Neighborhood Exile Missions

5 posts · 2008-04-15 14:41:24 to 2008-04-17 13:07:07

#36300442631 04/15/2008 14:41:24 Neighborhood Exile Missions

We'd all like more of them.  But until we have time and talent for new backstory and mish design for these dozens of NPCs, I have a suggestion:

Let us re-run the missions.  Not a single one of these mssions gives any major, game-altering item.  But many are fun. So why not let us run them again?  By "run them again", I mean after completing the current suite of five, let it reset so we can start over.

We do the same thing with crits, except with the added donkey-work for the devs of making sure they don't affect our organizational standing, and of needing to design some new cute but non-unbalancing item for a reward.

What's not to like?

By the way, I'd like to be able to get rid ofn this whole singleton thing, and be able to hold multiple copies of any item.  But that's for another post!

#36300442645 04/15/2008 15:03:28 Re:Neighborhood Exile Missions

Why not have it so after you complete all the missions for the NPC, when you go back all his missions will be listed so you can select which one you want to do.

Either way, it cant hurt to have something to repeat, a lot of those missions were interesting and made a change from go there, kill him, go there hack that.

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#36300442650 04/15/2008 15:19:19 Re:Neighborhood Exile Missions
Note to self: Try neighbourhood contact missions...
#36300443799 04/17/2008 12:26:20 Re:Neighborhood Exile Missions
Works for me. It's been so long since I've done those, they would actually be fresh!
#36300443818 04/17/2008 13:07:07 Re:Neighborhood Exile Missions
Yea a list of their missions to choose from once you have worked through them all would be nice. I don't see why they can't be like archive missions where you collect tokens from completing them and give them to a collector for a reward (the contact would send it to your inventory once their final mission is complete). Could be the organisational collectors again.
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