Mech and Merv spawns to match Agent spawns.
26 posts · 2008-06-11 18:04:03 to 2008-06-21 21:16:30
Zerg zions against mechs wouldn't be so bad, but the Merv isn't at war really, soo I dunno about that.
More like Zion/Cyph/Mech/EPN zerg swarms against Merv, but I agree with you.
Downtown > Lvl 100 Agent vs. Merv/Zion
International > Lvl 70 Kalt Captain spawns vs. Merv/Zion
Westview (if they can do that, dunno) > Lvl 53 Tactical Security vs. Mervs+Zion
Zion
Downtown > Lvl 100 Decelerator+Lvl100 Advanced Runtime (spawns player level +45) vs. Machines/Mervs
International > Lvl 70 Accelerated Simulacrums vs. Machines/Mervs
Westview > Level 100 Runtime Program vs. Machines/Mervs
Merv
Downtown > Lvl 100 Dire Lupines vs. Machines/Zion
International > Lvl 70 Blood Drinkers vs. Machines/Zion
Westview > Lvl 53 Elite Commandos vs. Machines/Zion
Maybe sometime in the future there can be quests to put a certain neighborhood under an Org control. It'd probably have to be in Live Events or events monitored by liaisons, though.
But it wouldn't make sense.
As Remixermike said, Zion doesn't have the resources to do something like this. I don't reckon the Merv has the resources either though. Sure, he's got a load of Exiles, but there's probably a limit to how many high level Exiles he has working for him.
But again from a storyline point of view it doesn't make sense.
zion doesnt have the resources to send out zion people to get murdered by who ever there attacking :\ and for the merv i can see that happening since he seems to have unlimited amount of exiles at his hands.
I agree on the Zion part, they wouldn't have the resources plus risking going after the odd Machinist when Agents are looking out for them, it wouldn't make sense. I don't agree with the Merv part. There is no profit in it. The Merv wouldn't want to be in a war, he'd want to benefit from it, that means trying to manipulate both sides subtley.
Besides if Zion NPC's spawn I'd just wait for the Agent NPC spawn to kill them, NPC's or Operatives, neither are permitted inisde the simulation. Not everything in war is equal.
Here's a bit of a radical idea, instead of the access nodes buying you immunity from border agent attacks, why not change it so it will only give you more time in an area, say half an hour or so, before agents try to lock on?
Nobody will be excluded from agent attacks then!
I'm not against the idea of spawns for the other orgs from a gameplay perspective; I mean, it's only fair.Haven't you noticed that a lot in this game doesn't make sense? Just as few examples the whole hacker tree... 30 meters snipe... ridiculously high HJ... cowboy hats...
But it wouldn't make sense.
As Remixermike said, Zion doesn't have the resources to do something like this. I don't reckon the Merv has the resources either though. Sure, he's got a load of Exiles, but there's probably a limit to how many high level Exiles he has working for him.
True, but that's no excuse to make it worse.Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...
Procurator wrote:I don't think Zionites would actually go out looking for an Agent to fight.True, but that's no excuse to make it worse.Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...
The Leo wrote:That's why I said in RP. Imagine they are on a "mission" and get "ambushed" by agents...Procurator wrote:I don't think Zionites would actually go out looking for an Agent to fight.True, but that's no excuse to make it worse.Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...
The Leo wrote:I would.Procurator wrote:I don't think Zionites would actually go out looking for an Agent to fight.True, but that's no excuse to make it worse.Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...
Vinia wrote:The Leo wrote:I would.Procurator wrote:I don't think Zionites would actually go out looking for an Agent to fight.True, but that's no excuse to make it worse.Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...
I would with my Anome sim homies.
Also I'd love to see more agent activity like was mentioned. When you tag a node you should still have agents come after you, it would take a little longer to trace the signal (IE it would be scrambled). Also the more you bend the rules of the matrix (Abilities) Use hyper jump out in the open, use non-silenced weapons (silenced would take longer) the more the agent meter builds up. How it works now makes not sence at all since the areas are supposed to be "restricted". Need some more danger added to megacity.
You can have my Agent Spawns >_<
Everything about the Agents is full of holes RP-wise. How come the access node Agents cant find me, but the 100s can? How come jumping on the spot and they forget why they are there and leave instantly where as 255 Agents actually continue to fight.
Personally, I would rather see these Agent spawns gotten shot of, but if you want your own spawns, be my guest 
I like the idea of a Runtime and a Decellerator spawning together though, you get spawns 1 level ahead of you so easier to kill, but you wont be able to jump away as easily with the Decel. 

On the other hand, I could see as to why Agents would spawn on Merovingian operatives. I believe the first video I watched about MxO was a short about how Agents hunted Exiles. Unwanted programs/redpills could be hunted by Machines, thus giving a reason for Agent spawns to land.
On the other hand, this would also work the other way for Zion or Merv teams spawning on Machines. I could see a gang of Exiles see a couple of Mechs and think, "we could jump 'em." However I would probably not suggest implementing this in Downtown, seeing as that is the Machine's main district of operations.
So there is a way Mech/Merv spawns could be added, storyline-wise, you just have to think more vague, yet more precise. I would not suggest Cyph/EPN titled spawns unless the only Zion spawns that spawned were EPN spawns. This would make sense, seeing as EPN is more extreme than typical Zionites, and can prove to be much hastier in their decisions.
Don't confuse RP with game mechanics. There are issues, yeah, but they are down to implementation. Getting shot of the spawns right now with no mention as to why in the story would cause a hole, RP wise.You can have my Agent Spawns >_<
Everything about the Agents is full of holes RP-wise. How come the access node Agents cant find me, but the 100s can? How come jumping on the spot and they forget why they are there and leave instantly where as 255 Agents actually continue to fight.
Also as said before, lets get some level 53, 3 chevron reds to spawn on agent operatives. When the war is "over" they stop spawning on both orgs, and maybe replaced by a new enemy. Also crits are more detailed so you'll know what happening if you do them.