game other than typo's.
#36300475125 07/05/2008 22:21 Re:Suggestions for Update 62
Masked wrote:


Lol crotch shot.
#36300475290 07/06/2008 15:41 Re:Suggestions for Update 62
Oracle Cookie Luggable: Remember the Oracle with this Delicious luggable! Adds 40% health regen to operatives who hold the luggable.


#36300475314 07/06/2008 17:04 Re:Suggestions for Update 62
Vinia wrote:
Zudrag wrote:
Oracle Cookie Luggable: Remember the Oracle with this Delicious luggable! Adds 40% health regen to operatives who hold the luggable.
Lol, do you work in advertising? Sounds like a decent idea, what would the effect be?

Maybe a slightly more noticeable version of the SSR gum effect, only with green code.
#36300475526 07/07/2008 10:33 Re:Suggestions for Update 62
Cadsuane wrote:
Zudrag wrote:
Oracle Cookie Luggable: Remember the Oracle with this Delicious luggable! Adds 40% health regen to operatives who hold the luggable.
No.  I remember System Patch. 
That wasn't THAT much extra HP regen. What about 20%?
#36300475713 07/07/2008 18:53 Re:Suggestions for Update 62
Cadsuane wrote:
Zudrag wrote:
That wasn't THAT much extra HP regen. What about 20%?
+ Area K?
Well out of combat regen without an Area K is 13 HP per second, with it (which is 25%), the area K gives 16.25 HP per second. Having all 3 would be like having fast healing 2.0 put on you. Overall, that's less powerful than having all three of say, the N30 frag comparatively.
#36300475810 07/08/2008 01:22 Re:Suggestions for Update 62
Procurator wrote:
  • Org weapons/items/clothes for all orgs
  • Org abilities - they won't unbalance combat and will cut down on org-hopping
  • Subject NPCs to the same limitations as players; i.e. make them wait until the timer runs out before trying to pull into Interlock again, stop them firing attacks through walls, etc.
  • Greater control over simulacra
  • Ability to choose simulacrum type
  • Improved faction management interface

#36300475925 07/08/2008 09:58 Re:Suggestions for Update 62
Steelle wrote:
Use the flit gun model and make a flamethrower for us to use.

Give us grenades as a consumable weapon.
Ooo, Grenades. They could use the same throwing animation as a flash bomb, and have the effect of something like a code nuke. But having something like a grenade or a flame thrower seems silly, it's not really tied to any tree.
#36300475970 07/08/2008 11:26 Re:Suggestions for Update 62
odj wrote:
Zudrag wrote:
But having something like a grenade or a flame thrower seems silly, it's not really tied to any tree.
More silly than Pink Gi's? SMILEY" />

Sure.
#36300476671 07/10/2008 07:01 Re:Suggestions for Update 62
Cadsuane wrote:
There will not be a server merge.  Please don't raise that issue here. 
Oh and you know that for sure.
#36300477175 07/11/2008 10:23 Re:Suggestions for Update 62
Keep it civil and friendly please... because I'm tired, sleepy, grumpy, and may swing my ban stick....



(lack of sleep makes me mean)


#36300486102 08/06/2008 19:26 Re:Suggestions for Update 62

I got a weird/fresh idea

Tattoo's for the craniums of the bald people.

I would totally make my rsi's bald for this cause!

and not to forget --> wicked ninja pants...like the Yuki ninja chicks