Halo Wars for 360, anyone think it's going to be worth it? I know that I ended up getting C&C 3 for PC because the controls were so limited on the 360. Do you think Halo Wars will be the same? Thoughts? Opinions?
†Somnolence - CYPH† Blue is our best hope.
#36300465049
06/07/2008 13:46
Re:Halo Wars... RTS meets FPS!
Gamepro just did an extensive article on the Halo Wars game on their recent issue, and Ensemble found it to be a challenge to streamline the game. So far, the game will be fast paced like its FPS counterparts (setting up for battle takes ten seconds instead of the usual 30-minute set up and the like), and resources are found in the form of gathering supply crates with a Warthog (not sure how many crates are available.). From Gamepro's playtime with the game, it's easy to pick up.
Attack system: Primary and Secondary attack similar to Company of Heroes. Example: Primary attack has Marines firing their assault rifles, while secondary attack allows them to use grenades. Warthog's primary attack would be the turret, while secondary would be running over said target.
UNSC Units:
Confirmed:
SPARTAN-IIs (clad in MJLONIR Mark IV armor [shield-less variant], can auto-heal. Currently working on balance).
Marines
Flamethrower Marines
Warthogs
Scorpion Tanks
Elephant (big vehicle from Halo 3 multiplayer)
Hornets
New units:
Wolverines (anti-air)
Cobra (Artillery)
Cyclops (heavy mech that's anti-building)
Vulture (heavy gunship)
Covenant units:
Grunts
Hunters
Ghosts
Banshees
Jackals
Elites
Scarabs
.
Control scheme so far (subject to change):
Left bumper: Select all units on screen
Left bumper x2: Select all units in the entire map
Left Trigger+ Left stick: Move camera fast
Right Trigger: Modify (queing waypoints for squad movement)
Right bumper: Cycle through groups of units in current location
A: Select a unit (hold down to "paint select" squads)
B. Cancel
X: Move/Gather/Primary Attack
Y: Secondary Attack
Right Stick: Rotate/Zoom Camera
Back button: Objectives
Start: Ingame menu and options