GamiSB wrote:((He definitely took out more programs then players. Use simple logic, players are able to run out of range, have better defences, and better health regain then NPCs who are stuck in an single area. While yeah he did take out a few EPN compared to the stats of the NPCs it still stands that his explanation of trying to help Halbron and then removing halbron's means of accomplishing his goals don't add up.
And no I'm sorry but the five Machinist that were there, not suddenly being there would not change the drastic amounts of lag taking place that effectively killed all EPN's faction chat, crew chat, and some team chats. Lag gets worse in enclosed areas not better and putting 20+ players all with their own fx's and fighting animations, 2 Runtimes spawning 4 NPCs per player, and a deaccelerator that has its own running animation its playing, plus Halbron and Carlyne does not = a smooth ride inside a 50 x 50 square feet building. Hell I can't even think of a building that would be large enough.
The number of spawns differed greatly for the two parts. For the Cyphs it was two controlled spawns and the second was only launched when the first had been taken care of practically and before you say it again yes there was lag because of even those two on some peoples end (especially when the CPD went off). The Runtimes spawns are not like that and can't be controlled by rarebit they never quit until the program itself is gone. Also by that time the number of Zion's there had increased. Zion is able to get inside any org locked area we are and the only way to make it so they can't is to lock it for everyone and port PEN inside, this works up until the first recon.))
((There is no denying the fact that Halborn stil managed to survive without the loss of a few extra Accelerated programs on Zud's and any other players behalf. They were hostile to everyone, what do you expect them to do ignore the programs shooting at them and change their load because of it? Taking out the amount of EPN, who as you say, have better defences and better health regen then the NPC's outweighs the amount of NPC's taken out.
At the start there were 3 Machinists, myself included. As soon as the attack on Halborn started a lot more turned up promulgating a lot more spawns. This is probably what cause the server chat issues. Had it been EPN in a building to begin with, you would have had around 20 players and the LE characters (who can be counted as just player RSI's at that point) You also have to credit Rarebit with some situational awareness, he could have held the event in a large building with that many players and just not spawned 2 runtimes and the event would still have played out, he did then because it was outside and there was a lot more space open to him. Not saying there wouldn't have been any lag, I always get lag, but I can play fairly well with lag and a couple of dozen players fighting in a building or in a small area with a fair few NPC's another event like that, minus the override program animations, was the Wright research event at the end with multiple spawns of security and loads of Machinists fighting in the lobby and outside))