Temporary reduction of level

14 posts · 2008-07-05 03:04:21 to 2008-07-08 09:22:20

#36300474874 07/05/2008 03:04:21 Temporary reduction of level

What about a voluntary/temporary reduction of level... e.g. by (rejuvenation) pills being sold at 1 million or so.

You'd take the pill, be asked the lower level and then asked to reset your attributes (to the possible points at your chosen level). Apparel which doesn't match your level anymore would be unequipped, and your loadout would also be unloaded (memory cap would also be in place). You stay that level until you log out our die.

- It would make some content back available to level 50's: llke exile hide-outs boss drops, some constructs like yuki and widow's moore. It would be easier than grinding an alt character back to visit widow's moore e.g.
- More interesting duelling, now you can only duel (if you want it be fair) with same level players.  So if you're not level 50 it's very hard sometimes to find someone to duel with at your own level, this way you could really duel "at level" any time.
- It would allow for some new tournaments... e.g. MA lvl 30 tournaments in which all people pop a pill to become level 30


#36300474875 07/05/2008 03:08:30 Temporary reduction of level
not a bad idea

i like the thought of being able to go and do sakura as i missed it lvl'ing up

alts are not my thing

dont see the point in a lvl30 tourny but
#36300474877 07/05/2008 03:19:36 Re:Temporary reduction of level
This would greatly reduce the value of construct loot items such as Widow Moor Lenses and Sakura Bandana. 
#36300474887 07/05/2008 04:17:54 Re:Temporary reduction of level

Don't think it would reduce the value of the construct loots if the price of the pills would be high enough... you still need to beat the boss, and be lucky to get a good drop. Every time you die or logout you have to pay for a new pill.

What I did for example on Syntax is make an alt character, bring him up to the lowest level for a construct and then do nothing but kill the boss with him (using the lvl 50 to farm/make pills and boosters).

If you would want the loot to be more valuable it would probably best to complain about the sploits like the unending/unbreakable silver bullets... haven't seen them used in the last 6 months but I've seen people before get 100's of widow moore lenses using them.

Right now most of the level based constructs are also empty most of the time as you only have limited time to play.
#36300474915 07/05/2008 08:03:51 Re:Temporary reduction of level
It would ruin the value of items from Constructs, I'd sit in Sakura all day farming Bandannas and because I wouldn't be the only one doing it, the price of said item would fall dramatically.
#36300474920 07/05/2008 08:20:10 Re:Temporary reduction of level

Problem being?

It could even act as "counter inflation"/money sink SMILEY<img mce_tsrc=... if you farm them for own use it doesn't matter I think. It would "hurt" a bit if you currently are farming and selling them at high prices.  I have about 20 widow's moore lenses but I wouldn't mind the change SMILEY

And as above it would still require work on the part of the farmer.

Suppose the price is 1 million... if you farm every day of 1 month you blow at least 30 million away on pills, if the prices of loots would drop (if a lot of people would do it), a lot less people may take up farming "for profit"


#36300474923 07/05/2008 08:40:16 Re:Temporary reduction of level
in the end, you're not suggesting a typo gets fixed so I can't see any changes being made.
#36300475019 07/05/2008 15:02:12 Re:Temporary reduction of level
The idea is flawed in the sense that people above that given construct level are not supposed to be in the construct for a reason. Altering this concept would make all RSI pills, Construct loot, and just about every item in the game worthless.
#36300475054 07/05/2008 16:47:00 Re:Temporary reduction of level

I still fail to see why construct loot would become useless. You'd need to pay 1 million (every time) and you'd still need to kill the boss a number of times to get good loot. The only difference would be that you don't need to grind an alt to a certain level. But I forgot, we're in the game to grind SMILEY<img mce_tsrc=

The unending silver bullets should also be banned then, they also make it that some people get a lot of construct loot while other don't have the special bullets.

For the "typo post", qua changes it would be a lot less than those required for for e.g. the Sati playground, essentially reusing part of the stat-hack, nothing even needs to be persisted. Don't abandon all hope in the development team.
#36300475064 07/05/2008 17:11:21 Re:Temporary reduction of level
Ogham wrote:
I still fail to see why construct loot would become useless. You'd need to pay 1 million (every time) and you'd still need to kill the boss a number of times to get good loot. The only difference would be that you don't need to grind an alt to a certain level. But I forgot, we're in the game to grind
The unending silver bullets should also be banned then, they also make it that some people get a lot of construct loot while other don't have the special bullets.
Silver bullets of this type are very rare and therefore expensive. 
Imagine a large group of 50s takes the pill and spends the day killing Tengu.  Even with low drop rates, the kill rate would be enough to produce a lot of Bandanas for everyone involved.  No matter how much your pills costs it couldn't make up for the sudden glut. 
#36300475072 07/05/2008 17:46:26 Re:Temporary reduction of level
Cadsuane wrote:
Ogham wrote:
I still fail to see why construct loot would become useless. You'd need to pay 1 million (every time) and you'd still need to kill the boss a number of times to get good loot. The only difference would be that you don't need to grind an alt to a certain level. But I forgot, we're in the game to grind
The unending silver bullets should also be banned then, they also make it that some people get a lot of construct loot while other don't have the special bullets.
Silver bullets of this type are very rare and therefore expensive. 
Imagine a large group of 50s takes the pill and spends the day killing Tengu.  Even with low drop rates, the kill rate would be enough to produce a lot of Bandanas for everyone involved.  No matter how much your pills costs it couldn't make up for the sudden glut. 

I'd ban the silver bullets as being a bit too advantageous, and just in use to farm quickly. In Widow's moore I've seen people coming in at the lowest level for the construct and kill gargoyle in 3 shots. I've never seen the bullets used in pvp, probably because they would be massively ccr'ed. Only too bad Tengu and Gargoyle can't ccr people SMILEY

If large groups would go in to farming (from lvl 50 to some lower level) the constructs you'd probably get some more fighting between zions/mech/mervs... it could spice up life a bit.

Originally the idea came from the fact that a lot of people never go the leveled constructs. When you play the first time around you don't have the resources (pills/boosters/...) to go a lot to the constructs.

If you're afraid of some construct loot becoming more common (who these days doesn't have widow's moore lenses, yuki bandana's, ...) a respawn timer on the construct bosses would happily solve that (as is done on the exile hideout bosses). It would fix most of the sploits/semi-sploits I'm aware of in the constructs.... and kill a few cash cows.



#36300475284 07/06/2008 15:08:26 Re:Temporary reduction of level
Farming these archives for the sought after items and selling them to higher levels is a decent source of income for genuine low levellers, allowing high levels to temporarily lower their level to do it themselves would remove that fairly safe source of income.
#36300475496 07/07/2008 08:50:52 Re:Temporary reduction of level
Vinia wrote:
Farming these archives for the sought after items and selling them to higher levels is a decent source of income for genuine low levellers, allowing high levels to temporarily lower their level to do it themselves would remove that fairly safe source of income.

Funny SMILEY , the only people I ever encountered in the constructs where alts of existing level 50's, never any "first character" players (and I spent weeks farming in some of the constructs).
#36300475912 07/08/2008 09:22:20 Re:Temporary reduction of level
Ogham wrote:
Vinia wrote:
Farming these archives for the sought after items and selling them to higher levels is a decent source of income for genuine low levellers, allowing high levels to temporarily lower their level to do it themselves would remove that fairly safe source of income.

Funny SMILEY<img mce_tsrc=, the only people I ever encountered in the constructs where alts of existing level 50's, never any "first character" players (and I spent weeks farming in some of the constructs).
Well then, if that's all you encountered, it must be true... obviously. When I was levelling up I stopped off in each Archive in order to gain the items and sell them off. I was thankful at the source of income.