Update 61 Discussion - June 26, 2008

306 posts · 2008-06-25 10:44:37 to 2008-07-15 09:49:09

#36300470948 06/25/2008 10:44:37 Update 61 Discussion - June 26, 2008
This thread is for discussion of Update 61, which is scheduled to release on Thursday, June 26, 2008.
#36300470949 06/25/2008 10:46:10 Re:Update 61 Discussion - June 26, 2008
Hmmm... was hoping phor a phew more details on Sati's Playground. :/
#36300470950 06/25/2008 10:55:37 Re:Update 61 Discussion - June 26, 2008
Oo, me likes.
#36300470952 06/25/2008 10:57:51 Re:Update 61 Discussion - June 26, 2008
Phluff wrote:
Hmmm... was hoping phor a phew more details on Sati's Playground. :/
agreed....guess since Virrago isn't here he cant shed light on things for us....
#36300470953 06/25/2008 10:59:27 Re:Update 61 Discussion - June 26, 2008
Not much meat but I guess we will get to look at it ourselves soon enough.
#36300470955 06/25/2008 11:01:29 Re:Update 61 Discussion - June 26, 2008
So it's a key and not a book. Interesting.
#36300470956 06/25/2008 11:02:05 Re:Update 61 Discussion - June 26, 2008
*Hoping Rarebit will add to the thread with more information*
#36300470957 06/25/2008 11:04:58 Re:Update 61 Discussion - June 26, 2008
Still not a lot of information huh?I guess Rarebit really wants to surprise us...
#36300470959 06/25/2008 11:08:50 Re:Update 61 Discussion - June 26, 2008
0uranos wrote:
So it's a key and not a book. Interesting.
The books are keys....
#36300470960 06/25/2008 11:11:18 Re:Update 61 Discussion - June 26, 2008

Hmm. Should be good. 

#36300470961 06/25/2008 11:14:08 Update 61 Discussion - June 26, 2008
Smallest Patch Notes ever?
Still the Construct should be good. Any chance of an Image Retrieval?
#36300470966 06/25/2008 11:32:28 Re:Update 61 Discussion - June 26, 2008
ReProgrammed wrote:
0uranos wrote:
So it's a key and not a book. Interesting.
The books are keys....

Well it would be nice if they said "archivist book" or something like that instead of key because to me it means... well a key. Like the organization construct, you know.
#36300470969 06/25/2008 11:38:34 Re:Update 61 Discussion - June 26, 2008
Lucky bastards..... I wont be here because Ive gotta get a wisdom tooth pulled at 9am! NOT FAIR!! I hate everyone who gets to go in SMILEY
#36300470973 06/25/2008 11:40:59 Re:Update 61 Discussion - June 26, 2008
ChloeAnn wrote:
Lucky bastards..... I wont be here because Ive gotta get a wisdom tooth pulled at 9am! NOT FAIR!! I hate everyone who gets to go in SMILEY" />
Ouch.


I'm going to be taking a Comm Law final tomorrow, then opening night for a musical (i'm in the orchestra pit), so no playing for me tomorrow either.  Well, unless I get some random spare time.
#36300470976 06/25/2008 11:50:11 Re:Update 61 Discussion - June 26, 2008
Well I'll be at work when the patch goes up so I'll miss it to begin with as always.

Not much in the way of improvements, at least not much listed, although the new construct would have taken quite a bit of work so can't complain. We still have quite a bit to look forward to though, new construct, single use throwables? Ninja clothing (for all those who like that sort of thing), ninja NPC's with the whispy tail thing.

Hopefully the IR will reveal the main details of Sati's playground as it did with Datamine eg. pvp status etc...

What about typo's? Does that mean that there were no typo's in the last group of missions?
#36300470981 06/25/2008 12:06:33 Re:Update 61 Discussion - June 26, 2008
Vinia wrote:
What about typo's? Does that mean that there were no typo's in the last group of missions?


There are always typos SMILEY

It is looking awesome, I will look forward to exploring the new stuff.
(Where is the Old Female Gi change back?  SMILEY  The Ninja Gi and the Pant-Gi is very similar and is basically wasting one of the clothing spots now anyway)

#36300470984 06/25/2008 12:19:05 Re:Update 61 Discussion - June 26, 2008

Am I the only one that finds it hilarious that when you used one of the level 50 enhanced rifles, agents attacked you? I never noticed that before, I wonder what rifle it was.

EDIT: I reread it. Apparently it wasn't instantaneous, just added a slight chance.

#36300470993 06/25/2008 12:37:33 Re:Update 61 Discussion - June 26, 2008
I got errands to run tomorrow morning, but I will definately be mucking around Sati's Playground tomorrow night! Short notes, but this sounds like it's going to be full of surprises!
#36300470995 06/25/2008 12:44:27 Re:Update 61 Discussion - June 26, 2008
Hrm, I think the van didn't get in properly and is going to be invisible. Drat. Oh well, excuse for a hotfix I suppose.

#36300470996 06/25/2008 12:47:07 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
Hrm, I think the van didn't get in properly and is going to be invisible. Drat. Oh well, excuse for a hotfix I suppose.

Is it just a static object then? I take it it's there more to allow people to reminisce than as an important world object?
#36300470997 06/25/2008 12:48:21 Re:Update 61 Discussion - June 26, 2008
Maybe the van is a vendor/collector?  SMILEY
#36300471000 06/25/2008 12:58:00 Re:Update 61 Discussion - June 26, 2008
Once again, LFG: Sati's Playground @ Vector.

#36300471001 06/25/2008 13:10:38 Re:Update 61 Discussion - June 26, 2008
I find the severe lack of any real engineering fixes of late quite disturbing. Theres still some big exploits to be plugged up and some systems (indoors interlock, marketplace for example) that could certainly use at some love.

That said, the consistant addition of new static content as well as the continuing story is still top notch work considering resources. Just wish we saw being actually fixed every now and then is all.
#36300471002 06/25/2008 13:11:43 Re:Update 61 Discussion - June 26, 2008
Looking forward to this update!
#36300471006 06/25/2008 13:31:11 Re:Update 61 Discussion - June 26, 2008

   Patch leaflet.

#36300471009 06/25/2008 13:40:41 Re:Update 61 Discussion - June 26, 2008
Othinn1 wrote:

 Patch leaflet.

lol
#36300471019 06/25/2008 14:25:38 Re:Update 61 Discussion - June 26, 2008
cloudwolf wrote:
I find the severe lack of any real engineering fixes of late quite disturbing. Theres still some big exploits to be plugged up and some systems (indoors interlock, marketplace for example) that could certainly use at some love.

That said, the consistant addition of new static content as well as the continuing story is still top notch work considering resources. Just wish we saw being actually fixed every now and then is all.

Two man team remember.
#36300471029 06/25/2008 14:48:31 Re:Update 61 Discussion - June 26, 2008
"ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."

Further explanation please.
#36300471040 06/25/2008 15:19:06 Re:Update 61 Discussion - June 26, 2008
Yay I have off tomorrow! cant wait for this update!
#36300471042 06/25/2008 15:25:47 Re:Update 61 Discussion - June 26, 2008
ZaneZavin wrote:
"ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."

Further explanation please.
I would think it means they are increasing the chances of getting the new level 50 weapons from the three chevs.....
#36300471061 06/25/2008 15:54:56 Re:Update 61 Discussion - June 26, 2008
ReProgrammed wrote:
ZaneZavin wrote:
"ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."

Further explanation please.
I would think it means they are increasing the chances of getting the new level 50 weapons from the three chevs.....
I'd like further explanation also..This week I farmed the lvl 53s in dm for an hour and got the same lvl 50 enhanced shirt 3 times..wonder if this was a part of the issue.
#36300471062 06/25/2008 15:58:15 Re:Update 61 Discussion - June 26, 2008
WoKeN wrote:
ReProgrammed wrote:
ZaneZavin wrote:
"ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."

Further explanation please.
I would think it means they are increasing the chances of getting the new level 50 weapons from the three chevs.....
I'd like further explanation also..This week I farmed the lvl 53s in dm for an hour and got the same lvl 50 enhanced shirt 3 times..wonder if this was a part of the issue.
if reprogramed idea is true that would be nice the mission npcs in criticals are rare i dont know anyone atleast in my faction whos picked up a weapon from criticals yet.

and on a side note cant wait for  sati's play ground i got the next two days off so  this will be nice.
#36300471112 06/25/2008 19:03:54 Re:Update 61 Discussion - June 26, 2008
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).

#36300471113 06/25/2008 19:06:44 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).

ok who broke it now?
#36300471114 06/25/2008 19:06:55 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).

What happened?

#36300471115 06/25/2008 19:08:21 Re:Update 61 Discussion - June 26, 2008
Noooooooooooooooo!
#36300471116 06/25/2008 19:12:58 Re:Update 61 Discussion - June 26, 2008
TonyJaa wrote:
Rarebit wrote:
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).

What happened?

Oh, tons of stuff. We have lots of fun here. Hm speaking of which, I have to check something else that QA just reported breaking. Pretty much a non-stop party!

#36300471117 06/25/2008 19:19:07 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
TonyJaa wrote:
Rarebit wrote:
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).

What happened?

Oh, tons of stuff. We have lots of fun here. Hm speaking of which, I have to check something else that QA just reported breaking. Pretty much a non-stop party!

Take your time sir..We won't go anywhere!
#36300471120 06/25/2008 19:28:13 Re:Update 61 Discussion - June 26, 2008
Yes, get it right the first time.  Later and working is better than on time and broken. I'm glad you cought what went wrong in time.
#36300471121 06/25/2008 19:32:47 Re:Update 61 Discussion - June 26, 2008
ZaneZavin wrote:
"ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."

Further explanation please.
When you defeat an enemy the game makes a probability roll and a random roll.  Then it uses these numbers to look-up the loot tables for that level and type of enemy.  The probability roll determines the tier (common to rare) and the random roll determines which item from that tier.  ThreatModifiedRewardRule acts on the probability roll depending on the difference between your level and the NPC level.  It's essentially the same system that prevents high level players getting the top drop from hideout bosses and Dernick.  Of course, since our level cap is 50 but our NPCs can be anything up to 255 the modifier rule has a restrictive side-effect on what kind of loot you could recieve from killing some NPCs. 
#36300471125 06/25/2008 19:42:12 Re:Update 61 Discussion - June 26, 2008
^ Specifically speaking, currently one and two-chevron SSR guards in Datamine are dropping Gum 100% of the time, if you're eh equal to or below (or is it one or two levels below and lower? oh well something like that) their level. One chevrons were supposed to max out at 25% drop chance, and two-chevrons were supposed to max out at 50% drop chance.

So yeah get your gum farming in before the update. :p

#36300471127 06/25/2008 19:48:17 Re:Update 61 Discussion - June 26, 2008
Not to get to tech kinky Rare,but do you see this affecting the avg loot tables overall?After all I'm an aspring pro golfer not a dev SMILEY
#36300471128 06/25/2008 19:48:37 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
^ Specifically speaking, currently one and two-chevron SSR guards in Datamine are dropping Gum 100% of the time, if you're eh equal to or below (or is it one or two levels below and lower? oh well something like that) their level. One chevrons were supposed to max out at 25% drop chance, and two-chevrons were supposed to max out at 50% drop chance.

So yeah get your gum farming in before the update. :p

On my alt (level 35) I noticed that if I farmed the level 37's they would drop gum everytime.
#36300471133 06/25/2008 19:56:06 Re:Update 61 Discussion - June 26, 2008
WoKeN wrote:
Not to get to tech kinky Rare,but do you see this affecting the avg loot tables overall?After all I'm an aspring pro golfer not a dev SMILEY:(
ThreatModified is really only supposed to be set in a few particular level-limiting cases (like the Gum, and dungeon boss loot drops), so in *theory* the change shouldn't have any effect on your average everyday loot drop.

#36300471161 06/25/2008 21:12:59 Re:Update 61 Discussion - June 26, 2008
Looks pretty good, though I'm going to be very displeased if the new clothing has Thrown accuracy/damage buffs on it. SMILEY
#36300471163 06/25/2008 21:14:58 Re:Update 61 Discussion - June 26, 2008
Hm... What if one of them had a bit of a bonus to all four main accuracies?

#36300471164 06/25/2008 21:17:03 Re:Update 61 Discussion - June 26, 2008
ma stats now!!!
#36300471186 06/25/2008 22:01:17 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
Hm... What if one of them had a bit of a bonus to all four main accuracies?

Id hit it up in a heartbeat.... ^_^ Depends on the clothing piece tho. Hat, Shirt, Outer Ware im all game for =P
EDIT: Wait... that would be for both male and female variants right?
#36300471187 06/25/2008 22:01:44 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).

=(


We can wait one more day. ^_^


#36300471237 06/26/2008 00:24:08 Re:Update 61 Discussion - June 26, 2008
Enhanced Indigo Sleeveless T-shirt M/V/T with Root duration 3%!