Exspansion For MxO?

3 posts · 2008-03-31 18:05:00 to 2008-03-31 22:28:00

#36300434355 03/31/2008 18:05 Re:Exspansion For MxO?
You mean you guys didn't hear about The Matrix Online: Wasteland Descent?

The Matrix Online: Wasteland Descent

Featured Changes

Welcome to the first full expansion for The Matrix Online!  The Matrix is an ever-changing place, and so are its inhabitants.  Previously fully restricted areas have been opened up to redpills for the first time!  Jack into The Matrix Online: Wasteland Descent now!

The Matrix Online Story Continues in Episode 10.1!
Chapter 10.1 begins with a new Cinematic and critical mission on Thursday, 4/3, Plus a new critical mission follows on the next four Thursdays: 4/10, 4/17, 4/24, and 5/1.


Changes and Improvements
  • Cinematics are now being done by Todd McFarlane.
  • Massive new area to explore and advance the world of the Matrix called "Wasteland" has been added
  • Player level cap has been raised to 70!
  • Extensions of existing ability trees has been added to support level cap increase
  • Code Archive capacity and Memory increased in according to new additions
  • Over 15,000 new enhanced, shielded, and armored clothing items have been added
  • New Neighborhood Collector items added
  • New Neighborhood Exile Gangs have been added
  • New Exile Dungeon drops have been added
  • New Neighborhood Mission Contacts have been added
  • Up-to-level-70 weapon variants have been added
  • Maximum Mission Team capacity increased to 9 people
  • Team Duels have at last been added!
  • "Spawn" collector NPC has been added.  Spawn trades consumable items which spawn certain types and/or waves of NPCs.  Spawn is located in the Historic District
  • Weapon textures have been added to reflect more true-to-life styles.  In addition, some weapon textures have been removed (such as the FM-1100, Nishiki, and Kessay AR1)
  • Three new sub-trees have been added: Zen Master, Trojan Horse, and Citadel Coder
  • New PvP Ranking System has been added with Leaderboards accessible on Data Node One
  • Many PvP Rewards are available from "The Avenger" collector NPC by the Power Plant
  • All buffs have been removed from base clothing.  Clothing buff sets now drop from NPCs that can be applied to certain clothing types in the Code Analyzer
  • 3 high-level instances have been added, one being the Merovingian Construct known as Blackwood
  • 5 new quests have been added throughout the entire world, including a "HvCFT Nebuchadnezzar Archive" and Assassin Barge encounter
  • Pandora's Box quest line has received two new arcs
  • Players can now roll again (exploit fixed)
  • Entirely new customizable UI has been added
  • The Matrix Online now supports player mods!  Get our API here.
  • Cyperhite and E Pluribus Neo splinter organizations have been added as true orgs, with future accompanying Critical Missions
  • Cyperhite and E Pluribus Neo Archivist Brokers have been added, as well as their respective bases in the Archive constructs.  EPN broker is located close to the Camon Heights North hardline.  Cypherite broker is located close to the Tabor Park Central Hardline
  • New "White Hall" org-areas have been added for Cypherites and EPN with Training Simulacras.  Cryptos, Agent, Ookami  for EPN. Shimada, Colt, Male EPN for Cypherites
  • Org-area Training Simulacras had a massive neurokinetic spike to level 90
  • Two new Archive Constructs added for players levels 51-60 and 61-70
  • Redpills can now perform wall-runs outside of Interlock via an Awakened Ability
  • NPCs can no longer Withdraw from combat
  • New Operator tree has been added, and is accessible via a whole new UI ONLY in the Loading Area
  • New "Operator" red frags have been added
  • Kempo martial arts style has been added as a sub-operative tree and includes the use of melee weapons in and out of close combat.
  • Elements of Knife Thrower have been merged with Kempo
  • Melee Weapons have been added
  • An automated King of the Hill system has been added to certain buildings and areas inside the Matrix.  Current org King of the Hill results in that org receiving a server-wide org buff until a new King of the Hill is declared.  Read more about King of the Hill.
  • You can now email up to 10 item attachments at once
  • Email attachments and $info can now be sent across servers.
  • Email now utilizes your contact list as an address book.  In the email window, double click the names of the recipients for them to be added to your "To" field
  • Hacker-style animations have been completely revamped to match the Matrix style, and be less intrusive
  • Gold Code from Hyper-Speed has been removed
  • Totally revamped Marketplace has been added which spans all servers
  • Cinematics have returned to in-game rendering form
  • Neo's Insight has been reactivated with a 4% accuracy boost
  • Veteran Rewards have been added!  Type /claim to receive your rewards.  Learn more about them here.
  • Org-locked areas now prevent area chat from passing its boundary
Bug Fixes
  • NPCs now correctly have the same 4-second re-use close combat timer as players
  • Clothing Stacking exploit has been fixed
  • More minor animation tweaks have been made
  • Using data node goggles requires you have the Data Node Goggles ability loaded
  • "Luggable Detected" waypoint now disappears when you touch it
  • Awakened Subroutines have been removed from the loot tables
  • All Neighborhood Mission Contacts have re-taken English courses at Hammerville High.  They didn't flunk this time around.

Disclaimer: For fun only.  None of this is real.  Now go cry. =P

#36300434359 03/31/2008 18:14 Re:Exspansion For MxO?
MotorZ wrote:
You gotta change the story chapter, Shadow. SMILEY Unfortunately, SOE-made cinematics are now also apart of the dream update. SMILEY

What?  Nothing to see here. >_>
#36300434450 03/31/2008 22:28 Re:Exspansion For MxO?
phi wrote:
Shadow... we can already email multiple attachments (9)
I wrote this before that patch!  Copy and Paste ftl.