235 posts · 2008-03-22 18:02:10 to 2008-04-01 20:12:15

Good job Ventio!
It seemed fitting for a FH'er to kill him, seeing as we had to hold him off at the start 


Operator: Looks like the main virus got taken down by Ventilo, but now we've got little Smiths all over northeastern Downtown.?
Congrats!

Smith having a grand old time, and suddenly MEGA ROOT on him from like four unexpected directions at once. 8o And then he dies in a fire under a bridge.
*Whistles* Yeah, that would be partly my doing.
Hey Rare, how about a little lovin' for the team that got the CQ? 


Oof, it was all going along fine and then just before I was gonna pull a spectacular little escape in the Times Squarish area, the server froze for like two minutes solid--I think it decided to spawn the area off into a child server at just that very moment. Poor Smithy was standing there frozen surrounded by hostiles with a tiny sliver of health. Just glad I didn't actually die during the lagout. I didn't go invis though! Once I could move again I hyperjumped a lot and spawned Smithlings all over until Mr. Smith Virus could recover a little.((You mean that lag spike freezing thing... yeah... You still had about ... 1.400ish/7600 of health left

Ah come on Rare, no harm in giving out more than one perpetual flame virus, is there?
I'm trustworthy, in terms of my lack of photoshop skills 

We all know that standard just isn't fun. Most damage makes way more sense, since "last shot" just rewards the bugger who just happens to throw the killing blow. It's luck, and nothing but!
We worked hard to track Smith all throughout Downtown, and keep our team's guns constantly on him. And kept him rooted so we could help kill him. Why shouldn't we be rewarded for our hard work?

Sneaker wrote:Says the guy with... 2 special items, is it?Stop.Ah come on Rare, no harm in giving out more than one perpetual flame virus, is there?
I'm trustworthy, in terms of my lack of photoshop skills
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Also as far as I'm concerned, flame virus is also just bragging rights.


NightTrace wrote:
Seriously, yes it sucks. Yes most damage makes more sense, but the system doesn't keep track of damage well so Rarebit would have to pull system chat and manually add up the damage to figure it out. It also doesn't keep track of CQ's being rewarded on his end, just client side [except for your total count which is on the system].
There ya go. It sucks.
And I get that he's probably not going to reward my team this time, but for the future. Please! This isn't the first time my team has been shafted because we didn't get that magical killing blow.
Surely, there's a way to set it up so that the server can tell you who was issued a CQ for the kill.
Cap0ne wrote:
..ok? Aaaand as far as I'm concerned, they're still bragging rights. All rewards are, but NT said "Kill = Reward, CQ = Bragging Rights" but they're both the same thing.
[..]
Wow, Sneaker. Please stop spazzing just because your faction didn't win the event. Thanks.
Of course. And why can't I have bragging rights too? I'm not asking to get something for nothing, here. I did a lot of work tonight. Who's team do you think perma-rooted Rare?
And for the record, I don't think anyone in TC has won a special item. Ever. And yet, some folks have two, and some folks get their names in missions... and still manage to complain about TC favouritism.
Just makes a fellah bitter some days.

Sneaker wrote:And for the record, I don't think anyone in TC has won a special item.Not true.
Xboxster has a System FM-1500.
Really? I didn't know that.
So, out of a faction of 30, and a major presence in every Machinist live event, we have 1 event item.
Wow. I feel satiated. *sigh*

Well shoot, shows what I know. I retract my TC-rewards comment - but not my point about most damage.
Because yeah, I feel like crap about working my butt off only to have some kid run in any take my team's glory. We perma-rooted you, and kept you in one place so some other guy could get the rewards? Ouch... that really sucks. Talk about getting shafted.
And no, Cap, you still have no leg to stand on towards TC favouritism. Because if your comic reminds us of one thing, it's that you have lots of event rewards. So please, I'd greatly appreciate it if you didn't troll about TC favouritism again.

Mave, that's why I said this:
"And I get that he's probably not going to reward my team this time, but for the future. Please!"
I get that folks would be in an uproar if the rules changed just because I made a stink about it. I understand that. But I am saying, that for future events, we really need something better.
I mean, we have a whole system of encouraging players to form factions, and group up into team-based combat, yet our live event rewards are lone-wolf? How does that make sense?



I agree with that, most people aren't really bothered about getting an effect or a special gun to be honest...most folk at that event were just having fun fighting Smith and the only dissapointment came in not getting to see the big Smith (Though i guess he didn't really say anything so not a huge loss).Fen wrote:
Everyone can keep their rewards. However, we need to start going back to org-wide rewards (if rewards MUST be given) for major events. Give people reasons to actually work together again, instead of working against each other.
Perpetuals, FM-1500s, etc., can still be won, but make the individual rewards for individual successes. For example, a tournament, a small LESIG event, etc. For things like killing Smith, killing Halborn/Carlyne, etc... the big time stuff... make it org vs. org and reward the winning organization.
Organization vs. organization makes even more sense now, especially since we're all at 'war'.
*ponder's on it being worth it to go to the event on Syntax to fight through the lag/possible server crashes and the aftermath of pointless drama*


Dang another event I missed. I was too busy leveling up in another MMO called, "REAL LIFE!" Congrats to Ventio for getting the kill shot and TC for getting the CQ. Personally I never cared about special items and stuff. I just want my team to win. I never understood the last shot thing because I remember some level 38 one time doing like 12 damage to somebody and it was the kill shot and that person got the reward and was an alt from a different server. That was messed up. I have seen time and time again FH, DOE, and TC have teams that do the most damage and some other clown gets the kill shot and all the recognition. There are some people who really put time, energy, and effort into these special items and they deserve to have them. I also think they should bring back org rewards to get us to work together.
Oh well nothing we can do about it except bring it up for discussion. I mean how hard is it to figure out which team got the CQ? Anyways, I apologize to my team, because had I been the sixth person we would have gotten that kill shot. LOL!
The system's *CENSORED* up, but that's the way it's been for years now, and I can hardly understand how anyone would be surprised. The FM-1500 is still the only "prize" worth winning, and you have to go Mech and not be Trace to get one.





I vote to clear this entire thread up until you hit arooouuund... here.I agree, this thread has turned into posts moaning about how Rarebit decides to hand out rewards in any event. It's been done to death long before the Anniversary. The only really useful contribution on the subject was Proc's idea about making a specialised version of his log editor.
By the by, did anyone happen to get the details of Smith Virus?


By the by, did anyone happen to get the details of Smith Virus?It was the same as the Smithlings, something like "This is an incarnation of the Smith Virus", or something very similar to that.
Cap, I'd go back a little farther, but that's just me.MOAR FAIL


Honestly, they need to ditch the whole "cash and prizes" reward system for "winning" an event.
Remember back in the day, when you'd do an event and everyone would work together because they wanted their organization to come out on top? Remember when everyone in the organization was rewarded, ala the Race to Find the One?
Remember all the drama that came up when the Assassin Masks were given out? Wasn't that an indicator that you can't have this type of reward system with our community?
Not only does it cause unneccessary drama, but now organizations don't even work together to win an event. Everyone's too busy scrambling over each other to "win" so they can have the perpetual code cloud coming out of their rear.
Go back to organization-wide rewards. Everyone in that org is happy, stats can be posted to show which org collected the most or killed the most, and people start working together again for a change.
Stop giving this community reasons to be at each others' throats. It's a game.
Fen wrote:I agree with this too.Honestly, they need to ditch the whole "cash and prizes" reward system for "winning" an event.
Remember back in the day, when you'd do an event and everyone would work together because they wanted their organization to come out on top? Remember when everyone in the organization was rewarded, ala the Race to Find the One?
Remember all the drama that came up when the Assassin Masks were given out? Wasn't that an indicator that you can't have this type of reward system with our community?
Not only does it cause unneccessary drama, but now organizations don't even work together to win an event. Everyone's too busy scrambling over each other to "win" so they can have the perpetual code cloud coming out of their rear.
Go back to organization-wide rewards. Everyone in that org is happy, stats can be posted to show which org collected the most or killed the most, and people start working together again for a change.
Stop giving this community reasons to be at each others' throats. It's a game.
I am Metalogic and I agree with the Hippie.

Fen wrote:Best suggestion I have heard since I started playing..Honestly, they need to ditch the whole "cash and prizes" reward system for "winning" an event.
Remember back in the day, when you'd do an event and everyone would work together because they wanted their organization to come out on top? Remember when everyone in the organization was rewarded, ala the Race to Find the One?
Remember all the drama that came up when the Assassin Masks were given out? Wasn't that an indicator that you can't have this type of reward system with our community?
Not only does it cause unneccessary drama, but now organizations don't even work together to win an event. Everyone's too busy scrambling over each other to "win" so they can have the perpetual code cloud coming out of their rear.
Go back to organization-wide rewards. Everyone in that org is happy, stats can be posted to show which org collected the most or killed the most, and people start working together again for a change.
Stop giving this community reasons to be at each others' throats. It's a game.
Fen wrote:Best suggestion I have heard since I started playing..Honestly, they need to ditch the whole "cash and prizes" reward system for "winning" an event.
Remember back in the day, when you'd do an event and everyone would work together because they wanted their organization to come out on top? Remember when everyone in the organization was rewarded, ala the Race to Find the One?
Remember all the drama that came up when the Assassin Masks were given out? Wasn't that an indicator that you can't have this type of reward system with our community?
Not only does it cause unneccessary drama, but now organizations don't even work together to win an event. Everyone's too busy scrambling over each other to "win" so they can have the perpetual code cloud coming out of their rear.
Go back to organization-wide rewards. Everyone in that org is happy, stats can be posted to show which org collected the most or killed the most, and people start working together again for a change.
Stop giving this community reasons to be at each others' throats. It's a game.

Always gotta do things by the book eh Rare? I was mearly trying to call it to his attention, not actually report him
maybe get him to add something into his post.
Isn't that spam?

By the by, did anyone happen to get the details of Smith Virus?


I agree, this thread has turned into posts moaning about how Rarebit decides to hand out rewards in any event. It's been done to death long before the Anniversary. The only really useful contribution on the subject was Proc's idea about making a specialised version of his log editor.*Bows. Partly as a gesture of humility, but mostly so he can't see the sparkles.*
Clean-up on aisle 1....
ThePigeonKing wrote:Deleting posts does not make them go away...I vote to clear this entire thread up until you hit arooouuund... here.I agree, this thread has turned into posts moaning about how Rarebit decides to hand out rewards in any event. It's been done to death long before the Anniversary. The only really useful contribution on the subject was Proc's idea about making a specialised version of his log editor.
By the by, did anyone happen to get the details of Smith Virus?
Clean-up on aisle 1....

LOL DISREGARD, I CAN'T USE SEARCH FUNCTIONHuh, what?
Eh, I think I'm going to try it without.
Anyway, if I'm a little more on the ball on Syntax (and barring a server freeze at just the wrong time...) I should be able to keep him alive a bit longer. I've got a few ideas now as far as general strategy goes; of course, I can't predict exactly what players will do, so who knows! But to me it's more interesting if his health is more on the finite side, so doing damage to him really does contribute to the course of the battle, instead of the thing being just a stalling match until I let enough operatives/debuffs get on him that his regen is finally overcome.