Sati's Playground and Stealth timers

5 posts ยท 2008-07-03 08:56:14 to 2008-07-08 20:51:56

#36300474265 07/03/2008 08:56:14 Sati's Playground and Stealth timers

As I mentioned in manatiks GM box thread. the timers for disabling the stealth abilities lasts a long time. And well after you finish a box or leave Sati's playground. Relogging clears the timers, but death does not.

Was this intentional or a bug?

#36300474421 07/03/2008 14:23:26 Sati's Playground and Stealth timers
SkyBruin-ML wrote:

As I mentioned in manatiks GM box thread. the timers for disabling the stealth abilities lasts a long time. And well after you finish a box or leave Sati's playground. Relogging clears the timers, but death does not.

Was this intentional or a bug?

what exactly does the QA test again?
#36300475874 07/08/2008 06:11:20 Sati's Playground and Stealth timers
Outlaw wrote:
SkyBruin-ML wrote:

As I mentioned in manatiks GM box thread. the timers for disabling the stealth abilities lasts a long time. And well after you finish a box or leave Sati's playground. Relogging clears the timers, but death does not.

Was this intentional or a bug?

what exactly does the QA test again?
They test cypherite commanders and maybe it isn't a bug as Sky already said.
Photobucket
#36300475917 07/08/2008 09:30:12 Sati's Playground and Stealth timers
SkyBruin-ML wrote:

As I mentioned in manatiks GM box thread. the timers for disabling the stealth abilities lasts a long time. And well after you finish a box or leave Sati's playground. Relogging clears the timers, but death does not.

Was this intentional or a bug?

The length of the stealth suppression was brought up when the content was tested and it was determined that it was the desired duration.

The supression last as long as the encounter does.

#36300476147 07/08/2008 20:51:56 Re:Sati's Playground and Stealth timers

Thanks for the clarification, I suspected they were possibly related to the box timers.

does that mean that they currently last as long as the box itself? seems to be the case with the amount of time left on the cooldown timer when I've checked. If that is the case then when the timer corrections are done these will get even longer.

Still not a big issue since you can log and clear the timer.