Anniversary 2008 Update Discussion
66 posts · 2008-03-19 15:17:30 to 2008-04-02 20:10:33
First!
So I take it that the datamine payout will be the norm from now on then?
(omg removed my flaming, bad troll.)
So, you can use MS and still have those luggables?
Dripping-Cheese wrote:First!
You're cool.
You know I'm your hero!
Okay...
Output of mining in DM construct = 3x output mining in Creston
Output of mining in DM construct with Datamine Tap luggable = 3x output mining in DM construct with Scrambler 0.4
If the standard outcome in Creston is 20k, then you would get the same amount of cash in there like you do now IF you use the luggable tap.
So it still allows you to get those heaps of cash like now, but with a luggable you can easily be detected.
Okay...
Output of mining in DM construct = 3x output mining in Creston
Output of mining in DM construct with Datamine Tap luggable = 3x output mining in DM construct with Scrambler 0.4
If the standard outcome in Creston is 20k, then you would get the same amount of cash in there like you do now IF you use the luggable tap.
So it still allows you to get those heaps of cash like now, but with a luggable you can easily be detected.
- Luggable is in Datamine only
- 3+3=6
Looking forward to the anniversary, hopefully we start getting stuff to buy soon though.
Vitruv wrote:Okay...
Output of mining in DM construct = 3x output mining in Creston
Output of mining in DM construct with Datamine Tap luggable = 3x output mining in DM construct with Scrambler 0.4
If the standard outcome in Creston is 20k, then you would get the same amount of cash in there like you do now IF you use the luggable tap.
So it still allows you to get those heaps of cash like now, but with a luggable you can easily be detected.
- Luggable is in Datamine only
- 3+3=6
Looking forward to the anniversary, hopefully we start getting stuff to buy soon though.
Standard output DM construct with Scrambler 0.4 = 3x Output Creston
Output with Luggable, WHICH IS OF COURSE ONLY IN THE CONSTRUCT = 3x Standard output DM construct with Scrambler 0.4
3x3=9
so they are cutting back on datamine eh? cant say im suprised. had it of stayed at its current level it would of ruined the economy in the game.
They just had to do it. We would have received the mother of all inflations.
Few questions...
1) Will the luggable drop as you leave datamine or will it be like the boosters and leave with you?
2) If it drops when you leave the construct (as it stays inside) does it drop randomly or will it drop at the archivist you left at?
3) Will the Data Extractor 1.0 be lowered in level as there is currently two extractors for lvl 40 ? The 1.0 and 2.0. Big gap from lvl 30 to 40 without a new siphon tap to use.
Few questions...
1) Will the luggable drop as you leave datamine or will it be like the boosters and leave with you?
2) If it drops when you leave the construct (as it stays inside) does it drop randomly or will it drop at the archivist you left at?
3) Will the Data Extractor 1.0 be lowered in level as there is currently two extractors for lvl 40 ? The 1.0 and 2.0. Big gap from lvl 30 to 40 without a new siphon tap to use.
1) I'm sure it will stay inside the Construct just like Bomb pet Luggie and not the Boosters Luggie.
2) It will dropped where you left it and anyone can find it and pick it up.
3) There's actually a Data Extractor 3.0 or that 0.4 one too.
I was hoping for 3. That way those of us who -weren't- info farmers on Syntax could have a crack at the new tap.
Only 2 data tap luggables?We can hunt the info farmers like we're hunting Jedi.
I was hoping for 3. That way those of us who -weren't- info farmers on Syntax could have a crack at the new tap.

ArchDuke wrote:Only 2 data tap luggables?We can hunt the info farmers like we're hunting Jedi.
I was hoping for 3. That way those of us who -weren't- info farmers on Syntax could have a crack at the new tap." />
We'll make a team in the morning then.

...
Okay, more Smith for me. More... hehehe, I made a funny.
*jumps on Ebola's head* Onward!
Gerik wrote:Don't forget your black robes and red lightsabers!ArchDuke wrote:Only 2 data tap luggables?We can hunt the info farmers like we're hunting Jedi.
I was hoping for 3. That way those of us who -weren't- info farmers on Syntax could have a crack at the new tap.
We'll make a team in the morning then.
Edit: Or atleast your towel...
ArchDuke wrote:Gerik wrote:Don't forget your black robes and red lightsabers!ArchDuke wrote:Only 2 data tap luggables?We can hunt the info farmers like we're hunting Jedi.
I was hoping for 3. That way those of us who -weren't- info farmers on Syntax could have a crack at the new tap." />
We'll make a team in the morning then." />
You got it. I'll bring this guy along too.

papajustice wrote:Few questions...
1) Will the luggable drop as you leave datamine or will it be like the boosters and leave with you?
2) If it drops when you leave the construct (as it stays inside) does it drop randomly or will it drop at the archivist you left at?
3) Will the Data Extractor 1.0 be lowered in level as there is currently two extractors for lvl 40 ? The 1.0 and 2.0. Big gap from lvl 30 to 40 without a new siphon tap to use.
1) I'm sure it will stay inside the Construct just like Bomb pet Luggie and not the Boosters Luggie.2) It will dropped where you left it and anyone can find it and pick it up.
3) There's actually a Data Extractor 3.0 or that 0.4 one too.
I know there is a Extractor 3.0 and Scrambler 0.4 But those are level 45 and above. As I posted I was talking about the two extractors for lvl 40. As of right now you go from Siphon 3.0 at lvl 30 to Extractor 1.0 and 2.0 at lvl 40 with nothing in between. Was asking if the 1.0 Extractor would be lowered to BELOW lvl 40
And if it drops at the archivists that kinda makes it easy to find them. For how much they are worth to have it would be nice if they were harder to find.
Gerik wrote:Dude, if he's in our team - count me in. I'm so there!ArchDuke wrote:Gerik wrote:Don't forget your black robes and red lightsabers!ArchDuke wrote:Only 2 data tap luggables?We can hunt the info farmers like we're hunting Jedi.
I was hoping for 3. That way those of us who -weren't- info farmers on Syntax could have a crack at the new tap." />
We'll make a team in the morning then." />
You got it. I'll bring this guy along too.
I lol'd so hard at that picture...
Back to missioning to make info.

Hm.. I thought that the Smith Firewall Candy gives you Smith Virus Infection AND a green flame.. I don't get a green flame." width="15" height="15" />
It protects you from the Smith Virus.
And it is rather dissappointing, so much for the 'colorful protection' from the virus.
Michael1 wrote:Yeah. It's disappointing.Hm.. I thought that the Smith Firewall Candy gives you Smith Virus Infection AND a green flame.. I don't get a green flame." width="15" height="15" />
It protects you from the Smith Virus.And it is rather dissappointing, so much for the 'colorful protection' from the virus.
"It will revert the player to their normal state if they attempt to use Master Shadow." Win.Awesome.

My damage %'s keep multiplying. They're not actually being applied, but it keeps...adding on another list of damage %'s every couple of seconds. I'm getting a bit of out of the ordinary lag too, and this may explain this.
My MxO crashed shortly after this, and was using up 3x as much CPU juice as it normally does.
There really is no love for non-Mechs in this game.
Plain White T and MC logo shirt were nice suprises though.
SolidRevolver wrote:Guh. This is a bug. Gonna have to see about getting a hotfix.Michael1 wrote:Yeah. It's disappointing.Hm.. I thought that the Smith Firewall Candy gives you Smith Virus Infection AND a green flame.. I don't get a green flame." width="15" height="15" />
It protects you from the Smith Virus.And it is rather dissappointing, so much for the 'colorful protection' from the virus.
Guh. This is a bug. Gonna have to see about getting a hotfix.
Ah, that would make sense, thought it was weird it was in the IR but no dice ingame
Michael1 wrote:Great!SolidRevolver wrote:Guh. This is a bug. Gonna have to see about getting a hotfix.Michael1 wrote:Yeah. It's disappointing.Hm.. I thought that the Smith Firewall Candy gives you Smith Virus Infection AND a green flame.. I don't get a green flame." width="15" height="15" />
It protects you from the Smith Virus.And it is rather dissappointing, so much for the 'colorful protection' from the virus.
I have just seen a luggable, you have gotten rid of that big green "I AM HERE" shield which both hid what the luggable actually looked like and took away the reason of having the luggable detector abilities as you could see them miles away. It looks awesome!I agree. I knew there was something different about it.
Slight problem I thinkHmm, I just took a look, and the same is happening for me. I've also crashed twice today in about 2 hours of playtime; usually I don't crash for an entire day of playing. Picked up a luggable in Datamine, and crashed about 2 minutes later. I hope it's merely coincidence.
My damage %'s keep multiplying. They're not actually being applied, but it keeps...adding on another list of damage %'s every couple of seconds. I'm getting a bit of out of the ordinary lag too, and this may explain this.
My MxO crashed shortly after this, and was using up 3x as much CPU juice as it normally does.
Or Red Runtimes that spit out Accelerated Smiths.
@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.
- Drop on death
- You need to hold the luggable to get the buffs, once you drop the lug, you lose the buffs
They used to look silly and work silly, you have sorted the looks, now fix how they work >_<
We have a Machine shirt and an Exile shirt. Where's the Zion shirt?Yeah, I was expecting atleast a shirt with 'Human' or 'Zion' on it.
There really is no love for non-Mechs in this game.
GoDGiVeR wrote:@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.
- Drop on death
- You need to hold the luggable to get the buffs, once you drop the lug, you lose the buffs
They used to look silly and work silly, you have sorted the looks, now fix how they work >_<
Agreed, bring them back closer to their original spec, you know, the one that everyone got excited about when they were first announced. No hardlining inter-district either. heh.
SolidRevolver wrote:I don't know what announcement you're looking at (I've seen you post this at least twice now), but the user being able to drop them and retain the buffs was the *original* development spec, and by original I mean like five years ago or so when they were first being worked on. I know what you mean but you need to get a new line. You can state what your opinion is without trying to pass it off as some kind of universal truth.GoDGiVeR wrote:@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.
- Drop on death
- You need to hold the luggable to get the buffs, once you drop the lug, you lose the buffs
They used to look silly and work silly, you have sorted the looks, now fix how they work >_<
Agreed, bring them back closer to their original spec, you know, the one that everyone got excited about when they were first announced. No hardlining inter-district either. heh.
I still that that is a weird way for the luggables to work, especially as people can now hide the luggables they are using with a load of Portable Signal Boosters left from people Datamining.
Also, thanks for the announcement on the event but you left out the time zone your working on ^^
Just saw the thread