Ok so there is a new Datamine, with incentive for people to and farm themselves as much money as they like. The catch being you're liable to being attacked by anyone at any time, a Free For All zone. However the work around to a certain degree is to load Master Shadow. Now the activation time for MS is only very short, the activation time for Hyper Jump is even shorter. There are two easy escape mechanisms for escape right off the bat.
The only problem is that there are about 20x more people going into the Datamine to farm than there are people going in to PvP, and the fact that people who do go in there to PvP can actually kill each other with AOE and can't buff each other dispite being able to team together makes it much more restricting as a PvP zone. I'm under the impression MxO devs wanted people to PvP in there, I've even heard that very reason justified to why we get 150k+ per tap on most nodes (which is just silly, people would have been just as excited if it were 50-70k), because the risk is so high. Well, wake up call: THE RISK IS LOW.
In-keeping with the nature of the FFA zone, I went into the Datamine solo recently, with no intention to mine, but to try catch other players as they farmed. Now, /who tells me there are 8 players in there, other than myself. 7 of them are Master Shadows. This isn't such a problem for me because I'm currently a hacker, however if I were anything else it would be incredibly difficult to kill a Master Shadow on my own. Sniper/Assassin/MKT excluded. The fact that they don't want to fight and have those two escape methods and an Evade Shield makes it rather hard. So then you're faced with no option but to team with people to help. Nulling the purpose of the zone, I've *had* to team up, OR change to a different build or else there is just no chance of getting someone before MS is activated or they jump away.
So, there I'm left with endless chasing of people jumping around, or Master Shadow and not getting anything for it. The farmers are having fun strolling around tapping nodes getting rich, while I'm supposed to be in there stopping them. My suggestion is for a set of tools or consumables that allow the capture of people more easily, and some incentive for people to PvP in the zone.
An example might be:
"Anti-Gap remote"
-instant use-
Use: Stuns target enemy for 5 seconds and increases cast timer on abilities and by 50% for 10 seconds.
"Disruption Pill"
Use: Grants the user an aura of powerlessness (5 meter) and reduces movement speed of enemies within the aura by 50%
Now I just thought of those in 10 seconds, and I can safely say either of those would greatly increase the chances of killing Master Shadow's and other classes within the mine.
However in the end I'm just going to say that there is overall next to no threat in the Datamine and that the kind of $i people are getting shouldn't be so uncontended. Giving people a reason to not just farm info, but PvP in there would be a great move for the longevity of the zone.
The only problem is that there are about 20x more people going into the Datamine to farm than there are people going in to PvP, and the fact that people who do go in there to PvP can actually kill each other with AOE and can't buff each other dispite being able to team together makes it much more restricting as a PvP zone. I'm under the impression MxO devs wanted people to PvP in there, I've even heard that very reason justified to why we get 150k+ per tap on most nodes (which is just silly, people would have been just as excited if it were 50-70k), because the risk is so high. Well, wake up call: THE RISK IS LOW.
In-keeping with the nature of the FFA zone, I went into the Datamine solo recently, with no intention to mine, but to try catch other players as they farmed. Now, /who tells me there are 8 players in there, other than myself. 7 of them are Master Shadows. This isn't such a problem for me because I'm currently a hacker, however if I were anything else it would be incredibly difficult to kill a Master Shadow on my own. Sniper/Assassin/MKT excluded. The fact that they don't want to fight and have those two escape methods and an Evade Shield makes it rather hard. So then you're faced with no option but to team with people to help. Nulling the purpose of the zone, I've *had* to team up, OR change to a different build or else there is just no chance of getting someone before MS is activated or they jump away.
So, there I'm left with endless chasing of people jumping around, or Master Shadow and not getting anything for it. The farmers are having fun strolling around tapping nodes getting rich, while I'm supposed to be in there stopping them. My suggestion is for a set of tools or consumables that allow the capture of people more easily, and some incentive for people to PvP in the zone.
An example might be:
"Anti-Gap remote"
-instant use-
Use: Stuns target enemy for 5 seconds and increases cast timer on abilities and by 50% for 10 seconds.
"Disruption Pill"
Use: Grants the user an aura of powerlessness (5 meter) and reduces movement speed of enemies within the aura by 50%
Now I just thought of those in 10 seconds, and I can safely say either of those would greatly increase the chances of killing Master Shadow's and other classes within the mine.
However in the end I'm just going to say that there is overall next to no threat in the Datamine and that the kind of $i people are getting shouldn't be so uncontended. Giving people a reason to not just farm info, but PvP in there would be a great move for the longevity of the zone.