Call of Duty 5: World at War

4 posts · 2008-06-09 13:04:00 to 2008-06-23 21:56:00

#36300465853 06/09/2008 13:04 Call of Duty 5: World at War

Well, looks like we're going back to WWII, specifaclly the Pacific Theater... which hasn't been done before in CoD... but I would of liked to see it pick up where CoD4 left off... oh well.

http://www.gamespot.com/news/619227...estnews;title;0

Call of Duty 5 sees World at War

UK's Official Xbox Magazine reveals Treyarch-developed Call of Duty: World at War will visit the Pacific Theater of WWII with four-player player co-op and vehicular multiplayer. By Emma Boyes, Tor Thorsen, GameSpot UK Posted Jun 9, 2008 9:30 am PT

It's had its Finest Hour, there's been a Big Red One, and most recently, the series has waged Modern Warfare. Now, the latest Call of Duty game will see the World at War, reports the UK's Xbox 360: The Official Xbox Magazine.

Confirming rumors, the game formerly known as Call of Duty 5 will indeed return to World War II, setting of all pre-Call of Duty 4 games. Developed by Treyarch--not series creator Infinity Ward--the game will portray US Marines fighting the Imperial Japanese in the Pacific. There will also be a "major chapter" in the game focusing on the invasion of Germany by the Soviet Union's Red Army.

Treyarch president Mark Lamir told the magazine, "The direction for the team was to make the best game they could, and as they were doing this they created a grittiness that quite frankly made some people very uncomfortable...This is a scarier Call of Duty than we've ever seen."

When asked about the decision to include graphic violence in the game, creative lead Rich Farrelly said, "It's not just gore and violence for its own sake, but reflects what veterans have told us and the actual history."

One of the levels described in the magazine--called "Maken Raid"--features the torture of an Allied prisoner of war, who then has his throat slit by katana. The brutal scene is watched by the player's character, who is rescued by US Marines much like the real-life Raid at Cabanatuan in 1945.

Based on the Call of Duty 4 engine, Call of Duty: World at War will include more destructible environments than prior games in the series. It will also allow players to swim underwater, as well as use Japanese machine guns and flamethrowers with "propagating fire" burning jungle scenery--and enemies--in realistic fashion.

As for multiplayer, the 360 version will sport a four-player co-op mode which can be played with four consoles over Xbox Live, or two consoles each using split-screen. The co-op campaign will be very similar to the single-player campaign, with gamers constantly accumulating points which can be used to unlock perks. Its multiplayer mode will feature vehicles and squad-based elements.

As revealed by Activision last month, Call of Duty: World at War is in development for the 360, PlayStation 3, Nintendo DS, Nintendo Wii, and PlayStation 2. The game will ship during Activision's current fiscal year, with almost all prior Call of Duty games being released in the holiday quarter. Treyarch is also currently developing the new James Bond game, Quantum of Solace, using the Call of Duty 4 engine.

#36300465881 06/09/2008 13:53 Call of Duty 5: World at War
WWII shooters are getting a tad bit old. Suppose we have to wait for CoD 6, when IW takes the series back over for another decent console shooter.
#36300470522 06/23/2008 21:56 Re:Call of Duty 5: World at War
Skipping. I wasted my Mom's 40 bucks on Call of Duty 3, and it did not stand up to Call of Duty 1, United Offensive, 2, or 4 in any way whatsoever. I read EGM's average reviews, and agree with every word of it. They also hit the nail of the head with "uninspired campaign." The campaign was abysmally so average that it was forgettable at best compared to its successors and predecessors. I had no sympathy for any of the allied NPCs whatsoever, even if it involved Call of Duty veterans like Major Ingram.  I'll get Call of Duty 6 instead, thanks.