Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

235 posts · 2008-03-22 18:02:10 to 2008-04-01 20:12:15

#36300432461 03/27/2008 15:40:51 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
ThePigeonKing wrote:
Chemuel wrote:
In b4 "Recursion".
Nice.

awww "POOOP!"

#36300432462 03/27/2008 15:43:40 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Oof, it was all going along fine and then just before I was gonna pull a spectacular little escape in the Times Squarish area, the server froze for like two minutes solid--I think it decided to spawn the area off into a child server at just that very moment. Poor Smithy was standing there frozen surrounded by hostiles with a tiny sliver of health. Just glad I didn't actually die during the lagout. I didn't go invis though! Once I could move again I hyperjumped a lot and spawned Smithlings all over until Mr. Smith Virus could recover a little.

I guess there's a question of...do I have Smith move around, or not move around? He WAS pretty much just in Debir on Recursion last year, but that was unannounced, and late at night if I recall, so local server overload wasn't a problem. This year I can spawn Smithlings who won't shoot the Smith Virus, which is helpful as far as survival goes :), to a degree, buuut it still doesn't get around server capacity issues, and eh can actually make them worse (which is why I stuck to really high level ones, 'cause then I didn't have to spawn as many: less load on the server). I'd rather keep it as a semi-running battle with a moderate amount of Smithlings helping the Virus as he moves around from spot to spot. Can be tricky to balance that, though, especially if things are going along fine, players dying, Smith having a grand old time, and suddenly MEGA ROOT on him from like four unexpected directions at once. 8o And then he dies in a fire under a bridge.

#36300432463 03/27/2008 15:43:45 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Good job Ventio!

It seemed fitting for a FH'er to kill him, seeing as we had to hold him off at the start SMILEY

#36300432467 03/27/2008 15:46:22 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
odj wrote:
Operator: Looks like the main virus got taken down by Ventilo, but now we've got little Smiths all over northeastern Downtown.

Congrats!
?

Thu Mar 27 15:26:45 2008 [System] Operator: Looks like the main virus got taken down by Ventio, but now we've got little Smiths all over northeastern Downtown.

Here you had me thinking I made an epic typo or something. :P

#36300432470 03/27/2008 15:50:05 Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
((


Considering this lagged event.. are we to expect the next ones like this? :/ Or there`ll be better less lagged Smith assault and level 100 smithlings too. SMILEY

And what the hell are you doing around *cough* level 100 awakened... lol
))

#36300432486 03/27/2008 16:00 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Rarebit wrote:
Smith having a grand old time, and suddenly MEGA ROOT on him from like four unexpected directions at once. 8o And then he dies in a fire under a bridge.


*Whistles* Yeah, that would be partly my doing.

Hey Rare, how about a little lovin' for the team that got the CQ? SMILEY

####> END BROADCAST - HvCFT MARINER ####
#36300432492 03/27/2008 16:04 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Rarebit wrote:
Oof, it was all going along fine and then just before I was gonna pull a spectacular little escape in the Times Squarish area, the server froze for like two minutes solid--I think it decided to spawn the area off into a child server at just that very moment. Poor Smithy was standing there frozen surrounded by hostiles with a tiny sliver of health. Just glad I didn't actually die during the lagout. I didn't go invis though! Once I could move again I hyperjumped a lot and spawned Smithlings all over until Mr. Smith Virus could recover a little.
((You mean that lag spike freezing thing... yeah... You still had about ... 1.400ish/7600 of health left

 
You can always increase the HP Regen anyway.


))

#36300432508 03/27/2008 16:13 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Ah come on Rare, no harm in giving out more than one perpetual flame virus, is there?

I'm trustworthy, in terms of my lack of photoshop skills SMILEY

####> END BROADCAST - HvCFT MARINER ####
#36300432524 03/27/2008 16:20 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

We all know that standard just isn't fun. Most damage makes way more sense, since "last shot" just rewards the bugger who just happens to throw the killing blow. It's luck, and nothing but!

We worked hard to track Smith all throughout Downtown, and keep our team's guns constantly on him. And kept him rooted so we could help kill him. Why shouldn't we be rewarded for our hard work?

####> END BROADCAST - HvCFT MARINER ####
#36300432526 03/27/2008 16:21 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
ThePigeonKing wrote:
Sneaker wrote:

Ah come on Rare, no harm in giving out more than one perpetual flame virus, is there?

I'm trustworthy, in terms of my lack of photoshop skills SMILEY<img src=">

Stop.


Also as far as I'm concerned, flame virus is also just bragging rights.
Says the guy with... 2 special items, is it?
####> END BROADCAST - HvCFT MARINER ####
#36300432557 03/27/2008 16:40 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Thank you everyone, for the congratulations. And thanks Rarebit for the event. SMILEY
#36300432615 03/27/2008 17:44 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

NightTrace wrote:
Seriously, yes it sucks. Yes most damage makes more sense, but the system doesn't keep track of damage well so Rarebit would have to pull system chat and manually add up the damage to figure it out. It also doesn't keep track of CQ's being rewarded on his end, just client side [except for your total count which is on the system].

There ya go. It sucks.

And I get that he's probably not going to reward my team this time, but for the future. Please! This isn't the first time my team has been shafted because we didn't get that magical killing blow.

Surely, there's a way to set it up so that the server can tell you who was issued a CQ for the kill.

Cap0ne wrote:
..ok? Aaaand as far as I'm concerned, they're still bragging rights. All rewards are, but NT said "Kill = Reward, CQ = Bragging Rights" but they're both the same thing.
[..]
Wow, Sneaker. Please stop spazzing just because your faction didn't win the event. Thanks.

Of course. And why can't I have bragging rights too? I'm not asking to get something for nothing, here. I did a lot of work tonight. Who's team do you think perma-rooted Rare?

And for the record, I don't think anyone in TC has won a special item. Ever. And yet, some folks have two, and some folks get their names in missions... and still manage to complain about TC favouritism.

Just makes a fellah bitter some days.

####> END BROADCAST - HvCFT MARINER ####
#36300432621 03/27/2008 17:55 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Mave wrote:
Sneaker wrote:
And for the record, I don't think anyone in TC has won a special item.
Not true.

Xboxster has a System FM-1500.


Really? I didn't know that.

So, out of a faction of 30, and a major presence in every Machinist live event, we have 1 event item.

Wow. I feel satiated. *sigh*

####> END BROADCAST - HvCFT MARINER ####
#36300432627 03/27/2008 18:03 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Well shoot, shows what I know. I retract my TC-rewards comment - but not my point about most damage.

Because yeah, I feel like crap about working my butt off only to have some kid run in any take my team's glory. We perma-rooted you, and kept you in one place so some other guy could get the rewards? Ouch... that really sucks. Talk about getting shafted.

And no, Cap, you still have no leg to stand on towards TC favouritism. Because if your comic reminds us of one thing, it's that you have lots of event rewards. So please, I'd greatly appreciate it if you didn't troll about TC favouritism again.

####> END BROADCAST - HvCFT MARINER ####
#36300432648 03/27/2008 18:27 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Mave, that's why I said this:

"And I get that he's probably not going to reward my team this time, but for the future. Please!"

I get that folks would be in an uproar if the rules changed just because I made a stink about it. I understand that. But I am saying, that for future events, we really need something better.

I mean, we have a whole system of encouraging players to form factions, and group up into team-based combat, yet our live event rewards are lone-wolf? How does that make sense?

####> END BROADCAST - HvCFT MARINER ####
#36300432663 03/27/2008 18:46 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Well we may not have won the event, but a bunch of us did manage to liberate a small bonfire from about 25 level 79 smithlings...



Thats gotta be at least worth a sandwich each SMILEY
#36300432970 03/28/2008 09:34 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Honestly, we should have both types of events. Org based rewards, and personal rewards. The majority of the events should be org based. Personal rewards should only be given out in extremely special circumstances.
#36300432978 03/28/2008 09:45 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Fen wrote:
Everyone can keep their rewards.  However, we need to start going back to org-wide rewards (if rewards MUST be given) for major events.  Give people reasons to actually work together again, instead of working against each other.

Perpetuals, FM-1500s, etc., can still be won, but make the individual rewards for individual successes.  For example, a tournament, a small LESIG event, etc.  For things like killing Smith, killing Halborn/Carlyne, etc...  the big time stuff...  make it org vs. org and reward the winning organization.

Organization vs. organization makes even more sense now, especially since we're all at 'war'.


I agree with that, most people aren't really bothered about getting an effect or a special gun to be honest...most folk at that event were just having fun fighting Smith and the only dissapointment came in not getting to see the big Smith (Though i guess he didn't really say anything so not a huge loss).

When i won a Translocation program for finding someone in an event, i didn't realize till 2 days later, cause i never expected anything...to be honest i was more excited about the prospect of getting my name mentioned in the Live Event post (though i didn't...ah the irony SMILEY)

But the whole getting everyone to work together idea is a winner in my book.
#36300433028 03/28/2008 11:01:12 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

*ponder's on it being worth it to go to the event on Syntax to fight through the lag/possible server crashes and the aftermath of pointless drama*

SMILEY

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300433032 03/28/2008 11:05:49 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
LOL  Recursion drama is the best!  *eats popcorn*  As for the rewards thing, it would be nice to see org rewards.  The personal awards thing, I never really had a problem with it but I do see other people jumping over everyone else for them.  I'm sure some would cut their friend's down (his/her RSI) for one and that simply cannot do...
#36300433054 03/28/2008 11:31:18 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Dang another event I missed.  I was too busy leveling up in another MMO called, "REAL LIFE!"  Congrats to Ventio for getting the kill shot and TC for getting the CQ.  Personally I never cared about special items and stuff.  I just want my team to win.  I never understood the last shot thing because I remember some level 38 one time doing like 12 damage to somebody and it was the kill shot and that person got the reward and was an alt from a different server.  That was messed up.  I have seen time and time again FH, DOE, and TC have teams that do the most damage and some other clown gets the kill shot and all the recognition.  There are some people who really put time, energy, and effort into these special items and they deserve to have them.  I also think they should bring back org rewards to get us to work together.

Oh well nothing we can do about it except bring it up for discussion.  I mean how hard is it to figure out which team got the CQ?  Anyways, I apologize to my team, because had I been the sixth person we would have gotten that kill shot.  LOL!

Photobucket
#36300433064 03/28/2008 11:50:52 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
I've just gotten used to the fact that I'm not going to win any kind of special item except by pure dumb blind luck. RP isn't rewarded the same way last shot bs is, [unless you're on syntax, before the Syntax "*CENSORED* I EARNED THIS WITH RP" squad shows up] and Neoteny put it best.

Neoteny wrote:
The system's *CENSORED* up, but that's the way it's been for years now, and I can hardly understand how anyone would be surprised. The FM-1500 is still the only "prize" worth winning, and you have to go Mech and not be Trace to get one.




#36300433066 03/28/2008 11:53:46 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Don't care who got the prize, dont care who got the cq and who whines about it. I had a blast.



#36300433071 03/28/2008 11:59:36 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Im not sure why people are complaining about the same problems that have been debated time and time again with no result. Just enjoy the event and say congrats to whoever got the kill shot regardless of whether you agree with the system of winning or not because our advice isn't heardSMILEY

Grats to TC on getting the CQ, that one is definitely one for the record books.

Last event I was just happy getting Smith's CQ and that Trilateral won a prize, people need to chill out.

P.S. NO WAY ANYONE OR ANYTHING CAN OUT DRAMA DRAMACURSION
"Oh thank the shiny bald head of Morpheus that a sensible Machinist has returned! I rate this posting 5 Captured Zion Crew Members out of 5!" ~ Ebola
#36300433086 03/28/2008 12:14:35 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
I vote to clear this entire thread up until you hit arooouuund...  here.


By the by, did anyone happen to get the details of Smith Virus?
#36300433092 03/28/2008 12:21:09 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
This is why we can't have nice things. We can be one of the best communities for MMOs one minute, and the next we're all petty whiny little bizzitches.

It's done. Deal with it.

If you're really dedicated and headstrong about the issue, make a separate topic on development round table.
#36300433096 03/28/2008 12:23:42 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
ThePigeonKing wrote:
I vote to clear this entire thread up until you hit arooouuund...  here.


By the by, did anyone happen to get the details of Smith Virus?
I agree, this thread has turned into posts moaning about how Rarebit decides to hand out rewards in any event. It's been done to death long before the Anniversary. The only really useful contribution on the subject was Proc's idea about making a specialised version of his log editor.

Clean-up on aisle 1....


#36300433099 03/28/2008 12:26:24 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Cap, I'd go back a little farther, but that's just me.
#36300433100 03/28/2008 12:27:08 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
ThePigeonKing wrote:
By the by, did anyone happen to get the details of Smith Virus?
It was the same as the Smithlings, something like "This is an incarnation of the Smith Virus", or something very similar to that.

EDIT: Oh, well. Not exactly the same as the Smithlings, which happen to be "A symtom of the Smith Virus".
#36300433101 03/28/2008 12:28:30 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
WAY TO DOUBLE POST MAVE JEEAZ
#36300433115 03/28/2008 12:47:33 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Mave wrote:
Cap, I'd go back a little farther, but that's just me.
MOAR FAIL
"Oh thank the shiny bald head of Morpheus that a sensible Machinist has returned! I rate this posting 5 Captured Zion Crew Members out of 5!" ~ Ebola
#36300433116 03/28/2008 12:48:39 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Pfft I made the double post useful. Counter fail fools!
#36300433121 03/28/2008 13:06:38 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Fen wrote:

Honestly, they need to ditch the whole "cash and prizes" reward system for "winning" an event.

Remember back in the day, when you'd do an event and everyone would work together because they wanted their organization to come out on top?  Remember when everyone in the organization was rewarded, ala the Race to Find the One?

Remember all the drama that came up when the Assassin Masks were given out?  Wasn't that an indicator that you can't have this type of reward system with our community?

Not only does it cause unneccessary drama, but now organizations don't even work together to win an event.  Everyone's too busy scrambling over each other to "win" so they can have the perpetual code cloud coming out of their rear.

Go back to organization-wide rewards.  Everyone in that org is happy, stats can be posted to show which org collected the most or killed the most, and people start working together again for a change.

Stop giving this community reasons to be at each others' throats.  It's a game.


I am Metalogic and I agree with the Hippie.
#36300433129 03/28/2008 13:32:38 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
MetaLogic wrote:
Fen wrote:

Honestly, they need to ditch the whole "cash and prizes" reward system for "winning" an event.

Remember back in the day, when you'd do an event and everyone would work together because they wanted their organization to come out on top?  Remember when everyone in the organization was rewarded, ala the Race to Find the One?

Remember all the drama that came up when the Assassin Masks were given out?  Wasn't that an indicator that you can't have this type of reward system with our community?

Not only does it cause unneccessary drama, but now organizations don't even work together to win an event.  Everyone's too busy scrambling over each other to "win" so they can have the perpetual code cloud coming out of their rear.

Go back to organization-wide rewards.  Everyone in that org is happy, stats can be posted to show which org collected the most or killed the most, and people start working together again for a change.

Stop giving this community reasons to be at each others' throats.  It's a game.


I am Metalogic and I agree with the Hippie.
I agree with this too.
I only have 2 other things to add tho SMILEY

1) Im one of those people who can rarely make events - mostly due to the times in which they are placed. Alot of events are North America friendly times but far less so for Europe. To the people moaning about not getting special items or whatever - bear this in mind... just be thankful that you can GET TO the event in the first place.

Many of us dont have that opportunity - only rarely at best.

2) RECURSION - WE KNOW DRAMA.

DN
#36300433153 03/28/2008 14:46:25 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Fen wrote:

Honestly, they need to ditch the whole "cash and prizes" reward system for "winning" an event.

Remember back in the day, when you'd do an event and everyone would work together because they wanted their organization to come out on top?  Remember when everyone in the organization was rewarded, ala the Race to Find the One?

Remember all the drama that came up when the Assassin Masks were given out?  Wasn't that an indicator that you can't have this type of reward system with our community?

Not only does it cause unneccessary drama, but now organizations don't even work together to win an event.  Everyone's too busy scrambling over each other to "win" so they can have the perpetual code cloud coming out of their rear.

Go back to organization-wide rewards.  Everyone in that org is happy, stats can be posted to show which org collected the most or killed the most, and people start working together again for a change.

Stop giving this community reasons to be at each others' throats.  It's a game.

.
Best suggestion I have heard since I started playing.

#36300433155 03/28/2008 14:49:29 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
DoE_Dominicco wrote:

Fen wrote:

Honestly, they need to ditch the whole "cash and prizes" reward system for "winning" an event.

Remember back in the day, when you'd do an event and everyone would work together because they wanted their organization to come out on top?  Remember when everyone in the organization was rewarded, ala the Race to Find the One?

Remember all the drama that came up when the Assassin Masks were given out?  Wasn't that an indicator that you can't have this type of reward system with our community?

Not only does it cause unneccessary drama, but now organizations don't even work together to win an event.  Everyone's too busy scrambling over each other to "win" so they can have the perpetual code cloud coming out of their rear.

Go back to organization-wide rewards.  Everyone in that org is happy, stats can be posted to show which org collected the most or killed the most, and people start working together again for a change.

Stop giving this community reasons to be at each others' throats.  It's a game.

.
Best suggestion I have heard since I started playing.


#36300433185 03/28/2008 16:05:54 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Always gotta do things by the book eh Rare? I was mearly trying to call it to his attention, not actually report him SMILEY maybe get him to add something into his post.

#36300433189 03/28/2008 16:10:49 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
ReProgrammed wrote:
Isn't that spam?

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#36300433190 03/28/2008 16:15:44 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
ThePigeonKing wrote:
By the by, did anyone happen to get the details of Smith Virus?

#36300433192 03/28/2008 16:26:05 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Vinia wrote:
I agree, this thread has turned into posts moaning about how Rarebit decides to hand out rewards in any event. It's been done to death long before the Anniversary. The only really useful contribution on the subject was Proc's idea about making a specialised version of his log editor.

Clean-up on aisle 1....


*Bows. Partly as a gesture of humility, but mostly so he can't see the sparkles.*

Yeah, well, that idea's a no-go I'm afraid. Rarebit told me calculation time isn't the primary reason why he doesn't use 'most damage' as the basis for rewards. *Shrugs.*

Oh, and regarding the concept of rewarding the whole org for winning something: while it's not a bad idea, it shouldn't be described as the way things were back in the day. It happened twice at most.
#36300433204 03/28/2008 17:13:19 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Vinia wrote:
ThePigeonKing wrote:
I vote to clear this entire thread up until you hit arooouuund...  here.


By the by, did anyone happen to get the details of Smith Virus?
I agree, this thread has turned into posts moaning about how Rarebit decides to hand out rewards in any event. It's been done to death long before the Anniversary. The only really useful contribution on the subject was Proc's idea about making a specialised version of his log editor.

Clean-up on aisle 1....


Deleting posts does not make them go away...
#36300433236 03/28/2008 17:56:46 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Yes, it really does. SMILEY
#36300433241 03/28/2008 18:01:11 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Rarebit wrote:




#36300433243 03/28/2008 18:03:32 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Stop beating the dead Agents!!
#36300433244 03/28/2008 18:03:58 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
(Question about upping the Smith's Health Regen was here, but LOL I CAN'T USE SEARCH FUNCTION/DEV TRACKER)
#36300433245 03/28/2008 18:16:07 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Eh, I think I'm going to try it without. Before the server lag-up hit on Recursion, I kind of let him sit in "Time's Square" while his health got whittled down--sort of forgetting that he didn't have great regen and it would be hard to get much of it back after jumping away. Then the lag-up came along and froze things up until he got even lower than I'd been thinking I should let him. :P

Anyway, if I'm a little more on the ball on Syntax (and barring a server freeze at just the wrong time...) I should be able to keep him alive a bit longer. I've got a few ideas now as far as general strategy goes; of course, I can't predict exactly what players will do, so who knows! But to me it's more interesting if his health is more on the finite side, so doing damage to him really does contribute to the course of the battle, instead of the thing being just a stalling match until I let enough operatives/debuffs get on him that his regen is finally overcome.

#36300433247 03/28/2008 18:18:02 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Double post yay.  (I blame Yasamuu and his mind tricks)

#36300433249 03/28/2008 18:19:27 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Zudrag wrote:
LOL DISREGARD, I CAN'T USE SEARCH FUNCTION
Huh, what?
#36300433252 03/28/2008 18:25:01 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Massive Smithling spawn once he gets to each quarter of health would probably deter people, still get him low enough, but drive people away so you can get a bit of a breather to make the fight last slightly longer, IMO. It looked like you were doing that on Recursion, but were taking pretty screen shots then looked up at your sliver of health.

But I don't have much of a clue, I don't know how to do your job. I just want the Smith event to be longer than the one on Recursion was.

EDIT: You lurk and see posts instantly, so I don't know if you'll see this in time, buuuut.

Do you just take Antibiotic 5.0s, or do you have a special consumable?
#36300433257 03/28/2008 18:33:17 Re:Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1
Rarebit wrote:
Eh, I think I'm going to try it without.

Anyway, if I'm a little more on the ball on Syntax (and barring a server freeze at just the wrong time...) I should be able to keep him alive a bit longer. I've got a few ideas now as far as general strategy goes; of course, I can't predict exactly what players will do, so who knows! But to me it's more interesting if his health is more on the finite side, so doing damage to him really does contribute to the course of the battle, instead of the thing being just a stalling match until I let enough operatives/debuffs get on him that his regen is finally overcome.


 ((

  Bleh. Smith needs to be at least a little weaker than Hallivern.. you could always have two Smith Virus` at standy... one with a fairly high hp regen and another with 50% bonus or so..
  Oh, lots of antibiotics and hyper-deflect/dodge helps :p you know everyone roots you more than you get actually shot.
 Y' know.. just to be sure it lasts.... a lot of time.  :)

))