This thread is for discussion of Update 61, which is scheduled to release on Thursday, June 26, 2008.
Update 61 Discussion - June 26, 2008
306 posts · 2008-06-25 10:44:37 to 2008-07-15 09:49:09
Hmmm... was hoping phor a phew more details on Sati's Playground. :/
Oo, me likes.
Phluff wrote:
Hmmm... was hoping phor a phew more details on Sati's Playground. :/agreed....guess since Virrago isn't here he cant shed light on things for us....
Not much meat but I guess we will get to look at it ourselves soon enough.
So it's a key and not a book. Interesting.
*Hoping Rarebit will add to the thread with more information*
Still not a lot of information huh?I guess Rarebit really wants to surprise us...
0uranos wrote:
So it's a key and not a book. Interesting.The books are keys....
Hmm. Should be good.
Smallest Patch Notes ever?
Still the Construct should be good. Any chance of an Image Retrieval?
Still the Construct should be good. Any chance of an Image Retrieval?
ReProgrammed wrote:
Well it would be nice if they said "archivist book" or something like that instead of key because to me it means... well a key. Like the organization construct, you know.
0uranos wrote:So it's a key and not a book. Interesting.The books are keys....
Well it would be nice if they said "archivist book" or something like that instead of key because to me it means... well a key. Like the organization construct, you know.
Lucky bastards..... I wont be here because Ive gotta get a wisdom tooth pulled at 9am! NOT FAIR!! I hate everyone who gets to go in 

ChloeAnn wrote:
I'm going to be taking a Comm Law final tomorrow, then opening night for a musical (i'm in the orchestra pit), so no playing for me tomorrow either. Well, unless I get some random spare time.
Lucky bastards..... I wont be here because Ive gotta get a wisdom tooth pulled at 9am! NOT FAIR!! I hate everyone who gets to go inOuch." />
I'm going to be taking a Comm Law final tomorrow, then opening night for a musical (i'm in the orchestra pit), so no playing for me tomorrow either. Well, unless I get some random spare time.
Well I'll be at work when the patch goes up so I'll miss it to begin with as always.
Not much in the way of improvements, at least not much listed, although the new construct would have taken quite a bit of work so can't complain. We still have quite a bit to look forward to though, new construct, single use throwables? Ninja clothing (for all those who like that sort of thing), ninja NPC's with the whispy tail thing.
Hopefully the IR will reveal the main details of Sati's playground as it did with Datamine eg. pvp status etc...
What about typo's? Does that mean that there were no typo's in the last group of missions?
Not much in the way of improvements, at least not much listed, although the new construct would have taken quite a bit of work so can't complain. We still have quite a bit to look forward to though, new construct, single use throwables? Ninja clothing (for all those who like that sort of thing), ninja NPC's with the whispy tail thing.
Hopefully the IR will reveal the main details of Sati's playground as it did with Datamine eg. pvp status etc...
What about typo's? Does that mean that there were no typo's in the last group of missions?
Vinia wrote:
What about typo's? Does that mean that there were no typo's in the last group of missions?
There are always typos 
It is looking awesome, I will look forward to exploring the new stuff.
(Where is the Old Female Gi change back?
The Ninja Gi and the Pant-Gi is very similar and is basically wasting one of the clothing spots now anyway)
Am I the only one that finds it hilarious that when you used one of the level 50 enhanced rifles, agents attacked you? I never noticed that before, I wonder what rifle it was.
EDIT: I reread it. Apparently it wasn't instantaneous, just added a slight chance.
I got errands to run tomorrow morning, but I will definately be mucking around Sati's Playground tomorrow night! Short notes, but this sounds like it's going to be full of surprises!
Hrm, I think the van didn't get in properly and is going to be invisible. Drat. Oh well, excuse for a hotfix I suppose.
Rarebit wrote:
Hrm, I think the van didn't get in properly and is going to be invisible. Drat. Oh well, excuse for a hotfix I suppose.Is it just a static object then? I take it it's there more to allow people to reminisce than as an important world object?
Maybe the van is a vendor/collector? 
Once again, LFG: Sati's Playground @ Vector.
I find the severe lack of any real engineering fixes of late quite disturbing. Theres still some big exploits to be plugged up and some systems (indoors interlock, marketplace for example) that could certainly use at some love.
That said, the consistant addition of new static content as well as the continuing story is still top notch work considering resources. Just wish we saw being actually fixed every now and then is all.
That said, the consistant addition of new static content as well as the continuing story is still top notch work considering resources. Just wish we saw being actually fixed every now and then is all.
Looking forward to this update!
Patch leaflet.
Othinn1 wrote:
lolPatch leaflet.
cloudwolf wrote:
Two man team remember.
I find the severe lack of any real engineering fixes of late quite disturbing. Theres still some big exploits to be plugged up and some systems (indoors interlock, marketplace for example) that could certainly use at some love.
That said, the consistant addition of new static content as well as the continuing story is still top notch work considering resources. Just wish we saw being actually fixed every now and then is all.
Two man team remember.
"ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."
Further explanation please.
Further explanation please.
Yay I have off tomorrow! cant wait for this update!
ZaneZavin wrote:
"ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."I would think it means they are increasing the chances of getting the new level 50 weapons from the three chevs.....
Further explanation please.
ReProgrammed wrote:
ZaneZavin wrote:I'd like further explanation also..This week I farmed the lvl 53s in dm for an hour and got the same lvl 50 enhanced shirt 3 times..wonder if this was a part of the issue."ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."I would think it means they are increasing the chances of getting the new level 50 weapons from the three chevs.....
Further explanation please.
WoKeN wrote:
and on a side note cant wait for sati's play ground i got the next two days off so this will be nice.
ReProgrammed wrote:if reprogramed idea is true that would be nice the mission npcs in criticals are rare i dont know anyone atleast in my faction whos picked up a weapon from criticals yet.ZaneZavin wrote:I'd like further explanation also..This week I farmed the lvl 53s in dm for an hour and got the same lvl 50 enhanced shirt 3 times..wonder if this was a part of the issue."ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."I would think it means they are increasing the chances of getting the new level 50 weapons from the three chevs.....
Further explanation please.
and on a side note cant wait for sati's play ground i got the next two days off so this will be nice.
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).
Rarebit wrote:
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).ok who broke it now?
Rarebit wrote:
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).What happened?
Noooooooooooooooo!
TonyJaa wrote:
Rarebit wrote:Oh, tons of stuff. We have lots of fun here. Hm speaking of which, I have to check something else that QA just reported breaking. Pretty much a non-stop party!D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).What happened?
Rarebit wrote:
TonyJaa wrote:Take your time sir..We won't go anywhere!Rarebit wrote:Oh, tons of stuff. We have lots of fun here. Hm speaking of which, I have to check something else that QA just reported breaking. Pretty much a non-stop party!D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).What happened?
Yes, get it right the first time. Later and working is better than on time and broken. I'm glad you cought what went wrong in time.
ZaneZavin wrote:
"ThreatModifiedRewardRule now only applies to the first level of rewards. This will keep increased chances of getting enhanced items and such by fighting higher-level NPCs without preventing specific enhanced items or types of enhanced items from being available."When you defeat an enemy the game makes a probability roll and a random roll. Then it uses these numbers to look-up the loot tables for that level and type of enemy. The probability roll determines the tier (common to rare) and the random roll determines which item from that tier. ThreatModifiedRewardRule acts on the probability roll depending on the difference between your level and the NPC level. It's essentially the same system that prevents high level players getting the top drop from hideout bosses and Dernick. Of course, since our level cap is 50 but our NPCs can be anything up to 255 the modifier rule has a restrictive side-effect on what kind of loot you could recieve from killing some NPCs.
Further explanation please.
^ Specifically speaking, currently one and two-chevron SSR guards in Datamine are dropping Gum 100% of the time, if you're eh equal to or below (or is it one or two levels below and lower? oh well something like that) their level. One chevrons were supposed to max out at 25% drop chance, and two-chevrons were supposed to max out at 50% drop chance.
So yeah get your gum farming in before the update. :p
So yeah get your gum farming in before the update. :p
Not to get to tech kinky Rare,but do you see this affecting the avg loot tables overall?After all I'm an aspring pro golfer not a dev 

Rarebit wrote:
^ Specifically speaking, currently one and two-chevron SSR guards in Datamine are dropping Gum 100% of the time, if you're eh equal to or below (or is it one or two levels below and lower? oh well something like that) their level. One chevrons were supposed to max out at 25% drop chance, and two-chevrons were supposed to max out at 50% drop chance.On my alt (level 35) I noticed that if I farmed the level 37's they would drop gum everytime.
So yeah get your gum farming in before the update. :p
WoKeN wrote:
Not to get to tech kinky Rare,but do you see this affecting the avg loot tables overall?After all I'm an aspring pro golfer not a devThreatModified is really only supposed to be set in a few particular level-limiting cases (like the Gum, and dungeon boss loot drops), so in *theory* the change shouldn't have any effect on your average everyday loot drop.
Looks pretty good, though I'm going to be very displeased if the new clothing has Thrown accuracy/damage buffs on it. 
Hm... What if one of them had a bit of a bonus to all four main accuracies?
ma stats now!!!
Rarebit wrote:
EDIT: Wait... that would be for both male and female variants right?
Hm... What if one of them had a bit of a bonus to all four main accuracies?Id hit it up in a heartbeat.... ^_^ Depends on the clothing piece tho. Hat, Shirt, Outer Ware im all game for =P
EDIT: Wait... that would be for both male and female variants right?
Rarebit wrote:
We can wait one more day. ^_^
D-ar... Due to a cascade of the usual minor snafus, it falls to me to tell you that the update has currently been pushed back by one day. So, at the moment we're shooting for release of update 61 on Friday (June 27th).=(
We can wait one more day. ^_^
Enhanced Indigo Sleeveless T-shirt M/V/T with Root duration 3%!