Sometimes....

29 posts · 2008-03-23 19:20:42 to 2008-03-28 19:56:48

#36300430251 03/23/2008 19:20:42 Sometimes....
...I wish I never heard of Mxo...

I remember my first jack-in for beta when everything was new and I had tons of fun exploring the world, even if there was little to explore besides buildings. 

the datamine construct would have been better served as a finished district.

Now if you'll excuse me, I'm gonna go cry myself to sleep.
Syntax:
Euforia (lv50 SMG)
Trayden (Lv26 Karate)
#36300430253 03/23/2008 19:23:41 Re:Sometimes....
I'd tell you to use MxO as an escape but that won't work, seeing as you're crying over it.

/invoke health pill 5.0
#36300430264 03/23/2008 20:05:18 Re:Sometimes....
...I feel I've got to *dum dum* Get Away...





/invoke box of tissues
#36300430291 03/23/2008 22:02:22 Re:Sometimes....
Do any players still like this game besides me?
Two years of living the dream... and interpreting it! ~Variel
#36300430292 03/23/2008 22:05:11 Re:Sometimes....
Vesuveus wrote:
Do any players still like this game besides me?


Funny you should ask because today i was reminded in several ways why I still play and why I continue to keep wanting to play.


#36300430296 03/23/2008 22:15:34 Re:Sometimes....
GamiSB wrote:
Vesuveus wrote:
Do any players still like this game besides me?


Funny you should ask because today i was reminded in several ways why I still play and why I continue to keep wanting to play.


I still like it too. 
#36300430297 03/23/2008 22:17:50 Re:Sometimes....
ArchDuke wrote:
GamiSB wrote:
Vesuveus wrote:
Do any players still like this game besides me?


Funny you should ask because today i was reminded in several ways why I still play and why I continue to keep wanting to play.


I still like it too. 
Ditto, but there's times that I need a break from the game and go and play something else for about a month or so.
#36300430298 03/23/2008 22:23:24 Re:Sometimes....
GamiSB wrote:
Vesuveus wrote:
Do any players still like this game besides me?


Funny you should ask because today i was reminded in several ways why I still play and why I continue to keep wanting to play.

I do too!
#36300430302 03/23/2008 22:42:08 Re:Sometimes....
I enjoy this game too, more so because of the community than what the game actually offers.
#36300430303 03/23/2008 22:55:22 Re:Sometimes....
I r liking of t3h game!

I hate it for one thing...


#36300430324 03/24/2008 00:54:33 Re:Sometimes....
TimeMaker wrote:
I r liking of t3h game!

I hate it for one thing...


Lol, where's the medic with the insta-uber heals?
#36300430355 03/24/2008 04:56:07 Re:Sometimes....

Why do you not want to have ever played it? surely then you wouldnt have had that first amazing experience... i'd rather have that as a great memory of the game than a could have been or not at all SMILEY

Sometimes i wish SOE would give mxo some money tho >.> but thats a different thread SMILEY

#36300430400 03/24/2008 08:16:40 Re:Sometimes....
Everytime you try and leave the game, you always get pulled back. Whether it's an Anniversary or a new contruct, there's always something there holding you here. During the time I was leveling to 50, the game was great, afterwards... Meh, could have been better. I still say this game rocks though! SMILEY
#36300430432 03/24/2008 09:43:20 Re:Sometimes....
Until there is another MMO that offers a similar setting as MxO, it will always invariably be my favorite MMO.

"Post Modern Cyberpunk" is just such a niche that it normally isn't hit on, it's always either fantasy or "far future sci-fi"
#36300430437 03/24/2008 09:49:21 Re:Sometimes....
NightTrace wrote:
Until there is another MMO that offers a similar setting as MxO, it will always invariably be my favorite MMO.

"Post Modern Cyberpunk" is just such a niche that it normally isn't hit on, it's always either fantasy or "far future sci-fi"
Have you tried Neocron?
#36300431413 03/25/2008 18:58 Re:Sometimes....
Vampyress wrote:

/sign on still loving this MMO

MxO is still the only MMORPG that actively encourages RP, while every other MMO is content to allow character customization through levelling and xp-gain to fulfull its status as a "role-playing game." MxO is the only MMORPG I've ever played where everything is built around an evolving storyline. Quests, events, combat, NPC's/mobs, content in general - all designed with the storylines in mind. Brilliant. Long live my MxO!

Now I'm intrigued. What does this game to "actively encourages rp"? The only thing, remotely, I can think is the infamous "props vendor" with the useless items created, theorically, for RP purposes.

And, not everything is built around an evolving storyline. Examples: annyversaries and halloween events, hideouts, constructs...and the list goes on. As far as encouraging roleplaying, this game is no different of...say, World of Warcraft.

#36300431562 03/26/2008 07:32 Re:Sometimes....
Mave wrote:
I wish I was brave...

I wish I was stronger...

Follow the Yellow Brick Road....


SMILEY

#36300431835 03/26/2008 16:42 Re:Sometimes....
Havocide wrote:
NightTrace wrote:
Havocide wrote:
NightTrace wrote:
Until there is another MMO that offers a similar setting as MxO, it will always invariably be my favorite MMO.

"Post Modern Cyberpunk" is just such a niche that it normally isn't hit on, it's always either fantasy or "far future sci-fi"
Have you tried Neocron?
Yes. I didn't like it. Outdated graphics, gameplay was meh.
Agreed. Just needs a gfx overhaul and such and it would of been good.

Game is close to being 8 years old. I used to be a big Neocron player for a few years before MxO hit. They kinda ruined the game though and there population is worse then here.
#36300432041 03/27/2008 02:15 Re:Sometimes....
Vampyress wrote:

You're kidding right? Let's see:

1) The NPC's in every critical mission often refer to you by name during story exposition. This is amplified by the fact that you will often interact with main characters from the movies during critical missions as well. These are small measures perhaps, but definitely immersive
2) Crafting has been done in such a way as to make you feel like an actual redpill in the movies. i.e. You're not just making something, you're loading a series of abilities into your mind and using them to program new code from Matrix code
3) Hideouts, clubs and exiles are story-based elements drawn directly from the movies - another element of immersion in the roleplay of MxO
4) Constructs are ideas drawn directly from the Animatrix, and therefore yet another element that serves to immerse you into feeling like your character is a part of the Matrix story
6) Factions, organizations, crews, LESIG, sub-factions, and so on and so on and so on...
5) Name the last time you received a personal invite to a live event in WoW (or any other MMO) in which you then interacted with an unfolding storyline complete with canonized characters.

And these are just the things that come to mind right away

No, I am not kidding. Most of the points you make are present in World of Warcraft too.

1)As far as I remember, the NPC's in WoW also use your name during a quest. And you can meet pivotal characters from the Warcraft's history too.

2)Crafting...yeah. I remember Mouse(to put an example of a redpill in the movies) j using a strange device during one or two minutes to make appear in front of him a black trenchcoat...or a health pill...or a tactic booster...or a shotgun. Sorry, I think I missed that scene. On the contrary, crafting in WoW is a little more..."inmersive", but just a little.

3 & 4) Again, most places for WoW are drawn directly from the Warcraft universe. In these places, you have the feeling to be a part of the warcraft history.

5) Factions? Never seen something like that in the movies. Crews? Of course. LESIG? One of the main enemies of roleplaying in MxO. See the next counterpoint.

6) The interaction with LESIG and Live Event character is, probably, the biggest killer of roleplatying in this game. During this "events", most player flood the area with stupid sentences, not "roleplaying" his characters and trying to take advantage of the situation. On the other side, the characters controlled by Rare usually ignore the few people who are really serious...or even put them on ignore. Beside, the events are usually scripted, with the end determined and the character can only watch(and ask Rarebit for a /handshake or a /kiss to take a screenshot of it). WoW, with the lack of this..."events", are encouraging roleplaying more than MxO.

And I don't expect this thread to be engulfed in a sea of flames...I hope we can have a serious and adult discussion.

#36300432045 03/27/2008 02:42:33 Re:Sometimes....
Ryumanjisen wrote:

6) The interaction with LESIG and Live Event character is, probably, the biggest killer of roleplatying in this game. During this "events", most player flood the area with stupid sentences, not "roleplaying" his characters and trying to take advantage of the situation. On the other side, the characters controlled by Rare usually ignore the few people who are really serious...or even put them on ignore. Beside, the events are usually scripted, with the end determined and the character can only watch(and ask Rarebit for a /handshake or a /kiss to take a screenshot of it). WoW, with the lack of this..."events", are encouraging roleplaying more than MxO.

This is an interesting perspective. A few comments:

> During this "events", most player flood the area with stupid sentences
That's what /ignore is for.

> characters controlled by Rare usually ignore the few people who are really serious
I don't think that's actually the case. I may not stop whatever's going on to address someone who's role-playing well...but that's because they've got the situation well in hand. The events I'm in often include conversations that can only advance with well-considered input from the players present.

> ...or even put them on ignore
I /ignore bad "RP" or other disruptive things when necessary. See above.

> Beside, the events are usually scripted, with the end determined
It seems to me that this is a separate issue. There's no reason why "scripting" and role-play should be mutually exclusive; taking that to the extreme, you'd lose the "role" and just be left with "play," hm? Our favorite actors, after all, are simply reading pre-written lines. In Live Events, even if the event design only supports one primary outcome, we're at least ad-libbing the whole way through.

#36300432051 03/27/2008 03:12:18 Re:Sometimes....
Rarebit wrote:
This is an interesting perspective. A few comments:

> During this "events", most player flood the area with stupid sentences
That's what /ignore is for.

> characters controlled by Rare usually ignore the few people who are really serious
I don't think that's actually the case. I may not stop whatever's going on to address someone who's role-playing well...but that's because they've got the situation well in hand. The events I'm in often include conversations that can only advance with well-considered input from the players present.

> ...or even put them on ignore
I /ignore bad "RP" or other disruptive things when necessary. See above.

> Beside, the events are usually scripted, with the end determined
It seems to me that this is a separate issue. There's no reason why "scripting" and role-play should be mutually exclusive; taking that to the extreme, you'd lose the "role" and just be left with "play," hm? Our favorite actors, after all, are simply reading pre-written lines. In Live Events, even if the event design only supports one primary outcome, we're at least ad-libbing the whole way through.

Let see.

1) Ignore is useful, but there are too many(and I mean TOO MANY) players who spam the area chat to put them on ignore. Sure, you can use it to get rid of the usual idiot who talks in "leetspeak", but the amount of handles you have to introduce is so vast that you simply can't do it. Besides, that's not a solution, it's a "parchment".

2)We have a difference of opinions here. Of course, I'm not making you guilty of this. I'm not saying "Rare ignore the rpers111!!!", but with the amount of spammers, haters and the rest of player who go to the events is absolutely normal that you miss most of the good interactions out there. It's just a matter of luck...and that's bad.

3) A question: how do you determina that something is "bad rp?". I'm curious, really.

4) Scripting is, without doubt, absolutely exclusive from roleplaying. A good roleplaying season is the one with an open ending: the players are the one who determine the outcome of the history. In my opinion, an scripted end(and, in the events, the ends are usually the same) kills all the innovation and the spirit of surprise that a good history must have. Of course, acting and roleplaying are two very different things.

#36300432055 03/27/2008 03:19:19 Re:Sometimes....

What can i say...what better way to get served than by the guy who your kicking in the nuts. ^^

MXO is built around the story, a "real" story. The fact that The matrix universe was written and entire timelines for a multitude of characters inclusive; shows how in depth it goes. World of warcraft's story was created to sustain the creation of a game. Where as the matrix was created to sustain the creation of a continued storyline.

Thats where WoW and MXO differ.

Now i dont know WoW so i cant say much in terms of how they're events work but i'll go to COX because i played it for a while. An event happens at an important date and only at important dates. When this happens story characters (already written in the storyline, and more than likely on your front cover) fight some people. Hardly any if none roleplaying minus a few replies to questions in character if you call it that. an then? not another one for a few months. OPn top of this RP on cox happens by players and players only, they meet and talk in character some nights.

The matrix, you have new characters created and deleted from the story, it progresses without actually requiring massive changes to the game (cox furthered the story by adding a new city... not much RP to that is there?) MAIN event character talk and communicate and RPwise these include LESIG as they're still a major part of the story as we've gained and lost members of it in the real and in game. All of which have been connected with the storyline. Then we go to include the otehr silly things like prop vendors, critical missions where you meet main characters.

On that note tell me when the last time on WOW you met a dev/mod controlled... then tell me who he is what he does and what his story is? After that show me where you meet him?

First time i met the oracle she said hello SMILEY She also give me a cookie...More RP.

I could go on all day and im sure theres things i've forgot and well lets be blunt if its that dissapointing...

#36300432064 03/27/2008 03:39:51 Re:Sometimes....
Danger_Frog1471 wrote:

What can i say...what better way to get served than by the guy who your kicking in the nuts. ^^

MXO is built around the story, a "real" story. The fact that The matrix universe was written and entire timelines for a multitude of characters inclusive; shows how in depth it goes. World of warcraft's story was created to sustain the creation of a game. Where as the matrix was created to sustain the creation of a continued storyline.

Thats where WoW and MXO differ.

Now i dont know WoW so i cant say much in terms of how they're events work but i'll go to COX because i played it for a while. An event happens at an important date and only at important dates. When this happens story characters (already written in the storyline, and more than likely on your front cover) fight some people. Hardly any if none roleplaying minus a few replies to questions in character if you call it that. an then? not another one for a few months. OPn top of this RP on cox happens by players and players only, they meet and talk in character some nights.

The matrix, you have new characters created and deleted from the story, it progresses without actually requiring massive changes to the game (cox furthered the story by adding a new city... not much RP to that is there?) MAIN event character talk and communicate and RPwise these include LESIG as they're still a major part of the story as we've gained and lost members of it in the real and in game. All of which have been connected with the storyline. Then we go to include the otehr silly things like prop vendors, critical missions where you meet main characters.

On that note tell me when the last time on WOW you met a dev/mod controlled... then tell me who he is what he does and what his story is? After that show me where you meet him?

First time i met the oracle she said hello SMILEY" width="15" height="15" /> She also give me a cookie...More RP.

I could go on all day and im sure theres things i've forgot and well lets be blunt if its that dissapointing...

What can i say...what better way to get served than by the guy who your kicking in the nuts.

If you say so...but I', not "kicking anybody in the nuts".

World of warcraft's story was created to sustain the creation of a game. Where as the matrix was created to sustain the creation of a continued storyline.

Sure, MxO was created to sustain the creation of a continued storyline...but it failed. The W brothers doesnt' care about this game anymore...and that's not a surprise, after giants monster mades of flies, flying people with four arms and the like. And, for the record, the head of this game thinks that "(matrix) canon is not something that I worry about".

The matrix, you have new characters created and deleted from the story, it progresses without actually requiring massive changes to the game (cox furthered the story by adding a new city... not much RP to that is there?) MAIN event character talk and communicate and RPwise these include LESIG as they're still a major part of the story as we've gained and lost members of it in the real and in game. All of which have been connected with the storyline. Then we go to include the otehr silly things like prop vendors, critical missions where you meet main characters.

As I said in my previous post, the interaction of the MAIN events and LESIG characters are not precisely good in "RP" terms...and I can give you some names of characters whose sudden dissapareances are not, by any means, connected to the storyline. Critical missions do nothing to enforce the roleplaying. Are just that...missions.

On that note tell me when the last time on WOW you met a dev/mod controlled... then tell me who he is what he does and what his story is? After that show me where you meet him?

Again: meeting dev/mod controlled characters is not enforcing roleplaying...quite the contrary.

First time i met the oracle she said hello SMILEY" width="15" height="15" /> She also give me a cookie...More RP.

An astonishing show of roleplaying, I'm sure...

I could go on all day and im sure theres things i've forgot and well lets be blunt if its that dissapointing...

Be my guest and go ahed, I have plenty of time.

#36300432065 03/27/2008 03:41:49 Re:Sometimes....

Reading these recent posts made me think of a question. Before I ask it, keep in mind that I'm not saying that things are one way or the other, I'm just speculating and offering these examples.

How do we know that there aren't multiple endings to events? I'm not saying they're all like that, but how could we know if we can only fulfill one particular outcome and that becomes THE outcome. There's no way for anyone outside LESIG to tell if what happened at the end of the event was actually what was planned to happen from the start of the event.

Also, I may be remembering this wrong, but wasn't there a Syntax Machine event a week or two ago with a Technician that had to be protected in Datamine? And he ended up being killed. I don't think that was a "scripted" outcome. Also, I noticed in the event recap that there was some arguing about a Cyph who had been attacking the technician. Isn't that the sort of open-ended RP that everyone is talking about? People can make their own choices of how they want to affect the outcome of an event.
Plus I know I've seen org vs. org events lately, especially with the Halborn vs. Carlyle stuff. The outcomes of those depend on the players as well. I was at one on Recursion where EPN was fighting the Cyphs and I thought the Cyphs had "won" and suddenly Kid and a bunch of EPN rounded the corner and drove all the Cyphs out of the area. Once more, let me restate that I wasn't really familiar with all the details as I just sort of stumbled into the event without being on either side.

But aren't these examples of what makes MxO special in comparison to other games?

#36300432326 03/27/2008 11:55:27 Re:Sometimes....
Ryumanjisen wrote:

3) A question: how do you determina that something is "bad rp?". I'm curious, really.

In terms of interaction during MXO Live Events, what I think of as "bad RP" is usually someone mixing their own personal reactions with their "role-play" persona; mixing OOC with IC, essentially. The people who do this very often think they're the best role-players ever, but they aren't actually trying to adapt a personality other than their own in order to engage in a shared fantasy, which to me is what role-play is all about.

By the way, your signature image is too big.

#36300432444 03/27/2008 15:18:58 Re:Sometimes....
Rarebit wrote:
Ryumanjisen wrote:

3) A question: how do you determina that something is "bad rp?". I'm curious, really.

In terms of interaction during MXO Live Events, what I think of as "bad RP" is usually someone mixing their own personal reactions with their "role-play" persona; mixing OOC with IC, essentially. The people who do this very often think they're the best role-players ever, but they aren't actually trying to adapt a personality other than their own in order to engage in a shared fantasy, which to me is what role-play is all about.

By the way, your signature image is too big.


And I'd say that there is bad rp and there is bad rp.  On the one hand, I might be immersed in awe at Agent Gray's suaveness, and still type "omg, he's just like my composition teacher in high school" or "gtg, phone call, brb".

On the other hand, there are people who get abusive ingame, and laugh it off as "Oh, that's just my rp; too bad you can't handle it".  That's bad too, on a deeper level. 

#36300432455 03/27/2008 15:33:19 Re:Sometimes....
Rarebit wrote:

By the way, your signature image is too big.


PWNED
Photobucket
#36300432565 03/27/2008 16:47:35 Re:Sometimes....
I find that Matrix Reloaded, Final Flight of the Osiris and Matrix Revolutions... with a little bit of Second Renaisance 1 & 2 help fix those ruts you get in... they get you enthused again.
And then I sift through my last 3 years of FRAPS recordings.

I've tried others... MxO is the ONLY MMO with any reason to stay interested.
phiAU - The Kings of Never - noblesse oblige
#36300433303 03/28/2008 19:56:48 Re:Sometimes....
No, I am not kidding. Most of the points you make are present in World of Warcraft too.

1)As far as I remember, the NPC's in WoW also use your name during a quest. And you can meet pivotal characters from the Warcraft's history too.

2)Crafting...yeah. I remember Mouse(to put an example of a redpill in the movies) j using a strange device during one or two minutes to make appear in front of him a black trenchcoat...or a health pill...or a tactic booster...or a shotgun. Sorry, I think I missed that scene. On the contrary, crafting in WoW is a little more..."inmersive", but just a little.

3 & 4) Again, most places for WoW are drawn directly from the Warcraft universe. In these places, you have the feeling to be a part of the warcraft history.

5) Factions? Never seen something like that in the movies. Crews? Of course. LESIG? One of the main enemies of roleplaying in MxO. See the next counterpoint.

6) The interaction with LESIG and Live Event character is, probably, the biggest killer of roleplatying in this game. During this "events", most player flood the area with stupid sentences, not "roleplaying" his characters and trying to take advantage of the situation. On the other side, the characters controlled by Rare usually ignore the few people who are really serious...or even put them on ignore. Beside, the events are usually scripted, with the end determined and the character can only watch(and ask Rarebit for a /handshake or a /kiss to take a screenshot of it). WoW, with the lack of this..."events", are encouraging roleplaying more than MxO.

And I don't expect this thread to be engulfed in a sea of flames...I hope we can have a serious and adult discussion.


I just can't agree with any comparison between the plot and story of MxO and any other MMO on the market. You're literally comparing a comic book with a work of cinematic, philosophical genius. It's apples and oranges.

As for my point about crafting, you're over-reacting. Sure Mouse never created a health pill for himself, but Trinity certainly downloaded the ability to fly a helicopter into her brain, and people created something from nothing all the time in the movies. Tank creating a door for Neo where there was no door, for example. Hacking the code of the Matrix, in other words, which is exactly what crafting/coding in MxO emulates.

Really? No factions in the movies? I'm pretty sure there were quite a few characters who sided with Lock's beliefs over Morpeus' beliefs.

We'll just have to agree to disagree in regards to the value of the LESIG, and the LET before it. I can definitely see your point, but have never personally experienced that during live events. Why? Because when all the OOC foolishness and immature childishness started showing up at the first events, I learned how to ignore it. Not /ignore it, just completely bypass it in favour of the actual rp occurring. Does it take some effort? Of course, but it's worth it. As an optimist, I chose to figure out how to not let it ruin my enjoyment, as opposed to a cynic who might just let their exasperation block out any chance of figuring out a way to enjoy themselves no matter what. The LESIG volunteers have also become quite adept, in my opinion, at wading through the rubbish and interacting with those who are actually making an effort to play in-character.

It's also my experience that Rarebit and the LESIG only /ignore the people who are being immature or idiots, whether in-character or not. It's like Rarebit and Sugaree put it so nicely - some people choose to act the jerks and call it rp, rather than attempting to immerse themselves in a role/character dissimilar to themselves. I'm not saying you do that, Ryumanjisen, just that it happens quite often.

I also know for a fact that, even though scripted, most (if not all) events are scripted to allow for multiple endings and/or story deviations, depending on the actions of the players involved. A good example was the race to gather Neo fragments and escorting the Shapers to the subway stations. Those all had different results on almost every server depending on which faction "won"