Lock's transfer: Hovercraft Battle

84 posts · 2008-04-22 07:57:22 to 2008-04-26 03:56:45

#36300446642 04/24/2008 05:28:36 Re:Lock's transfer: Hovercraft Battle
[[It was fairly amazing to watch it all happen, though I'm still going to have to stick with the fact that these maps always need to be labeled. The Cyphs would have had a hard time anyway, being "stuck between" Zion/EPN as we were, but deploying on top of zion because of a misunderstanding in terminology didn't help either SMILEY]
#36300446645 04/24/2008 05:46:05 Re:Lock's transfer: Hovercraft Battle

Welldone Zion and EPN!

Good to have the former commander back safely.

(( 5.5 hours? *CENSORED*, I couldn't be there for obviously timeline issues, but knowing it took that long would have sucked for me too ))

#36300446647 04/24/2008 05:52:12 Re:Lock's transfer: Hovercraft Battle
My congratulations to Zion and, eh, EPN. A sure victory in combat, but we'll see if it serves you in the long run. Personally I'm hoping New Zion gets muddled in a potential power struggle between Lock and Roland. That'd be fun to watch.

Our fleet tried their best, so commendations to them. Better luck next time when the goal is actually critical. SMILEY

The Cypherites proved themselves to be useless, and the Merovingians aimless. Hopefully more people will come to see that now that we have it on record.
#36300446656 04/24/2008 06:15:40 Re:Lock's transfer: Hovercraft Battle
NightTrace wrote:
[[It was fairly amazing to watch it all happen, though I'm still going to have to stick with the fact that these maps always need to be labeled. The Cyphs would have had a hard time anyway, being "stuck between" Zion/EPN as we were, but deploying on top of zion because of a misunderstanding in terminology didn't help either SMILEY<img mce_tsrc=" />]
There should have been coordinates in each hex, but that was abandoned at the last minute when it was figured that this custom map would require writing in 169 individual coordinates. I'll take the blame for this.
#36300446669 04/24/2008 06:40:46 Re:Lock's transfer: Hovercraft Battle
Vogt wrote:
NightTrace wrote:
[[It was fairly amazing to watch it all happen, though I'm still going to have to stick with the fact that these maps always need to be labeled. The Cyphs would have had a hard time anyway, being "stuck between" Zion/EPN as we were, but deploying on top of zion because of a misunderstanding in terminology didn't help either SMILEY<img mce_tsrc=" />]
There should have been coordinates in each hex, but that was abandoned at the last minute when it was figured that this custom map would require writing in 169 individual coordinates. I'll take the blame for this.


If I may suggest, just put the hex labels on the spaces along the outermost edge of the map. They are the only ones that matter.

We enjoyed that, up to a point. Sadly, I let fatigue get the best of me at one or two points and put my *CENSORED* hat on. For that, I apologize to everyone. But overall, it was fun.

In the end, it was a good fight and had it been any less, I don't think it would have been nearly as interesting. Although I was terribly angry about it at the time, I have to say 'well-played' to the Mervs for getting the most out of it with the least effort.

The only other suggestions I would make in an effort to make these more enjoyable for all involved would be to a) put a timer for submitting moves that starts after the energy rolls, and b) do not change anything once the battle is begun. No rule changes, no objective changes, no player changes, etc. I'm not referring to anything in particular, just putting that out there.

Last but not least, a special thanks to the BattleCoordinator for last night's fight. I don't know how you put up with us for 6 hours, but mega-kudos to you for managing it without losing your composure.

#36300446675 04/24/2008 06:53:40 Re:Lock's transfer: Hovercraft Battle

Last couple of boards:

--

#36300446676 04/24/2008 06:53:47 Re:Lock's transfer: Hovercraft Battle
Vinia wrote:
 The thought that the Architect broke it is ridiculous and downright laughable.

If he hadn't declared the truce was over, it would still remain. Sound like an obvious statement? There's much more to it if you give it some thought. However, as said earlier, I've been over it way too many times with Machinists, and agree it's futile.
#36300446690 04/24/2008 07:18:19 Re:Lock's transfer: Hovercraft Battle
Merrit wrote:
Vinia wrote:
 The thought that the Architect broke it is ridiculous and downright laughable.

If he hadn't declared the truce was over, it would still remain. Sound like an obvious statement? There's much more to it if you give it some thought. However, as said earlier, I've been over it way too many times with Machinists, and agree it's futile.

The Architect said 'Zion has broken the truce...' The Architect didn't break it, he merely identified that the truce was breached by Zion and informed his people of the action to be taken next. Even if he hadn't have said anything the truce still would have been violated by Zion but you honestly didn't think that he'd ignore it and let Zion get away with it, did you? There's a difference between a side breaking a truce and the otherside identifying the point.

Getting hung up on this point is not a good situation for a LO now is it?

#36300446703 04/24/2008 07:48:22 Re:Lock's transfer: Hovercraft Battle
Vinia wrote:
Merrit wrote:
Vinia wrote:
 The thought that the Architect broke it is ridiculous and downright laughable.

If he hadn't declared the truce was over, it would still remain. Sound like an obvious statement? There's much more to it if you give it some thought. However, as said earlier, I've been over it way too many times with Machinists, and agree it's futile.

The Architect said 'Zion has broken the truce...' The Architect didn't break it, he merely identified that the truce was breached by Zion and informed his people of the action to be taken next. Even if he hadn't have said anything the truce still would have been violated by Zion but you honestly didn't think that he'd ignore it and let Zion get away with it, did you? There's a difference between a side breaking a truce and the otherside identifying the point.

Getting hung up on this point is not a good situation for a LO now is it?

Zion does not break the Truce because the Architect says so.  Building a defensive home where we can properly defend our people and non-combatants is hardly a violation of the Truce, even if it was done in secret.  The fact is, the Architect got his bucket of chicken in a mess because he could no longer wipe Zion out with the flick of a drumstick.

A guy might live in Mega City and be friends with his neighbors, but still desire a home where the door isn't wide open and have two gaping holes in the ceiling.

#36300446705 04/24/2008 07:49:41 Re:Lock's transfer: Hovercraft Battle
Fen wrote:

The fact is, the Architect got his bucket of chicken in a mess because he could no longer wipe Zion out with the flick of a drumstick.

(( Quoted for awesome analogy. ))
#36300446708 04/24/2008 07:51:59 Re:Lock's transfer: Hovercraft Battle
I often wonder if, say, over one-thousand Zion operatives decided to gather in one area in the Matrix one day to have a picnic, then the Architect got word of it, slammed his giant gavel, and stated that Zion had broken the truce; one-thousand plus Zion operatives in one area of the Matrix is a threat to the simulation; would Machinists still defend the decision so fervently?
#36300446709 04/24/2008 08:01:14 Re:Lock's transfer: Hovercraft Battle
Fen wrote:

Zion does not break the Truce because the Architect says so.  Building a defensive home where we can properly defend our people and non-combatants is hardly a violation of the Truce, even if it was done in secret.  The fact is, the Architect got his bucket of chicken in a mess because he could no longer wipe Zion out with the flick of a drumstick.

Again, as I have asked many, do you know what was stipulated in the truce, the exact wording and details? The Architect would and so would the Oracle. I didn't hear the Oracle once say, when she lived, that the truce wasn't broken and the Machines were wrong. Zion broke the truce because they broke the truce, this fact was simply confirmed by the Architect.

#36300446710 04/24/2008 08:02:29 Re:Lock's transfer: Hovercraft Battle
Merrit wrote:
I often wonder if, say, over one-thousand Zion operatives decided to gather in one area in the Matrix one day to have a picnic, then the Architect got word of it, slammed his giant gavel, and stated that Zion had broken the truce; one-thousand plus Zion operatives in one area of the Matrix is a threat to the simulation; would Machinists still defend the decision so fervently?

Of course not, I'd want in on the picnic.
#36300446711 04/24/2008 08:05:20 Re:Lock's transfer: Hovercraft Battle
Merrit wrote:
I often wonder if, say, over one-thousand Zion operatives decided to gather in one area in the Matrix one day to have a picnic, then the Architect got word of it, slammed his giant gavel, and stated that Zion had broken the truce; one-thousand plus Zion operatives in one area of the Matrix is a threat to the simulation; would Machinists still defend the decision so fervently?

I guess it would depend on whether having a mass of Zionites in one such area was a violation of the truce and how bad a violation it was. Of course the situation is completely different, Agents would have no trouble breaking up the 'picnic' and I doubt that Zion would defend their decision to have it so 'fervently'...

As long as it wasn't a cover for terrorist actions I'm sure the Architect would overlook it the way each side has overlooked a few minor indiscretion's of the other during the truce.

#36300446770 04/24/2008 10:11:17 Re:Lock's transfer: Hovercraft Battle
Vogt wrote:
NightTrace wrote:
[[It was fairly amazing to watch it all happen, though I'm still going to have to stick with the fact that these maps always need to be labeled. The Cyphs would have had a hard time anyway, being "stuck between" Zion/EPN as we were, but deploying on top of zion because of a misunderstanding in terminology didn't help either SMILEY<img mce_tsrc=" />]
There should have been coordinates in each hex, but that was abandoned at the last minute when it was figured that this custom map would require writing in 169 individual coordinates. I'll take the blame for this.


If you have the coordinates of the previous maps, especially the three-way org battle that happened on Recursion saved as layers on .psd files, you could easily merge and copy them, then paste them onto the new map, thus reducing the number of labels that need be individually filled in to a much more manageable number. At least I think it would be. Trace's suggestion of just labelling the starting coordinates and the squares around them (so we can say facing x square instead of 4 o'clock) would work too.

And eh... Is it just me, or is that response of Vinia's near-definitive proof that the Machinists will believe that anything the Machines would have told them was a break of the Truce?

#36300446785 04/24/2008 10:57:13 Re:Lock's transfer: Hovercraft Battle
Neoteny wrote:
And eh... Is it just me, or is that response of Vinia's near-definitive proof that the Machinists will believe that anything the Machines would have told them was a break of the Truce?
I've told you before, I am not a voice for the Machinists, everything I say is my own opinion. So what I said is 'near-definitive proof' that I 'will believe what the Machines tell me was a break of the truce' as long as it's within reason which can be explained. A picnic is nothing like a fortified bunker designed to prevent Machine access where before hand access was possible but never happened.
#36300446797 04/24/2008 11:26:58 Lock's transfer: Hovercraft Battle

Vogt wrote:

Greetings.

A special hovercraft battle will be held tomorrow, Wednesday the 23 at 6:00 PM MCT. Cypherite operatives discovered secret data about the transfer of Commander Lock to New Zion by E Pluribus Neo. Cypherite and Machine captains are determined to ambush EPN and Zion at the rendez-vous point, as the location is now known to them. In response, Zion and E Pluribus Neo also sent their best captains to defend Commander Lock's transfer.

Each organization has to submit a list of 4 experienced (if possible) captains, regardless of instances. This battle will run a special scenario. EPN/Zion will be teamed up against Cypherites/Machines. The battle will end when one side is completely eliminated. One liaison officer for each organization has to assemble a team and post the list here. Once they are convoked to the battle by their liaison officer, captains should post to acknowledge that they will attend the battle.

The battle coordinating itself will be held on the Recursion instance of the Matrix. If a captain is from either Syntax or Vector, it will be necessary to have an alternative RSI available, if possible, with a similar name.

It is also known that Cypherites have very little experience with Hovercraft Battles. BattleCoordinator will be available at least one hour prior to the battle to give a comprehensive tutorial if needed.

This battle is considered a critical Hovercraft Battle. Rank points obtained for this battle will be doubled.


I don't see any mention of the Mervs in this post, nor did I see any post from Vogt saying that it was alright for them to invite themselves.  Also, my understanding was that the Cypherites discovered the data about Lock during this operation:

http://forums.station.sony.com/mxo/..._id=36300022641

But how the hell did the Mervs know where to find him?  (I'm not just asking because the battle lasted a lot longer than it should have.  I honestly don't see how this makes any sense in regards to the storyline.)

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#36300446799 04/24/2008 11:29:44 Re:Lock's transfer: Hovercraft Battle
They were not initially planned. They were finally at the battle area so they had to be taken into account.
#36300446960 04/24/2008 18:01:48 Re:Lock's transfer: Hovercraft Battle
Gerik wrote:
Just to post this ahead of the finish, thank you Merv operatives for calling a ceasefire with us.


Ah, so Zion and the Mervs carebear in the real as well as in Mara...  *winks*

Illyria

#36300446962 04/24/2008 18:06:01 Re:Lock's transfer: Hovercraft Battle
Illyria22 wrote:
Gerik wrote:
Just to post this ahead of the finish, thank you Merv operatives for calling a ceasefire with us.


Ah, so Zion and the Mervs carebear in the real as well as in Mara...  *winks*

Illyria

Sorry, I'm not from Recursion originally.
#36300447191 04/25/2008 06:08:10 Re:Lock's transfer: Hovercraft Battle
Illyria22 wrote:
Gerik wrote:
Just to post this ahead of the finish, thank you Merv operatives for calling a ceasefire with us.


Ah, so Zion and the Mervs carebear in the real as well as in Mara...  *winks*

Illyria


((Honestly?  We would've loved nothing more than to wipe the Mervs out...  we had planned to until the BC decided to make them an offer.  It had nothing to do with being 'carebear', it had to do with the fact that the battle had lasted well over five hours, we were tired, and a lot of us had to work in the morning.))

I find it funny you call us carebears when you had worked out the same deal with the Mervs in secret before the battle.  I think when they realized that Machines and Cypherite operatives were no match for the combined might of Zion and EPN, they rethought their agreement with you.

#36300447257 04/25/2008 08:33:49 Re:Lock's transfer: Hovercraft Battle

We were approached with that offer, we didn't officially agree to it.

Illyria

#36300447281 04/25/2008 09:38:10 Re:Lock's transfer: Hovercraft Battle
Fen wrote:
Illyria22 wrote:
Gerik wrote:
Just to post this ahead of the finish, thank you Merv operatives for calling a ceasefire with us.


Ah, so Zion and the Mervs carebear in the real as well as in Mara...  *winks*

Illyria


((Honestly?  We would've loved nothing more than to wipe the Mervs out...  we had planned to until the BC decided to make them an offer.  It had nothing to do with being 'carebear', it had to do with the fact that the battle had lasted well over five hours, we were tired, and a lot of us had to work in the morning.))

I find it funny you call us carebears when you had worked out the same deal with the Mervs in secret before the battle.  I think when they realized that Machines and Cypherite operatives were no match for the combined might of Zion and EPN, they rethought their agreement with you.

(( I was considering taking the night off that night, but the chance to take part in something this critical was too big to resist.))

:: Sighs:: We do what we need to do to ensure our survival and continue to have a hand in every pie, the better to protect our liege's domain and we get slammed. We do the right thing and fold while we're ahead and we get slammed. Why I bother being in any organization at all, let alone the one that's practically the friggin' *DARTBOARD* for everyone else is beyond me.

#36300447285 04/25/2008 09:47:13 Re:Lock's transfer: Hovercraft Battle
Ah my darling Sieges, you do this because you are above the petty insults and "darts" of them all, you do this because you want your work to be valued by your peers and your employer, you do this because you have your own goals, and you do this because you are a part of our Family.

As for those speaking ill of our decision, I will repeat this once and once more. We ceasefired because it was a profitable ending, do I really have to break this down?

Choices:

Continue battle: 80 percent chance of us becoming deceased due to the numbers of enemies. 2 pence(xp points) each for participating.

Ceasefire: 100 percent chance of us getting 4 pence for both retaining our lives and participating.

There you have it our top secret methodology of actually getting something out of the battle. Interesting, no?

Also Neoteny, we apologize that your ship had to be the one we shot down, but we had to hypothetically shoot a hostage to get Zion to talk real business, if you wish I can cover the costs of repair, hm?

-Dr. Tranque Bourdeaux


Patriarch of the Familia Grigori
Leader of the Aeria Gloris
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#36300447286 04/25/2008 09:49:53 Re:Lock's transfer: Hovercraft Battle
Illyria22 wrote:

We were approached with that offer, we didn't officially agree to it.

Illyria


Meaning "We didn't discuss it in a formal committee, weighing the pros and cons, as well as who's palms had been greased, for several days so that we could reach the most innane and aesthetically pleasing response possible. However, if the Merv operatives thought that the deal was acceptable to us, then that was their fault for not clarifying. Of course, we had no intention of honoring any deal, having never made an official response to their offer in the first place, because, well, that's just how Machinists do."

I do so love a bureaucracy.

#36300447299 04/25/2008 10:14:54 Re:Lock's transfer: Hovercraft Battle
We deny any business transactions with the Machines. We were not approached/did not approach any machine or enemy force, and there is no documentation to prove an agreement was made.

With the lack of evidence aside from hearsay, the accusations are deemed just that, accusations.

-Dr. Tranque Bourdeaux
Patriarch of the Familia Grigori
Leader of the Aeria Gloris
Photobucket
#36300447304 04/25/2008 10:21:42 Re:Lock's transfer: Hovercraft Battle

The truth is that if we would have had to, we would have blown the mervs out of the sky. The only reason for the ceasefire, which was neither EPN nor Zion's idea, was to put a quicker end to a lengthy battle. Check out the last shots of the map. See the yellow ship labelled 1? Thats me. And guess who was in my sights right before they withdrew from the battle. We didn't need the Mervs to drop out, but they did. Lets not confuse what we needed with what we didn't.

#36300447309 04/25/2008 10:34:49 Re:Lock's transfer: Hovercraft Battle
Please refer to my last post for reasoning.

It honestly didn't matter if you destroyed that ship, it was remotely controlled, my life wasnt at risk and it costed a fraction of what I have.

We did it out of business.

-Dr. Tranque Bourdeaux
Patriarch of the Familia Grigori
Leader of the Aeria Gloris
Photobucket
#36300447353 04/25/2008 11:53:11 Re:Lock's transfer: Hovercraft Battle
Remotely controlled? Right...

I thought you said 'Ceasefire: 100 percent chance of us getting 4 pence for both retaining our lives and participating.'

You can't 'retain' your life if you didn't risk it...
#36300447378 04/25/2008 12:59:46 Re:Lock's transfer: Hovercraft Battle
Did anyone else notice that in all three of the new critical missions, there was no mention of the Merovingian operatives participating in the battle?  I wonder why that is...SMILEY
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#36300447435 04/25/2008 15:48:51 Re:Lock's transfer: Hovercraft Battle

You can consider your payment for repairs the cease-fire. It ended things far more promptly and allowed us to get away with Lock before reinforcements could arrive and launch any further attack. I'm sure Lock and the council won't have any issue with giving me the required parts to repair the Saltpillar anyhow.

I hope you know that the condition that you agreed to in the end was the one I was attempting to offer to you earlier, with additional incentives. But... It's your choice, I suppose.

#36300447496 04/25/2008 17:48:38 Re:Lock's transfer: Hovercraft Battle
Vinia wrote:
Remotely controlled? Right...

I thought you said 'Ceasefire: 100 percent chance of us getting 4 pence for both retaining our lives and participating.'

You can't 'retain' your life if you didn't risk it...







Miss, I would first like to inform you, do not make comments on my hovercraft battalion unless you participate/observe in our battles, just makes you look unstudied and a tad dense.


Second, I said MY sentryship was remotely controlled, therefore MY life wasnt at risk. Sieges and Recession are another story, and I said our because I consider us one fighting force.

In addition, the term retaining our lives, was short for "Survival Points" which refers to the state of the ship, either deactivated/downed ship or active/working ship. Once more, do your homework before attempting to dismantle my logic.


Anyone who *does* battle with us, knows that Officer Nelson controls my ship via Remote PDA.



-Dr. Tranque Bourdeaux
Patriarch of the Familia Grigori
Leader of the Aeria Gloris
Photobucket
#36300447499 04/25/2008 17:54:10 Re:Lock's transfer: Hovercraft Battle
Omega0 wrote:
Did anyone else notice that in all three of the new critical missions, there was no mention of the Merovingian operatives participating in the battle?  I wonder why that is...SMILEY
Seeing as it was a disengaged suprise attack, I doubt it would really be mentioned on any of the sides.
Patriarch of the Familia Grigori
Leader of the Aeria Gloris
Photobucket
#36300447634 04/26/2008 03:56:45 Re:Lock's transfer: Hovercraft Battle
The enemy of my enemy is my friend, yet in this case it was more like.. The enemy that would totally kick my *CENSORED*, so let's cave in like usual to the superior force, of my enemy is my friend.
*edited by admin*